chore(webui): update Spanish translation #1702

Merged
Sainan merged 6 commits from :main into main 2025-04-17 10:46:23 -07:00
36 changed files with 1005 additions and 696 deletions
Showing only changes of commit 1ccfb64496 - Show all commits

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@ -10,6 +10,8 @@ To get an idea of what functionality you can expect to be missing [have a look t
## config.json
SpaceNinjaServer requires a `config.json`. To set it up, you can copy the [config.json.example](config.json.example), which has most cheats disabled.
- `logger.level` can be `fatal`, `error`, `warn`, `info`, `http`, `debug`, or `trace`.
- `myIrcAddresses` can be used to point to an IRC server. If not provided, defaults to `[ myAddress ]`.
- `worldState.lockTime` will lock the time provided in worldState if nonzero, e.g. `1743202800` for night in POE.

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@ -29,6 +29,7 @@
"unlockExilusEverywhere": false,
"unlockArcanesEverywhere": false,
"noDailyStandingLimits": false,
"noDailyFocusLimit": false,
"noArgonCrystalDecay": false,
"noMasteryRankUpCooldown": false,
"noVendorPurchaseLimits": true,

8
package-lock.json generated
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@ -18,7 +18,7 @@
"morgan": "^1.10.0",
"ncp": "^2.0.0",
"typescript": "^5.5",
"warframe-public-export-plus": "^0.5.54",
"warframe-public-export-plus": "^0.5.55",
"warframe-riven-info": "^0.1.2",
"winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0"
@ -3789,9 +3789,9 @@
}
},
"node_modules/warframe-public-export-plus": {
"version": "0.5.54",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.54.tgz",
"integrity": "sha512-27r6qLErr3P8UVDiEzhDAs/BjdAS3vI2CQ58jSI+LClDlj6QL+y1jQe8va/npl3Ft2K8PywLkZ8Yso0j9YzvOA=="
"version": "0.5.55",
"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.55.tgz",
"integrity": "sha512-Gnd4FCBVuxm2xWGfu8xxxqPIPSnnTqiEWlpP3rsFpVlQs09RNFnW2PEX9rCZt0f3SvHBv5ssDDrFlzgBHS1yrA=="
},
"node_modules/warframe-riven-info": {
"version": "0.1.2",

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@ -25,7 +25,7 @@
"morgan": "^1.10.0",
"ncp": "^2.0.0",
"typescript": "^5.5",
"warframe-public-export-plus": "^0.5.54",
"warframe-public-export-plus": "^0.5.55",
"warframe-riven-info": "^0.1.2",
"winston": "^3.17.0",
"winston-daily-rotate-file": "^5.0.0"

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@ -1,8 +1,7 @@
import { toMongoDate } from "@/src/helpers/inventoryHelpers";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { Guild, GuildMember } from "@/src/models/guildModel";
import { config } from "@/src/services/configService";
import { createMessage } from "@/src/services/inboxService";
import { Guild } from "@/src/models/guildModel";
import { checkClanAscensionHasRequiredContributors } from "@/src/services/guildService";
import { getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { RequestHandler } from "express";
@ -31,43 +30,7 @@ export const contributeGuildClassController: RequestHandler = async (req, res) =
guild.CeremonyContributors.push(new Types.ObjectId(accountId));
// Once required contributor count is hit, the class is committed and there's 72 hours to claim endo.
if (guild.CeremonyContributors.length == payload.RequiredContributors) {
guild.Class = guild.CeremonyClass!;
guild.CeremonyClass = undefined;
guild.CeremonyResetDate = new Date(Date.now() + (config.fastClanAscension ? 5_000 : 72 * 3600_000));
if (!config.fastClanAscension) {
// Send message to all active guild members
const members = await GuildMember.find({ guildId: payload.GuildId, status: 0 }, "accountId");
for (const member of members) {
// somewhat unfaithful as on live the "msg" is not a loctag, but since we don't have the string, we'll let the client fill it in with "arg".
await createMessage(member.accountId, [
{
sndr: guild.Name,
msg: "/Lotus/Language/Clan/Clan_AscensionCeremonyInProgressDetails",
arg: [
{
Key: "RESETDATE",
Tag:
guild.CeremonyResetDate.getUTCMonth() +
"/" +
guild.CeremonyResetDate.getUTCDate() +
"/" +
(guild.CeremonyResetDate.getUTCFullYear() % 100) +
" " +
guild.CeremonyResetDate.getUTCHours().toString().padStart(2, "0") +
":" +
guild.CeremonyResetDate.getUTCMinutes().toString().padStart(2, "0")
}
],
sub: "/Lotus/Language/Clan/Clan_AscensionCeremonyInProgress",
icon: "/Lotus/Interface/Graphics/ClanTileImages/ClanEnterDojo.png",
highPriority: true
}
]);
}
}
}
await checkClanAscensionHasRequiredContributors(guild);
await guild.save();

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@ -0,0 +1,41 @@
import { addCrewShipSalvagedWeaponSkin, addCrewShipRawSalvage, getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { RequestHandler } from "express";
import { IInnateDamageFingerprint } from "@/src/types/inventoryTypes/inventoryTypes";
import { ExportCustoms } from "warframe-public-export-plus";
import { IFingerprintStat } from "@/src/helpers/rivenHelper";
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
export const crewShipIdentifySalvageController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId, "CrewShipSalvagedWeaponSkins CrewShipRawSalvage");
const payload = getJSONfromString<ICrewShipIdentifySalvageRequest>(String(req.body));
const buffs: IFingerprintStat[] = [];
for (const upgrade of ExportCustoms[payload.ItemType].randomisedUpgrades!) {
buffs.push({ Tag: upgrade.tag, Value: Math.trunc(Math.random() * 0x40000000) });
}
const inventoryChanges: IInventoryChanges = addCrewShipSalvagedWeaponSkin(
inventory,
payload.ItemType,
JSON.stringify({ compat: payload.ItemType, buffs } satisfies IInnateDamageFingerprint)
);
inventoryChanges.CrewShipRawSalvage = [
{
ItemType: payload.ItemType,
ItemCount: -1
}
];
addCrewShipRawSalvage(inventory, inventoryChanges.CrewShipRawSalvage);
await inventory.save();
res.json({
InventoryChanges: inventoryChanges
});
};
interface ICrewShipIdentifySalvageRequest {
ItemType: string;
}

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@ -1,14 +1,12 @@
import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
import { generateRewardSeed } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { logger } from "@/src/utils/logger";
import { RequestHandler } from "express";
export const getNewRewardSeedController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const rewardSeed = generateRewardSeed();
logger.debug(`generated new reward seed: ${rewardSeed}`);
await Inventory.updateOne(
{
accountOwnerId: accountId

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@ -16,7 +16,7 @@ export const giveQuestKeyRewardController: RequestHandler = async (req, res) =>
const inventory = await getInventory(accountId);
const inventoryChanges = await addItem(inventory, reward.ItemType, reward.Amount);
await inventory.save();
res.json(inventoryChanges.InventoryChanges);
res.json(inventoryChanges);
//TODO: consider whishlist changes
};

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@ -0,0 +1,20 @@
import { getJSONfromString } from "@/src/helpers/stringHelpers";
import { addLoreFragmentScans, addShipDecorations, getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { ILoreFragmentScan, ITypeCount } from "@/src/types/inventoryTypes/inventoryTypes";
import { RequestHandler } from "express";
export const giveShipDecoAndLoreFragmentController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId, "LoreFragmentScans ShipDecorations");
const data = getJSONfromString<IGiveShipDecoAndLoreFragmentRequest>(String(req.body));
addLoreFragmentScans(inventory, data.LoreFragmentScans);
addShipDecorations(inventory, data.ShipDecorations);
await inventory.save();
res.end();
};
interface IGiveShipDecoAndLoreFragmentRequest {
LoreFragmentScans: ILoreFragmentScan[];
ShipDecorations: ITypeCount[];
}

