fix: unset LibraryPersonalTarget after completing it #1913
@ -380,6 +380,7 @@ export const addMissionInventoryUpdates = async (
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                                    : 10)
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					                                    : 10)
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                            ) {
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					                            ) {
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                                progress.Completed = true;
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					                                progress.Completed = true;
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					                                inventory.LibraryPersonalTarget = undefined;
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                            }
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					                            }
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                            logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
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					                            logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
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                            synthesisIgnored = false;
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					                            synthesisIgnored = false;
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