fix: add MoaPets into sellController #1813
@ -44,7 +44,7 @@ export const sellController: RequestHandler = async (req, res) => {
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    if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
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					    if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
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        requiredFields.add(InventorySlot.SPACEWEAPONS);
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					        requiredFields.add(InventorySlot.SPACEWEAPONS);
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    }
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					    }
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    if (payload.Items.Sentinels || payload.Items.SentinelWeapons) {
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					    if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
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        requiredFields.add(InventorySlot.SENTINELS);
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					        requiredFields.add(InventorySlot.SENTINELS);
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    }
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					    }
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    if (payload.Items.OperatorAmps) {
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					    if (payload.Items.OperatorAmps) {
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@ -147,6 +147,12 @@ export const sellController: RequestHandler = async (req, res) => {
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            freeUpSlot(inventory, InventorySlot.SENTINELS);
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					            freeUpSlot(inventory, InventorySlot.SENTINELS);
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        });
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					        });
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    }
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					    }
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					    if (payload.Items.MoaPets) {
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					        payload.Items.MoaPets.forEach(sellItem => {
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					            inventory.MoaPets.pull({ _id: sellItem.String });
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					            freeUpSlot(inventory, InventorySlot.SENTINELS);
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					        });
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					    }
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    if (payload.Items.OperatorAmps) {
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					    if (payload.Items.OperatorAmps) {
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        payload.Items.OperatorAmps.forEach(sellItem => {
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					        payload.Items.OperatorAmps.forEach(sellItem => {
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            inventory.OperatorAmps.pull({ _id: sellItem.String });
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					            inventory.OperatorAmps.pull({ _id: sellItem.String });
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@ -280,6 +286,7 @@ interface ISellRequest {
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        SpaceMelee?: ISellItem[];
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					        SpaceMelee?: ISellItem[];
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        Sentinels?: ISellItem[];
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					        Sentinels?: ISellItem[];
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        SentinelWeapons?: ISellItem[];
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					        SentinelWeapons?: ISellItem[];
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					        MoaPets?: ISellItem[];
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        OperatorAmps?: ISellItem[];
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					        OperatorAmps?: ISellItem[];
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        Hoverboards?: ISellItem[];
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					        Hoverboards?: ISellItem[];
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        Drones?: ISellItem[];
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					        Drones?: ISellItem[];
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