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@ -14,20 +14,23 @@ import {
import { ExportDojoRecipes } from "warframe-public-export-plus";
import { getAccountIdForRequest } from "@/src/services/loginService";
import {
addCrewShipWeaponSkin,
addItem,
addMiscItems,
addRecipes,
combineInventoryChanges,
getInventory,
occupySlot,
updateCurrency
} from "@/src/services/inventoryService";
import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
import { config } from "@/src/services/configService";
import { GuildPermission, ITechProjectClient } from "@/src/types/guildTypes";
import { GuildMember } from "@/src/models/guildModel";
import { toMongoDate } from "@/src/helpers/inventoryHelpers";
import { logger } from "@/src/utils/logger";
import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
export const guildTechController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
@ -99,6 +102,8 @@ export const guildTechController: RequestHandler = async (req, res) => {
State: 0,
ReqCredits: recipe.price,
ItemType: data.RecipeType,
ProductCategory: data.TechProductCategory,
CategoryItemId: data.CategoryItemId,
ReqItems: recipe.ingredients
}) - 1
];
@ -222,33 +227,44 @@ export const guildTechController: RequestHandler = async (req, res) => {
});
}
} else if (data.Action.split(",")[0] == "Buy") {
const guild = await getGuildForRequestEx(req, inventory);
if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Fabricator))) {
res.status(400).send("-1").end();
return;
}
const purchase = data as IGuildTechBuyRequest;
const quantity = parseInt(data.Action.split(",")[1]);
const recipeChanges = [
{
ItemType: purchase.RecipeType,
ItemCount: quantity
if (purchase.Mode == "Guild") {
const guild = await getGuildForRequestEx(req, inventory);
if (
!hasAccessToDojo(inventory) ||
!(await hasGuildPermission(guild, accountId, GuildPermission.Fabricator))
) {
res.status(400).send("-1").end();
return;
}
];
addRecipes(inventory, recipeChanges);
const currencyChanges = updateCurrency(
inventory,
ExportDojoRecipes.research[purchase.RecipeType].replicatePrice,
false
);
await inventory.save();
// Not a mistake: This response uses `inventoryChanges` instead of `InventoryChanges`.
res.json({
inventoryChanges: {
...currencyChanges,
Recipes: recipeChanges
}
});
const quantity = parseInt(data.Action.split(",")[1]);
const recipeChanges = [
{
ItemType: purchase.RecipeType,
ItemCount: quantity
}
];
addRecipes(inventory, recipeChanges);
const currencyChanges = updateCurrency(
inventory,
ExportDojoRecipes.research[purchase.RecipeType].replicatePrice,
false
);
await inventory.save();
// Not a mistake: This response uses `inventoryChanges` instead of `InventoryChanges`.
res.json({
inventoryChanges: {
...currencyChanges,
Recipes: recipeChanges
}
});
} else {
const inventoryChanges = claimSalvagedComponent(inventory, purchase.CategoryItemId!);
await inventory.save();
res.json({
inventoryChanges: inventoryChanges
});
}
} else if (data.Action == "Fabricate") {
const guild = await getGuildForRequestEx(req, inventory);
if (!hasAccessToDojo(inventory) || !(await hasGuildPermission(guild, accountId, GuildPermission.Fabricator))) {
@ -289,9 +305,18 @@ export const guildTechController: RequestHandler = async (req, res) => {
guild.ActiveDojoColorResearch = data.RecipeType;
await guild.save();
res.end();
} else if (data.Action == "Rush" && data.CategoryItemId) {
const inventoryChanges: IInventoryChanges = {
...updateCurrency(inventory, 20, true),
...claimSalvagedComponent(inventory, data.CategoryItemId)
};
await inventory.save();
res.json({
inventoryChanges: inventoryChanges
});
} else {
logger.debug(`data provided to ${req.path}: ${String(req.body)}`);
throw new Error(`unknown guildTech action: ${data.Action}`);
throw new Error(`unhandled guildTech request`);
}
};
@ -301,15 +326,15 @@ type TGuildTechRequest =
| IGuildTechContributeRequest;
interface IGuildTechBasicRequest {
Action: "Start" | "Fabricate" | "Pause" | "Unpause";
Action: "Start" | "Fabricate" | "Pause" | "Unpause" | "Cancel" | "Rush";
Mode: "Guild" | "Personal";
RecipeType: string;
TechProductCategory?: string;
CategoryItemId?: string;
}
interface IGuildTechBuyRequest {
interface IGuildTechBuyRequest extends Omit<IGuildTechBasicRequest, "Action"> {
Action: string;
Mode: "Guild";
RecipeType: string;
}
interface IGuildTechContributeRequest {
@ -321,3 +346,30 @@ interface IGuildTechContributeRequest {
VaultCredits: number;
VaultMiscItems: IMiscItem[];
}
const claimSalvagedComponent = (inventory: TInventoryDatabaseDocument, itemId: string): IInventoryChanges => {
// delete personal tech project
const personalTechProjectIndex = inventory.PersonalTechProjects.findIndex(x => x.CategoryItemId?.equals(itemId));
if (personalTechProjectIndex != -1) {
inventory.PersonalTechProjects.splice(personalTechProjectIndex, 1);
}
// find salved part & delete it
const crewShipSalvagedWeaponSkinsIndex = inventory.CrewShipSalvagedWeaponSkins.findIndex(x => x._id.equals(itemId));
const crewShipWeaponSkin = inventory.CrewShipSalvagedWeaponSkins[crewShipSalvagedWeaponSkinsIndex];
inventory.CrewShipSalvagedWeaponSkins.splice(crewShipSalvagedWeaponSkinsIndex, 1);
// add final item
const inventoryChanges = {
...addCrewShipWeaponSkin(inventory, crewShipWeaponSkin.ItemType, crewShipWeaponSkin.UpgradeFingerprint),
...occupySlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS, false)
};
inventoryChanges.RemovedIdItems = [
{
ItemId: { $oid: itemId }
}
];
return inventoryChanges;
};

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@ -149,7 +149,7 @@ export const getInventoryResponse = async (
inventoryResponse.ShipDecorations = [];
for (const [uniqueName, item] of Object.entries(ExportResources)) {
if (item.productCategory == "ShipDecorations") {
inventoryResponse.ShipDecorations.push({ ItemType: uniqueName, ItemCount: 1 });
inventoryResponse.ShipDecorations.push({ ItemType: uniqueName, ItemCount: 999_999 });
}
}
}
@ -258,6 +258,10 @@ export const getInventoryResponse = async (
}
}
if (config.noDailyFocusLimit) {
inventoryResponse.DailyFocus = Math.max(999_999, 250000 + inventoryResponse.PlayerLevel * 5000);
}
if (inventoryResponse.InfestedFoundry) {
applyCheatsToInfestedFoundry(inventoryResponse.InfestedFoundry);
}

