fix: some issues with sortie generation #1871
@ -273,14 +273,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
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        if (
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            sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
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            sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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            !isArchwingMission(value) &&
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            value.missionIndex != 0 && // Exclude MT_ASSASSINATION
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            value.missionIndex != 10 && // Exclude MT_PVP (for relays)
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            value.missionIndex != 21 && // Exclude MT_PURIFY
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            value.missionIndex != 22 && // Exclude MT_ARENA
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            value.missionIndex != 23 && // Exclude MT_JUNCTION
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            (value.missionIndex != 28 || value.systemIndex == 2) && // MT_LANDSCAPE only on Earth
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            value.missionIndex < 29
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            key in sortieTilesets
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        ) {
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            if (!availableMissionIndexes.includes(value.missionIndex)) {
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                availableMissionIndexes.push(value.missionIndex);
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