fix: exclude capture as a mission type for sorties #1909
@ -269,7 +269,10 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
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            sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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					            sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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            key in sortieTilesets
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					            key in sortieTilesets
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        ) {
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					        ) {
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            if (!availableMissionIndexes.includes(value.missionIndex)) {
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					            if (
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					                value.missionIndex != 5 && // Sorties do not have capture missions
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					                !availableMissionIndexes.includes(value.missionIndex)
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					            ) {
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                availableMissionIndexes.push(value.missionIndex);
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					                availableMissionIndexes.push(value.missionIndex);
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            }
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					            }
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            nodes.push(key);
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					            nodes.push(key);
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