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@ -6,9 +6,12 @@ import {
addRecipes,
addMiscItems,
addConsumables,
freeUpSlot
freeUpSlot,
combineInventoryChanges
} from "@/src/services/inventoryService";
import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
import { ExportDojoRecipes } from "warframe-public-export-plus";
import { IInventoryChanges } from "@/src/types/purchaseTypes";
export const sellController: RequestHandler = async (req, res) => {
const payload = JSON.parse(String(req.body)) as ISellRequest;
@ -48,6 +51,9 @@ export const sellController: RequestHandler = async (req, res) => {
if (payload.Items.Hoverboards) {
requiredFields.add(InventorySlot.SPACESUITS);
}
if (payload.Items.CrewShipWeapons) {
requiredFields.add(InventorySlot.RJ_COMPONENT_AND_ARMAMENTS);
}
const inventory = await getInventory(accountId, Array.from(requiredFields).join(" "));
// Give currency
@ -69,10 +75,14 @@ export const sellController: RequestHandler = async (req, res) => {
ItemCount: payload.SellPrice
}
]);
} else if (payload.SellCurrency == "SC_Resources") {
// Will add appropriate MiscItems from CrewShipWeapons
} else {
throw new Error("Unknown SellCurrency: " + payload.SellCurrency);
}
const inventoryChanges: IInventoryChanges = {};
// Remove item(s)
if (payload.Items.Suits) {
payload.Items.Suits.forEach(sellItem => {
@ -145,6 +155,24 @@ export const sellController: RequestHandler = async (req, res) => {
inventory.Drones.pull({ _id: sellItem.String });
});
}
if (payload.Items.CrewShipWeapons) {
payload.Items.CrewShipWeapons.forEach(sellItem => {
const index = inventory.CrewShipWeapons.findIndex(x => x._id.equals(sellItem.String));
if (index != -1) {
const itemType = inventory.CrewShipWeapons[index].ItemType;
const recipe = Object.values(ExportDojoRecipes.fabrications).find(x => x.resultType == itemType)!;
const miscItemChanges = recipe.ingredients.map(x => ({
ItemType: x.ItemType,
ItemCount: Math.trunc(x.ItemCount * 0.8)
}));
addMiscItems(inventory, miscItemChanges);
combineInventoryChanges(inventoryChanges, { MiscItems: miscItemChanges });
inventory.CrewShipWeapons.splice(index, 1);
freeUpSlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS);
}
});
}
if (payload.Items.Consumables) {
const consumablesChanges = [];
for (const sellItem of payload.Items.Consumables) {
@ -191,7 +219,9 @@ export const sellController: RequestHandler = async (req, res) => {
}
await inventory.save();
res.json({});
res.json({
inventoryChanges: inventoryChanges // "inventoryChanges" for this response instead of the usual "InventoryChanges"
});
};
interface ISellRequest {
@ -212,6 +242,7 @@ interface ISellRequest {
OperatorAmps?: ISellItem[];
Hoverboards?: ISellItem[];
Drones?: ISellItem[];
CrewShipWeapons?: ISellItem[];
};
SellPrice: number;
SellCurrency:

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@ -1,5 +1,5 @@
import { getAccountIdForRequest } from "@/src/services/loginService";
import { ISetPlacedDecoInfoRequest } from "@/src/types/shipTypes";
import { IPictureFrameInfo, ISetPlacedDecoInfoRequest } from "@/src/types/shipTypes";
import { RequestHandler } from "express";
import { handleSetPlacedDecoInfo } from "@/src/services/shipCustomizationsService";
@ -7,5 +7,17 @@ export const setPlacedDecoInfoController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const payload = JSON.parse(req.body as string) as ISetPlacedDecoInfoRequest;
await handleSetPlacedDecoInfo(accountId, payload);
res.end();
res.json({
DecoId: payload.DecoId,
IsPicture: true,
PictureFrameInfo: payload.PictureFrameInfo,
BootLocation: payload.BootLocation
} satisfies ISetPlacedDecoInfoResponse);
};
interface ISetPlacedDecoInfoResponse {
DecoId: string;
IsPicture: boolean;
PictureFrameInfo?: IPictureFrameInfo;
BootLocation?: string;
}

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@ -25,7 +25,13 @@ export const upgradesController: RequestHandler = async (req, res) => {
operation.UpgradeRequirement == "/Lotus/Types/Items/MiscItems/CustomizationSlotUnlocker"
) {
updateCurrency(inventory, 10, true);
} else if (operation.OperationType != "UOT_ABILITY_OVERRIDE") {
} else if (
operation.OperationType != "UOT_SWAP_POLARITY" &&
operation.OperationType != "UOT_ABILITY_OVERRIDE"
) {
if (!operation.UpgradeRequirement) {
throw new Error(`${operation.OperationType} operation should be free?`);
}
addMiscItems(inventory, [
{
ItemType: operation.UpgradeRequirement,

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@ -3,6 +3,7 @@ import { getDict, getItemName, getString } from "@/src/services/itemDataService"
import {
ExportArcanes,
ExportAvionics,
ExportCustoms,
ExportDrones,
ExportGear,
ExportKeys,
@ -171,6 +172,12 @@ const getItemListsController: RequestHandler = (req, response) => {
name: getString(item.name, lang)
});
}
for (const [uniqueName, item] of Object.entries(ExportCustoms)) {
res.miscitems.push({
uniqueName: uniqueName,
name: getString(item.name, lang)
});
}
res.mods = [];
for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) {

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@ -56,15 +56,12 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
break;
}
case "deleteKey": {
if (allQuestKeys.includes(questItemType)) {
const questKey = inventory.QuestKeys.find(key => key.ItemType === questItemType);
if (!questKey) {
logger.error(`Quest key not found in inventory: ${questItemType}`);
break;
}
inventory.QuestKeys.pull({ ItemType: questItemType });
const questKey = inventory.QuestKeys.find(key => key.ItemType === questItemType);
if (!questKey) {
logger.error(`Quest key not found in inventory: ${questItemType}`);
break;
}
inventory.QuestKeys.pull({ ItemType: questItemType });
break;
}
case "completeKey": {

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@ -504,6 +504,8 @@ const personalTechProjectSchema = new Schema<IPersonalTechProjectDatabase>({
State: Number,
ReqCredits: Number,
ItemType: String,
ProductCategory: String,
CategoryItemId: Schema.Types.ObjectId,
ReqItems: { type: [typeCountSchema], default: undefined },
HasContributions: Boolean,
CompletionDate: Date
@ -522,6 +524,9 @@ personalTechProjectSchema.set("toJSON", {
const db = ret as IPersonalTechProjectDatabase;
const client = ret as IPersonalTechProjectClient;
if (db.CategoryItemId) {
client.CategoryItemId = toOid(db.CategoryItemId);
}
if (db.CompletionDate) {
client.CompletionDate = toMongoDate(db.CompletionDate);
}
@ -1213,7 +1218,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
accountOwnerId: Schema.Types.ObjectId,
SubscribedToEmails: { type: Number, default: 0 },
SubscribedToEmailsPersonalized: { type: Number, default: 0 },
RewardSeed: Number,
RewardSeed: BigInt,
//Credit
RegularCredits: { type: Number, default: 0 },
@ -1613,7 +1618,7 @@ export type InventoryDocumentProps = {
QuestKeys: Types.DocumentArray<IQuestKeyDatabase>;
Drones: Types.DocumentArray<IDroneDatabase>;
CrewShipWeaponSkins: Types.DocumentArray<IUpgradeDatabase>;
CrewShipSalvagedWeaponsSkins: Types.DocumentArray<IUpgradeDatabase>;
CrewShipSalvagedWeaponSkins: Types.DocumentArray<IUpgradeDatabase>;
PersonalTechProjects: Types.DocumentArray<IPersonalTechProjectDatabase>;
} & { [K in TEquipmentKey]: Types.DocumentArray<IEquipmentDatabase> };

