feat: handle account already owning a nightwave skin item #1814
@ -6,6 +6,9 @@ import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { isStoreItem, toStoreItem } from "@/src/services/itemDataService";
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import { isStoreItem, toStoreItem } from "@/src/services/itemDataService";
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import { logger } from "@/src/utils/logger";
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const nightwaveCredsItemType = ExportNightwave.rewards[ExportNightwave.rewards.length - 1].uniqueName;
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export const syndicateSacrificeController: RequestHandler = async (request, response) => {
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export const syndicateSacrificeController: RequestHandler = async (request, response) => {
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const accountId = await getAccountIdForRequest(request);
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const accountId = await getAccountIdForRequest(request);
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@ -74,10 +77,14 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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if (!isStoreItem(rewardType)) {
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if (!isStoreItem(rewardType)) {
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rewardType = toStoreItem(rewardType);
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rewardType = toStoreItem(rewardType);
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}
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}
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combineInventoryChanges(
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const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, reward.itemCount))
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res.InventoryChanges,
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.InventoryChanges;
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(await handleStoreItemAcquisition(rewardType, inventory, reward.itemCount)).InventoryChanges
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if (Object.keys(rewardInventoryChanges).length == 0) {
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);
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logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
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rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
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addMiscItems(inventory, rewardInventoryChanges.MiscItems);
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}
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combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
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}
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}
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}
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}
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@ -1236,12 +1236,16 @@ export const addSkin = (
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typeName: string,
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typeName: string,
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inventoryChanges: IInventoryChanges = {}
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inventoryChanges: IInventoryChanges = {}
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): IInventoryChanges => {
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): IInventoryChanges => {
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if (inventory.WeaponSkins.find(x => x.ItemType == typeName)) {
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logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
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} else {
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const index = inventory.WeaponSkins.push({ ItemType: typeName, IsNew: true }) - 1;
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const index = inventory.WeaponSkins.push({ ItemType: typeName, IsNew: true }) - 1;
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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inventoryChanges.WeaponSkins ??= [];
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inventoryChanges.WeaponSkins ??= [];
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(inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push(
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(inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push(
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inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>()
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inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>()
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);
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);
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}
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return inventoryChanges;
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return inventoryChanges;
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};
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};
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