fix: don't assume rewardInfo.node is in ExportRegions #1879
@ -70,10 +70,11 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
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return rotations;
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return rotations;
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}
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}
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const missionIndex = ExportRegions[rewardInfo.node].missionIndex;
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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const missionIndex: number | undefined = ExportRegions[rewardInfo.node]?.missionIndex;
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// For Rescue missions
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// For Rescue missions
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if (rewardInfo.node in ExportRegions && missionIndex == 3 && rewardInfo.rewardTier) {
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if (missionIndex == 3 && rewardInfo.rewardTier) {
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return [rewardInfo.rewardTier];
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return [rewardInfo.rewardTier];
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}
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}
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