View File

@ -27,6 +27,7 @@ import { contributeToVaultController } from "@/src/controllers/api/contributeToV
import { createAllianceController } from "@/src/controllers/api/createAllianceController";
import { createGuildController } from "@/src/controllers/api/createGuildController";
import { creditsController } from "@/src/controllers/api/creditsController";
import { crewShipIdentifySalvageController } from "@/src/controllers/api/crewShipIdentifySalvageController";
import { customizeGuildRanksController } from "@/src/controllers/api/customizeGuildRanksController";
import { customObstacleCourseLeaderboardController } from "@/src/controllers/api/customObstacleCourseLeaderboardController";
import { declineAllianceInviteController } from "@/src/controllers/api/declineAllianceInviteController";
@ -61,7 +62,8 @@ import { giftingController } from "@/src/controllers/api/giftingController";
import { gildWeaponController } from "@/src/controllers/api/gildWeaponController";
import { giveKeyChainTriggeredItemsController } from "@/src/controllers/api/giveKeyChainTriggeredItemsController";
import { giveKeyChainTriggeredMessageController } from "@/src/controllers/api/giveKeyChainTriggeredMessageController";
import { giveQuestKeyRewardController } from "@/src/controllers/api/giveQuestKey";
import { giveQuestKeyRewardController } from "@/src/controllers/api/giveQuestKeyRewardController";
import { giveShipDecoAndLoreFragmentController } from "@/src/controllers/api/giveShipDecoAndLoreFragmentController";
import { giveStartingGearController } from "@/src/controllers/api/giveStartingGearController";
import { guildTechController } from "@/src/controllers/api/guildTechController";
import { hostSessionController } from "@/src/controllers/api/hostSessionController";
@ -217,6 +219,7 @@ apiRouter.post("/contributeToDojoComponent.php", contributeToDojoComponentContro
apiRouter.post("/contributeToVault.php", contributeToVaultController);
apiRouter.post("/createAlliance.php", createAllianceController);
apiRouter.post("/createGuild.php", createGuildController);
apiRouter.post("/crewShipIdentifySalvage.php", crewShipIdentifySalvageController);
apiRouter.post("/customizeGuildRanks.php", customizeGuildRanksController);
apiRouter.post("/customObstacleCourseLeaderboard.php", customObstacleCourseLeaderboardController);
apiRouter.post("/destroyDojoDeco.php", destroyDojoDecoController);
@ -239,6 +242,7 @@ apiRouter.post("/gildWeapon.php", gildWeaponController);
apiRouter.post("/giveKeyChainTriggeredItems.php", giveKeyChainTriggeredItemsController);
apiRouter.post("/giveKeyChainTriggeredMessage.php", giveKeyChainTriggeredMessageController);
apiRouter.post("/giveQuestKeyReward.php", giveQuestKeyRewardController);
apiRouter.post("/giveShipDecoAndLoreFragment.php", giveShipDecoAndLoreFragmentController);
apiRouter.post("/giveStartingGear.php", giveStartingGearController);
apiRouter.post("/guildTech.php", guildTechController);
apiRouter.post("/hostSession.php", hostSessionController);

View File

@ -35,6 +35,7 @@ interface IConfig {
unlockExilusEverywhere?: boolean;
unlockArcanesEverywhere?: boolean;
noDailyStandingLimits?: boolean;
noDailyFocusLimit?: boolean;
noArgonCrystalDecay?: boolean;
noMasteryRankUpCooldown?: boolean;
noVendorPurchaseLimits?: boolean;

View File

@ -31,6 +31,7 @@ import { IFusionTreasure, ITypeCount } from "../types/inventoryTypes/inventoryTy
import { IInventoryChanges } from "../types/purchaseTypes";
import { parallelForeach } from "../utils/async-utils";
import allDecoRecipes from "@/static/fixed_responses/allDecoRecipes.json";
import { createMessage } from "./inboxService";
export const getGuildForRequest = async (req: Request): Promise<TGuildDatabaseDocument> => {
const accountId = await getAccountIdForRequest(req);
@ -601,6 +602,50 @@ const setGuildTier = async (guild: TGuildDatabaseDocument, newTier: number): Pro
await processGuildTechProjectContributionsUpdate(guild, project);
}
}
if (guild.CeremonyContributors) {
await checkClanAscensionHasRequiredContributors(guild);
}
};
export const checkClanAscensionHasRequiredContributors = async (guild: TGuildDatabaseDocument): Promise<void> => {
const requiredContributors = [1, 5, 15, 30, 50][guild.Tier - 1];
// Once required contributor count is hit, the class is committed and there's 72 hours to claim endo.
if (guild.CeremonyContributors!.length >= requiredContributors) {
guild.Class = guild.CeremonyClass!;
guild.CeremonyClass = undefined;
guild.CeremonyResetDate = new Date(Date.now() + (config.fastClanAscension ? 5_000 : 72 * 3600_000));
if (!config.fastClanAscension) {
// Send message to all active guild members
const members = await GuildMember.find({ guildId: guild._id, status: 0 }, "accountId");
await parallelForeach(members, async member => {
// somewhat unfaithful as on live the "msg" is not a loctag, but since we don't have the string, we'll let the client fill it in with "arg".
await createMessage(member.accountId, [
{
sndr: guild.Name,
msg: "/Lotus/Language/Clan/Clan_AscensionCeremonyInProgressDetails",
arg: [
{
Key: "RESETDATE",
Tag:
guild.CeremonyResetDate!.getUTCMonth() +
"/" +
guild.CeremonyResetDate!.getUTCDate() +
"/" +
(guild.CeremonyResetDate!.getUTCFullYear() % 100) +
" " +
guild.CeremonyResetDate!.getUTCHours().toString().padStart(2, "0") +
":" +
guild.CeremonyResetDate!.getUTCMinutes().toString().padStart(2, "0")
}
],
sub: "/Lotus/Language/Clan/Clan_AscensionCeremonyInProgress",
icon: "/Lotus/Interface/Graphics/ClanTileImages/ClanEnterDojo.png",
highPriority: true
}
]);
});
}
}
};
export const removeDojoKeyItems = (inventory: TInventoryDatabaseDocument): IInventoryChanges => {

View File

@ -21,7 +21,8 @@ import {
ICalendarProgress,
IDroneClient,
IUpgradeClient,
TPartialStartingGear
TPartialStartingGear,
ILoreFragmentScan
} from "@/src/types/inventoryTypes/inventoryTypes";
import { IGenericUpdate, IUpdateNodeIntrosResponse } from "../types/genericUpdate";
import { IKeyChainRequest, IMissionInventoryUpdateRequest } from "../types/requestTypes";
@ -407,8 +408,32 @@ export const addItem = async (
const meta = ExportCustoms[typeName];
let inventoryChanges: IInventoryChanges;
if (meta.productCategory == "CrewShipWeaponSkins") {
inventoryChanges = addCrewShipWeaponSkin(inventory, typeName);
if (meta.subroutines || meta.randomisedUpgrades) {
// House versions need to be identified to get stats so put them into raw salvage first.
const rawSalvageChanges = [
{
ItemType: typeName,
ItemCount: quantity
}
];
addCrewShipRawSalvage(inventory, rawSalvageChanges);
inventoryChanges = { CrewShipRawSalvage: rawSalvageChanges };
} else {
// Sigma versions can be added directly.
if (quantity != 1) {
throw new Error(
`unexpected acquisition quantity of CrewShipWeaponSkin: got ${quantity}, expected 1`
);
}
inventoryChanges = {
...addCrewShipWeaponSkin(inventory, typeName, undefined),
...occupySlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS, premiumPurchase)
};
}
} else {
if (quantity != 1) {
throw new Error(`unexpected acquisition quantity of WeaponSkins: got ${quantity}, expected 1`);
}
inventoryChanges = addSkin(inventory, typeName);
}
if (meta.additionalItems) {
@ -1082,12 +1107,14 @@ export const addSkin = (
return inventoryChanges;
};
const addCrewShipWeaponSkin = (
export const addCrewShipWeaponSkin = (
inventory: TInventoryDatabaseDocument,
typeName: string,
upgradeFingerprint: string | undefined,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
const index = inventory.CrewShipWeaponSkins.push({ ItemType: typeName }) - 1;
const index =
inventory.CrewShipWeaponSkins.push({ ItemType: typeName, UpgradeFingerprint: upgradeFingerprint }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.CrewShipWeaponSkins ??= [];
(inventoryChanges.CrewShipWeaponSkins as IUpgradeClient[]).push(
@ -1096,6 +1123,22 @@ const addCrewShipWeaponSkin = (
return inventoryChanges;
};
export const addCrewShipSalvagedWeaponSkin = (
inventory: TInventoryDatabaseDocument,
typeName: string,
upgradeFingerprint: string | undefined,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
const index =
inventory.CrewShipSalvagedWeaponSkins.push({ ItemType: typeName, UpgradeFingerprint: upgradeFingerprint }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.CrewShipSalvagedWeaponSkins ??= [];
(inventoryChanges.CrewShipSalvagedWeaponSkins as IUpgradeClient[]).push(
inventory.CrewShipSalvagedWeaponSkins[index].toJSON<IUpgradeClient>()
);
return inventoryChanges;
};
const addCrewShip = (
inventory: TInventoryDatabaseDocument,
typeName: string,
@ -1347,7 +1390,20 @@ export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focus
inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
inventory.DailyFocus -= focusXpPlus.reduce((a, b) => a + b, 0);
if (!config.noDailyFocusLimit) {
inventory.DailyFocus -= focusXpPlus.reduce((a, b) => a + b, 0);
}
};
export const addLoreFragmentScans = (inventory: TInventoryDatabaseDocument, arr: ILoreFragmentScan[]): void => {
arr.forEach(clientFragment => {
const fragment = inventory.LoreFragmentScans.find(x => x.ItemType == clientFragment.ItemType);
if (fragment) {
fragment.Progress += clientFragment.Progress;
} else {
inventory.LoreFragmentScans.push(clientFragment);
}
});
};
export const addChallenges = (

