fix: better handling of assassination missions in sorties #1930
@ -75,20 +75,20 @@ const sortieFactionToSpecialMissionTileset: Record<string, string> = {
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};
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const sortieBossNode: Record<string, string> = {
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    SORTIE_BOSS_HYENA: "SolNode127",
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    SORTIE_BOSS_KELA: "SolNode193",
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    SORTIE_BOSS_VOR: "SolNode108",
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    SORTIE_BOSS_RUK: "SolNode32",
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    SORTIE_BOSS_HEK: "SolNode24",
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    SORTIE_BOSS_KRIL: "SolNode99",
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    SORTIE_BOSS_TYL: "SolNode105",
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    SORTIE_BOSS_JACKAL: "SolNode104",
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    SORTIE_BOSS_ALAD: "SolNode53",
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    SORTIE_BOSS_AMBULAS: "SolNode51",
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    SORTIE_BOSS_HEK: "SolNode24",
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    SORTIE_BOSS_HYENA: "SolNode127",
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    SORTIE_BOSS_INFALAD: "SolNode705",
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    SORTIE_BOSS_JACKAL: "SolNode104",
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    SORTIE_BOSS_KELA: "SolNode193",
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    SORTIE_BOSS_KRIL: "SolNode99",
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    SORTIE_BOSS_LEPHANTIS: "SolNode712",
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    SORTIE_BOSS_NEF: "SettlementNode20",
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    SORTIE_BOSS_RAPTOR: "SolNode210",
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    SORTIE_BOSS_LEPHANTIS: "SolNode712",
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    SORTIE_BOSS_INFALAD: "SolNode705"
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    SORTIE_BOSS_RUK: "SolNode32",
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    SORTIE_BOSS_TYL: "SolNode105",
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    SORTIE_BOSS_VOR: "SolNode108"
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};
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const eidolonJobs = [
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