fix: be less strict with required avatar type for personal synthesis #1768
@ -55,6 +55,7 @@ import { Loadout } from "../models/inventoryModels/loadoutModel";
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import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
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import { getLiteSortie, getWorldState, idToWeek } from "./worldStateService";
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import { config } from "./configService";
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import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
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const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[] => {
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    // For Spy missions, e.g. 3 vaults cracked = A, B, C
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@ -331,35 +332,36 @@ export const addMissionInventoryUpdates = async (
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            case "LibraryScans":
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                value.forEach(scan => {
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                    let synthesisIgnored = true;
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                    if (
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                        inventory.LibraryPersonalTarget &&
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                        libraryPersonalTargetToAvatar[inventory.LibraryPersonalTarget] == scan.EnemyType
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                    ) {
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                        let progress = inventory.LibraryPersonalProgress.find(
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                            x => x.TargetType == inventory.LibraryPersonalTarget
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                        );
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                        if (!progress) {
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                            progress =
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                                inventory.LibraryPersonalProgress[
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                                    inventory.LibraryPersonalProgress.push({
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                                        TargetType: inventory.LibraryPersonalTarget,
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                                        Scans: 0,
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                                        Completed: false
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                                    }) - 1
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                                ];
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                    if (inventory.LibraryPersonalTarget) {
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                        const taskAvatar = libraryPersonalTargetToAvatar[inventory.LibraryPersonalTarget];
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                        const taskAvatars = libraryDailyTasks.find(x => x.indexOf(taskAvatar) != -1)!;
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                        if (taskAvatars.indexOf(scan.EnemyType) != -1) {
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                            let progress = inventory.LibraryPersonalProgress.find(
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                                x => x.TargetType == inventory.LibraryPersonalTarget
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                            );
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                            if (!progress) {
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                                progress =
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                                    inventory.LibraryPersonalProgress[
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                                        inventory.LibraryPersonalProgress.push({
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                                            TargetType: inventory.LibraryPersonalTarget,
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                                            Scans: 0,
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                                            Completed: false
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                                        }) - 1
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                                    ];
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                            }
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                            progress.Scans += scan.Count;
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                            if (
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                                progress.Scans >=
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                                (inventory.LibraryPersonalTarget ==
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                                "/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget"
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                                    ? 3
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                                    : 10)
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                            ) {
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                                progress.Completed = true;
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                            }
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                            logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
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                            synthesisIgnored = false;
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                        }
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                        progress.Scans += scan.Count;
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                        if (
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                            progress.Scans >=
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                            (inventory.LibraryPersonalTarget ==
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                            "/Lotus/Types/Game/Library/Targets/DragonframeQuestTarget"
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                                ? 3
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                                : 10)
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                        ) {
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                            progress.Completed = true;
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                        }
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                        logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
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                        synthesisIgnored = false;
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                    }
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                    if (
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                        inventory.LibraryActiveDailyTaskInfo &&
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