View File

@ -9,7 +9,7 @@ import {
} from "warframe-public-export-plus";
import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
import { logger } from "@/src/utils/logger";
import { IRngResult, getRandomElement, getRandomReward } from "@/src/services/rngService";
import { IRngResult, SRng, getRandomElement, getRandomReward } from "@/src/services/rngService";
import { equipmentKeys, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
import {
addBooster,
@ -23,6 +23,7 @@ import {
addGearExpByCategory,
addItem,
addLevelKeys,
addLoreFragmentScans,
addMiscItems,
addMissionComplete,
addMods,
@ -30,6 +31,7 @@ import {
addShipDecorations,
addStanding,
combineInventoryChanges,
generateRewardSeed,
updateCurrency,
updateSyndicate
} from "@/src/services/inventoryService";
@ -53,7 +55,22 @@ import { Loadout } from "../models/inventoryModels/loadoutModel";
import { ILoadoutConfigDatabase } from "../types/saveLoadoutTypes";
import { getWorldState } from "./worldStateService";
const getRotations = (rotationCount: number, tierOverride: number | undefined): number[] => {
const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[] => {
// For Spy missions, e.g. 3 vaults cracked = A, B, C
if (rewardInfo.VaultsCracked) {
const rotations: number[] = [];
for (let i = 0; i != rewardInfo.VaultsCracked; ++i) {
rotations.push(i);
}
return rotations;
}
// For Rescue missions
if (rewardInfo.node in ExportRegions && ExportRegions[rewardInfo.node].missionIndex == 3 && rewardInfo.rewardTier) {
return [rewardInfo.rewardTier];
}
const rotationCount = rewardInfo.rewardQualifications?.length || 0;
if (rotationCount === 0) return [0];
const rotationPattern =
@ -69,7 +86,12 @@ const getRotations = (rotationCount: number, tierOverride: number | undefined):
return rotatedValues;
};
const getRandomRewardByChance = (pool: IReward[]): IRngResult | undefined => {
const getRandomRewardByChance = (pool: IReward[], rng?: SRng): IRngResult | undefined => {
if (rng) {
const res = rng.randomReward(pool as IRngResult[]);
rng.randomFloat(); // something related to rewards multiplier
return res;
}
return getRandomReward(pool as IRngResult[]);
};
@ -291,14 +313,7 @@ export const addMissionInventoryUpdates = async (
break;
}
case "LoreFragmentScans":
value.forEach(clientFragment => {
const fragment = inventory.LoreFragmentScans.find(x => x.ItemType == clientFragment.ItemType);
if (fragment) {
fragment.Progress += clientFragment.Progress;
} else {
inventory.LoreFragmentScans.push(clientFragment);
}
});
addLoreFragmentScans(inventory, value);
break;
case "LibraryScans":
value.forEach(scan => {
@ -554,6 +569,11 @@ export const addMissionRewards = async (
return { MissionRewards: [] };
}
if (rewardInfo.rewardSeed) {
// We're using a reward seed, so give the client a new one in the response. On live, missionInventoryUpdate seems to always provide a fresh one in the response.
inventory.RewardSeed = generateRewardSeed();
}
//TODO: check double reward merging
const MissionRewards: IMissionReward[] = getRandomMissionDrops(rewardInfo, wagerTier);
logger.debug("random mission drops:", MissionRewards);
@ -567,7 +587,7 @@ export const addMissionRewards = async (
const fixedLevelRewards = getLevelKeyRewards(levelKeyName);
//logger.debug(`fixedLevelRewards ${fixedLevelRewards}`);
if (fixedLevelRewards.levelKeyRewards) {
addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, inventory, MissionRewards);
addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, inventory, MissionRewards, rewardInfo);
}
if (fixedLevelRewards.levelKeyRewards2) {
for (const reward of fixedLevelRewards.levelKeyRewards2) {
@ -592,7 +612,14 @@ export const addMissionRewards = async (
const node = ExportRegions[missions.Tag];
//node based credit rewards for mission completion
if (node.missionIndex !== 28) {
if (
node.missionIndex != 23 && // junction
node.missionIndex != 28 && // open world
missions.Tag != "SolNode761" && // the index
missions.Tag != "SolNode762" && // the index
missions.Tag != "SolNode763" && // the index
missions.Tag != "CrewBattleNode556" // free flight
) {
const levelCreditReward = getLevelCreditRewards(node);
missionCompletionCredits += levelCreditReward;
inventory.RegularCredits += levelCreditReward;
@ -600,7 +627,20 @@ export const addMissionRewards = async (
}
if (node.missionReward) {
missionCompletionCredits += addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
missionCompletionCredits += addFixedLevelRewards(node.missionReward, inventory, MissionRewards, rewardInfo);
}
if (missions.Tag == "PlutoToErisJunction") {
await createMessage(inventory.accountOwnerId, [
{
sndr: "/Lotus/Language/G1Quests/GolemQuestJordasName",
msg: "/Lotus/Language/G1Quests/GolemQuestIntroBody",
att: ["/Lotus/Types/Keys/GolemQuest/GolemQuestKeyChainItem"],
sub: "/Lotus/Language/G1Quests/GolemQuestIntroTitle",
icon: "/Lotus/Interface/Icons/Npcs/JordasPortrait.png",
highPriority: true
}
]);
}
}
@ -711,14 +751,12 @@ export const addMissionRewards = async (
if (rewardInfo.JobStage != undefined && rewardInfo.jobId) {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const [jobType, tierStr, hubNode, syndicateId, locationTag] = rewardInfo.jobId.split("_");
const tier = Number(tierStr);
const [jobType, unkIndex, hubNode, syndicateId, locationTag] = rewardInfo.jobId.split("_");
const worldState = getWorldState();
let syndicateEntry = worldState.SyndicateMissions.find(m => m._id.$oid === syndicateId);
if (!syndicateEntry) syndicateEntry = worldState.SyndicateMissions.find(m => m.Tag === syndicateId); // Sometimes syndicateId can be tag
if (syndicateEntry && syndicateEntry.Jobs) {
let currentJob = syndicateEntry.Jobs[tier];
let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
if (syndicateEntry.Tag === "EntratiSyndicate") {
const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
if (vault) currentJob = vault;
@ -743,7 +781,7 @@ export const addMissionRewards = async (
});
SyndicateXPItemReward = medallionAmount;
} else {
if (tier >= 0) {
if (rewardInfo.JobTier! >= 0) {
AffiliationMods.push(
addStanding(inventory, syndicateEntry.Tag, currentJob.xpAmounts[rewardInfo.JobStage])
);
@ -843,7 +881,8 @@ export const addCredits = (
export const addFixedLevelRewards = (
rewards: IMissionRewardExternal,
inventory: TInventoryDatabaseDocument,
MissionRewards: IMissionReward[]
MissionRewards: IMissionReward[],
rewardInfo?: IRewardInfo
): number => {
let missionBonusCredits = 0;
if (rewards.credits) {
@ -873,13 +912,16 @@ export const addFixedLevelRewards = (
}
if (rewards.droptable) {
if (rewards.droptable in ExportRewards) {
logger.debug(`rolling ${rewards.droptable} for level key rewards`);
const reward = getRandomRewardByChance(ExportRewards[rewards.droptable][0]);
if (reward) {
MissionRewards.push({
StoreItem: reward.type,
ItemCount: reward.itemCount
});
const rotations: number[] = rewardInfo ? getRotations(rewardInfo) : [0];
logger.debug(`rolling ${rewards.droptable} for level key rewards`, { rotations });
for (const tier of rotations) {
const reward = getRandomRewardByChance(ExportRewards[rewards.droptable][tier]);
if (reward) {
MissionRewards.push({
StoreItem: reward.type,
ItemCount: reward.itemCount
});
}
}
} else {
logger.error(`unknown droptable ${rewards.droptable}`);
@ -898,6 +940,12 @@ function getLevelCreditRewards(node: IRegion): number {
function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | undefined): IMissionReward[] {
const drops: IMissionReward[] = [];
if (RewardInfo.periodicMissionTag?.startsWith("HardDaily")) {
drops.push({
StoreItem: "/Lotus/StoreItems/Types/Items/MiscItems/SteelEssence",
ItemCount: 5
});
}
if (RewardInfo.node in ExportRegions) {
const region = ExportRegions[RewardInfo.node];
let rewardManifests: string[] =
@ -909,8 +957,7 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
if (RewardInfo.jobId) {
if (RewardInfo.JobStage! >= 0) {
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const [jobType, tierStr, hubNode, syndicateId, locationTag] = RewardInfo.jobId.split("_");
const tier = Number(tierStr);
const [jobType, unkIndex, hubNode, syndicateId, locationTag] = RewardInfo.jobId.split("_");
let isEndlessJob = false;
if (syndicateId) {
const worldState = getWorldState();
@ -918,11 +965,11 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
if (!syndicateEntry) syndicateEntry = worldState.SyndicateMissions.find(m => m.Tag === syndicateId);
if (syndicateEntry && syndicateEntry.Jobs) {
let job = syndicateEntry.Jobs[tier];
let job = syndicateEntry.Jobs[RewardInfo.JobTier!];
if (syndicateEntry.Tag === "EntratiSyndicate") {
const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
if (vault) job = vault;
if (vault && locationTag) job = vault;
// if (
// [
// "DeimosRuinsExterminateBounty",
@ -997,8 +1044,11 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
(RewardInfo.JobStage === job.xpAmounts.length - 1 || job.isVault) &&
!isEndlessJob
) {
rewardManifests.push(job.rewards);
rotations.push(ExportRewards[job.rewards].length - 1);
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (ExportRewards[job.rewards]) {
rewardManifests.push(job.rewards);
rotations.push(ExportRewards[job.rewards].length - 1);
}
}
}
}
@ -1041,29 +1091,28 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
} else {
logger.error(`Unknown syndicate or tier: ${RewardInfo.challengeMissionId}`);
}
} else if (RewardInfo.VaultsCracked) {
// For Spy missions, e.g. 3 vaults cracked = A, B, C
for (let i = 0; i != RewardInfo.VaultsCracked; ++i) {
rotations.push(i);
}
} else {
const rotationCount = RewardInfo.rewardQualifications?.length || 0;
rotations = getRotations(rotationCount, tierOverride);
rotations = getRotations(RewardInfo, tierOverride);
}
if (rewardManifests.length != 0) {
logger.debug(`generating random mission rewards`, { rewardManifests, rotations });
}
rewardManifests
.map(name => ExportRewards[name])
.forEach(table => {
for (const rotation of rotations) {
const rotationRewards = table[rotation];
const drop = getRandomRewardByChance(rotationRewards);
if (drop) {
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
}
const rng = new SRng(BigInt(RewardInfo.rewardSeed ?? generateRewardSeed()) ^ 0xffffffffffffffffn);
rewardManifests.forEach(name => {
const table = ExportRewards[name];
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (!table) {
logger.error(`unknown droptable: ${name}`);
return;
}
for (const rotation of rotations) {
const rotationRewards = table[rotation];
const drop = getRandomRewardByChance(rotationRewards, rng);
if (drop) {
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
}
});
}
});
if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
const deck = ExportRewards[region.cacheRewardManifest];
@ -1092,6 +1141,32 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount });
}
}
if (RewardInfo.PurgatoryRewardQualifications) {
for (const encodedQualification of RewardInfo.PurgatoryRewardQualifications) {
const qualification = parseInt(encodedQualification) - 1;
if (qualification < 0 || qualification > 8) {
logger.error(`unexpected purgatory reward qualification: ${qualification}`);
} else {
const drop = getRandomRewardByChance(
ExportRewards[
[
"/Lotus/Types/Game/MissionDecks/PurgatoryMissionRewards/PurgatoryBlackTokenRewards",
"/Lotus/Types/Game/MissionDecks/PurgatoryMissionRewards/PurgatoryGoldTokenRewards",
"/Lotus/Types/Game/MissionDecks/PurgatoryMissionRewards/PurgatoryBlueTokenRewards"
][Math.trunc(qualification / 3)]
][qualification % 3]
);
if (drop) {
drops.push({
StoreItem: drop.type,
ItemCount: drop.itemCount,
FromEnemyCache: true // to show "identified"
});
}
}
}
}
}
return drops;
}

View File

@ -31,7 +31,7 @@ const getRewardAtPercentage = <T extends { probability: number }>(pool: T[], per
return item;
}
}
throw new Error("What the fuck?");
return pool[pool.length - 1];
};
export const getRandomReward = <T extends { probability: number }>(pool: T[]): T | undefined => {
@ -142,4 +142,8 @@ export class SRng {
this.state = (0x5851f42d4c957f2dn * this.state + 0x14057b7ef767814fn) & 0xffffffffffffffffn;
return (Number(this.state >> 38n) & 0xffffff) * 0.000000059604645;
}
randomReward<T extends { probability: number }>(pool: T[]): T | undefined {
return getRewardAtPercentage(pool, this.randomFloat());
}
}

View File

@ -8,8 +8,7 @@ import { unixTimesInMs } from "@/src/constants/timeConstants";
import { config } from "@/src/services/configService";
import { CRng } from "@/src/services/rngService";
import { eMissionType, ExportNightwave, ExportRegions } from "warframe-public-export-plus";
import { ISeasonChallenge, IWorldState } from "../types/worldStateTypes";
import { logger } from "../utils/logger";
import { ISeasonChallenge, ISortie, IWorldState } from "../types/worldStateTypes";
const sortieBosses = [
"SORTIE_BOSS_HYENA",
@ -80,77 +79,84 @@ const sortieBossNode: Record<string, string> = {
SORTIE_BOSS_INFALAD: "SolNode705"
};
const jobSets: string[][] = [
[
"/Lotus/Types/Gameplay/Eidolon/Jobs/AssassinateBountyAss",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AssassinateBountyCap",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountySab",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyLib",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyCap",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyExt",
"/Lotus/Types/Gameplay/Eidolon/Jobs/ReclamationBountyCap",
"/Lotus/Types/Gameplay/Eidolon/Jobs/ReclamationBountyTheft",
"/Lotus/Types/Gameplay/Eidolon/Jobs/ReclamationBountyCache",
"/Lotus/Types/Gameplay/Eidolon/Jobs/CaptureBountyCapOne",
"/Lotus/Types/Gameplay/Eidolon/Jobs/CaptureBountyCapTwo",
"/Lotus/Types/Gameplay/Eidolon/Jobs/SabotageBountySab",
"/Lotus/Types/Gameplay/Eidolon/Jobs/RescueBountyResc"
],
[
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/AssassinateBountyAss",
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/AttritionBountyExt",
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/ReclamationBountyTheft",
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/AttritionBountyLib"
],
[
"/Lotus/Types/Gameplay/Venus/Jobs/VenusArtifactJobAmbush",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusArtifactJobExcavation",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusArtifactJobRecovery",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusChaosJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusChaosJobExcavation",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusCullJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusCullJobExterminate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusCullJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobRecovery",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobSpy",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusSpyJobSpy",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusTheftJobAmbush",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusTheftJobExcavation",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusTheftJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusHelpingJobCaches",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusHelpingJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusHelpingJobSpy",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusPreservationJobDefense",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusPreservationJobRecovery",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusPreservationJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusWetworkJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusWetworkJobSpy"
],
[
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusCullJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusCullJobExterminate",
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusPreservationJobDefense",
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusTheftJobExcavation"
],
[
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosAreaDefenseBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosAssassinateBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosCrpSurvivorBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosGrnSurvivorBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosKeyPiecesBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosExcavateBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosPurifyBounty"
],
[
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosEndlessAreaDefenseBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosEndlessExcavateBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosEndlessPurifyBounty"
]
const eidolonJobs = [
"/Lotus/Types/Gameplay/Eidolon/Jobs/AssassinateBountyAss",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AssassinateBountyCap",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountySab",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyLib",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyCap",
"/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyExt",
"/Lotus/Types/Gameplay/Eidolon/Jobs/ReclamationBountyCap",
"/Lotus/Types/Gameplay/Eidolon/Jobs/ReclamationBountyTheft",
"/Lotus/Types/Gameplay/Eidolon/Jobs/ReclamationBountyCache",
"/Lotus/Types/Gameplay/Eidolon/Jobs/CaptureBountyCapOne",
"/Lotus/Types/Gameplay/Eidolon/Jobs/CaptureBountyCapTwo",
"/Lotus/Types/Gameplay/Eidolon/Jobs/SabotageBountySab",
"/Lotus/Types/Gameplay/Eidolon/Jobs/RescueBountyResc"
];
const eidolonNarmerJobs = [
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/AssassinateBountyAss",
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/AttritionBountyExt",
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/ReclamationBountyTheft",
"/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/AttritionBountyLib"
];
const venusJobs = [
"/Lotus/Types/Gameplay/Venus/Jobs/VenusArtifactJobAmbush",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusArtifactJobExcavation",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusArtifactJobRecovery",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusChaosJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusChaosJobExcavation",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusCullJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusCullJobExterminate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusCullJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobRecovery",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobSpy",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusSpyJobSpy",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusTheftJobAmbush",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusTheftJobExcavation",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusTheftJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusHelpingJobCaches",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusHelpingJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusHelpingJobSpy",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusPreservationJobDefense",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusPreservationJobRecovery",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusPreservationJobResource",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusWetworkJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/VenusWetworkJobSpy"
];
const venusNarmerJobs = [
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusCullJobAssassinate",
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusCullJobExterminate",
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusPreservationJobDefense",
"/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusTheftJobExcavation"
];
const microplanetJobs = [
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosAreaDefenseBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosAssassinateBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosCrpSurvivorBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosGrnSurvivorBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosKeyPiecesBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosExcavateBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosPurifyBounty"
];
const microplanetEndlessJobs = [
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosEndlessAreaDefenseBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosEndlessExcavateBounty",
"/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosEndlessPurifyBounty"
];
const EPOCH = 1734307200 * 1000; // Monday, Dec 16, 2024 @ 00:00 UTC+0; should logically be winter in 1999 iteration 0
const isBeforeNextExpectedWorldStateRefresh = (date: number): boolean => {
return Date.now() + 300_000 > date;
};
const getSortieTime = (day: number): number => {
const dayStart = EPOCH + day * 86400000;
const date = new Date(dayStart);
@ -165,6 +171,134 @@ const getSortieTime = (day: number): number => {
return dayStart + (isDst ? 16 : 17) * 3600000;
};
const pushSortieIfRelevant = (out: ISortie[], day: number): void => {
const dayStart = getSortieTime(day);
if (!isBeforeNextExpectedWorldStateRefresh(dayStart)) {
return;
}
const dayEnd = getSortieTime(day + 1);
if (Date.now() >= dayEnd) {
return;
}
const rng = new CRng(day);
const boss = rng.randomElement(sortieBosses);
const modifiers = [
"SORTIE_MODIFIER_LOW_ENERGY",
"SORTIE_MODIFIER_IMPACT",
"SORTIE_MODIFIER_SLASH",
"SORTIE_MODIFIER_PUNCTURE",
"SORTIE_MODIFIER_EXIMUS",
"SORTIE_MODIFIER_MAGNETIC",
"SORTIE_MODIFIER_CORROSIVE",
"SORTIE_MODIFIER_VIRAL",
"SORTIE_MODIFIER_ELECTRICITY",
"SORTIE_MODIFIER_RADIATION",
"SORTIE_MODIFIER_GAS",
"SORTIE_MODIFIER_FIRE",
"SORTIE_MODIFIER_EXPLOSION",
"SORTIE_MODIFIER_FREEZE",
"SORTIE_MODIFIER_TOXIN",
"SORTIE_MODIFIER_POISON",
"SORTIE_MODIFIER_HAZARD_RADIATION",
"SORTIE_MODIFIER_HAZARD_MAGNETIC",
"SORTIE_MODIFIER_HAZARD_FOG", // TODO: push this if the mission tileset is Grineer Forest
"SORTIE_MODIFIER_HAZARD_FIRE", // TODO: push this if the mission tileset is Corpus Ship or Grineer Galleon
"SORTIE_MODIFIER_HAZARD_ICE",
"SORTIE_MODIFIER_HAZARD_COLD",
"SORTIE_MODIFIER_SECONDARY_ONLY",
"SORTIE_MODIFIER_SHOTGUN_ONLY",
"SORTIE_MODIFIER_SNIPER_ONLY",
"SORTIE_MODIFIER_RIFLE_ONLY",
"SORTIE_MODIFIER_MELEE_ONLY",
"SORTIE_MODIFIER_BOW_ONLY"
];
if (sortieBossToFaction[boss] == "FC_CORPUS") modifiers.push("SORTIE_MODIFIER_SHIELDS");
if (sortieBossToFaction[boss] != "FC_CORPUS") modifiers.push("SORTIE_MODIFIER_ARMOR");
const nodes: string[] = [];
const availableMissionIndexes: number[] = [];
for (const [key, value] of Object.entries(ExportRegions)) {
if (
sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
value.name.indexOf("Archwing") == -1 &&
value.missionIndex != 0 && // Exclude MT_ASSASSINATION
value.missionIndex != 5 && // Exclude MT_CAPTURE
value.missionIndex != 21 && // Exclude MT_PURIFY
value.missionIndex != 23 && // Exclude MT_JUNCTION
value.missionIndex <= 28
) {
if (!availableMissionIndexes.includes(value.missionIndex)) {
availableMissionIndexes.push(value.missionIndex);
}
nodes.push(key);
}
}
const selectedNodes: { missionType: string; modifierType: string; node: string }[] = [];
const missionTypes = new Set();
for (let i = 0; i < 3; i++) {
const randomIndex = rng.randomInt(0, nodes.length - 1);
const node = nodes[randomIndex];
let missionIndex = ExportRegions[node].missionIndex;
if (
!["SolNode404", "SolNode411"].includes(node) && // for some reason the game doesn't like missionType changes for these missions
missionIndex != 28 &&
rng.randomInt(0, 2) == 2
) {
missionIndex = rng.randomElement(availableMissionIndexes);
}
if (i == 2 && rng.randomInt(0, 2) == 2) {
const filteredModifiers = modifiers.filter(mod => mod !== "SORTIE_MODIFIER_MELEE_ONLY");
const modifierType = rng.randomElement(filteredModifiers);
if (boss == "SORTIE_BOSS_PHORID") {
selectedNodes.push({ missionType: "MT_ASSASSINATION", modifierType, node });
nodes.splice(randomIndex, 1);
continue;
} else if (sortieBossNode[boss]) {
selectedNodes.push({ missionType: "MT_ASSASSINATION", modifierType, node: sortieBossNode[boss] });
continue;
}
}
const missionType = eMissionType[missionIndex].tag;
if (missionTypes.has(missionType)) {
i--;
continue;
}
const filteredModifiers =
missionType === "MT_TERRITORY"
? modifiers.filter(mod => mod != "SORTIE_MODIFIER_HAZARD_RADIATION")
: modifiers;
const modifierType = rng.randomElement(filteredModifiers);
selectedNodes.push({ missionType, modifierType, node });
nodes.splice(randomIndex, 1);
missionTypes.add(missionType);
}
out.push({
_id: { $oid: Math.trunc(dayStart / 1000).toString(16) + "d4d932c97c0a3acd" },
Activation: { $date: { $numberLong: dayStart.toString() } },
Expiry: { $date: { $numberLong: dayEnd.toString() } },
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
Seed: day,
Boss: boss,
Variants: selectedNodes
});
};
const dailyChallenges = Object.keys(ExportNightwave.challenges).filter(x =>
x.startsWith("/Lotus/Types/Challenges/Seasons/Daily/")
);
@ -228,9 +362,10 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
BuildLabel: typeof buildLabel == "string" ? buildLabel.split(" ").join("+") : buildConfig.buildLabel,
Time: config.worldState?.lockTime || Math.round(Date.now() / 1000),
Goals: [],
GlobalUpgrades: [],
Alerts: [],
Sorties: [],
LiteSorties: [],
GlobalUpgrades: [],
EndlessXpChoices: [],
SeasonInfo: {
Activation: { $date: { $numberLong: "1715796000000" } },
@ -239,36 +374,10 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
Season: 14,
Phase: 0,
Params: "",
ActiveChallenges: [
getSeasonDailyChallenge(day - 2),
getSeasonDailyChallenge(day - 1),
getSeasonDailyChallenge(day - 0),
getSeasonWeeklyChallenge(week, 0),
getSeasonWeeklyChallenge(week, 1),
getSeasonWeeklyHardChallenge(week, 2),
getSeasonWeeklyHardChallenge(week, 3),
{
_id: { $oid: "67e1b96e9d00cb47" + (week * 7 + 0).toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge:
"/Lotus/Types/Challenges/Seasons/Weekly/SeasonWeeklyPermanentCompleteMissions" + (week - 12)
},
{
_id: { $oid: "67e1b96e9d00cb47" + (week * 7 + 1).toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: "/Lotus/Types/Challenges/Seasons/Weekly/SeasonWeeklyPermanentKillEximus" + (week - 12)
},
{
_id: { $oid: "67e1b96e9d00cb47" + (week * 7 + 2).toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: "/Lotus/Types/Challenges/Seasons/Weekly/SeasonWeeklyPermanentKillEnemies" + (week - 12)
}
]
ActiveChallenges: []
},
...staticWorldState
...staticWorldState,
SyndicateMissions: [...staticWorldState.SyndicateMissions]
};
if (config.worldState?.starDays) {
@ -288,73 +397,307 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
});
}
// Nightwave Challenges
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 2));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 1));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day - 0));
if (isBeforeNextExpectedWorldStateRefresh(EPOCH + (day + 1) * 86400000)) {
worldState.SeasonInfo.ActiveChallenges.push(getSeasonDailyChallenge(day + 1));
}
worldState.SeasonInfo.ActiveChallenges.push(getSeasonWeeklyChallenge(week, 0));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonWeeklyChallenge(week, 1));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonWeeklyHardChallenge(week, 2));
worldState.SeasonInfo.ActiveChallenges.push(getSeasonWeeklyHardChallenge(week, 3));
worldState.SeasonInfo.ActiveChallenges.push({
_id: { $oid: "67e1b96e9d00cb47" + (week * 7 + 0).toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: "/Lotus/Types/Challenges/Seasons/Weekly/SeasonWeeklyPermanentCompleteMissions" + (week - 12)
});
worldState.SeasonInfo.ActiveChallenges.push({
_id: { $oid: "67e1b96e9d00cb47" + (week * 7 + 1).toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: "/Lotus/Types/Challenges/Seasons/Weekly/SeasonWeeklyPermanentKillEximus" + (week - 12)
});
worldState.SeasonInfo.ActiveChallenges.push({
_id: { $oid: "67e1b96e9d00cb47" + (week * 7 + 2).toString().padStart(8, "0") },
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Challenge: "/Lotus/Types/Challenges/Seasons/Weekly/SeasonWeeklyPermanentKillEnemies" + (week - 12)
});
// TODO: Provide upcoming weekly acts if rollover is imminent
// Elite Sanctuary Onslaught cycling every week
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful
// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
const bountyCycle = Math.trunc(Date.now() / 9000000);
const bountyCycleStart = bountyCycle * 9000000;
const bountyCycleEnd = bountyCycleStart + 9000000;
worldState.SyndicateMissions[worldState.SyndicateMissions.findIndex(x => x.Tag == "ZarimanSyndicate")] = {
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000029" },
Activation: { $date: { $numberLong: bountyCycleStart.toString() } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString() } },
Tag: "ZarimanSyndicate",
Seed: bountyCycle,
Nodes: []
};
worldState.SyndicateMissions[worldState.SyndicateMissions.findIndex(x => x.Tag == "EntratiLabSyndicate")] = {
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000004" },
Activation: { $date: { $numberLong: bountyCycleStart.toString() } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString() } },
Tag: "EntratiLabSyndicate",
Seed: bountyCycle,
Nodes: []
};
worldState.SyndicateMissions[worldState.SyndicateMissions.findIndex(x => x.Tag == "HexSyndicate")] = {
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000006" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "HexSyndicate",
Seed: bountyCycle,
Nodes: []
};
for (const syndicateInfo of worldState.SyndicateMissions) {
if (syndicateInfo.Jobs && syndicateInfo.Seed != bountyCycle) {
syndicateInfo.Activation.$date.$numberLong = bountyCycleStart.toString(10);
syndicateInfo.Expiry.$date.$numberLong = bountyCycleEnd.toString(10);
syndicateInfo.Seed = bountyCycle;
logger.debug(`refreshing jobs for ${syndicateInfo.Tag}`);
let bountyCycle = Math.trunc(Date.now() / 9000000);
let bountyCycleEnd: number | undefined;
do {
const bountyCycleStart = bountyCycle * 9000000;
bountyCycleEnd = bountyCycleStart + 9000000;
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000029" },
Activation: { $date: { $numberLong: bountyCycleStart.toString() } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString() } },
Tag: "ZarimanSyndicate",
Seed: bountyCycle,
Nodes: []
});
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000004" },
Activation: { $date: { $numberLong: bountyCycleStart.toString() } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString() } },
Tag: "EntratiLabSyndicate",
Seed: bountyCycle,
Nodes: []
});
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000006" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "HexSyndicate",
Seed: bountyCycle,
Nodes: []
});
const table = String.fromCharCode(65 + (bountyCycle % 3));
const vaultTable = String.fromCharCode(65 + ((bountyCycle + 1) % 3));
const deimosDTable = String.fromCharCode(65 + (bountyCycle % 2));
// TODO: xpAmounts need to be calculated based on the jobType somehow?
{
const rng = new CRng(bountyCycle);
const table = String.fromCharCode(65 + (bountyCycle % 3));
const vaultTable = String.fromCharCode(65 + ((bountyCycle + 1) % 3));
const deimosDTable = String.fromCharCode(65 + (bountyCycle % 2));
//console.log({ bountyCycleStart, bountyCycleEnd, table, vaultTable, deimosDTable });
for (const jobInfo of syndicateInfo.Jobs) {
if (jobInfo.jobType) {
let found = false;
for (const jobSet of jobSets) {
if (jobSet.indexOf(jobInfo.jobType) != -1) {
jobInfo.jobType = rng.randomElement(jobSet);
// TODO: xpAmounts seems like it might need to differ depending on the job?
found = true;
break;
}
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000008" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "CetusSyndicate",
Seed: bountyCycle,
Nodes: [],
Jobs: [
{
jobType: rng.randomElement(eidolonJobs),
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierATable${table}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [430, 430, 430]
},
{
jobType: rng.randomElement(eidolonJobs),
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierBTable${table}Rewards`,
masteryReq: 1,
minEnemyLevel: 10,
maxEnemyLevel: 30,
xpAmounts: [620, 620, 620]
},
{
jobType: rng.randomElement(eidolonJobs),
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierCTable${table}Rewards`,
masteryReq: 2,
minEnemyLevel: 20,
maxEnemyLevel: 40,
xpAmounts: [670, 670, 670, 990]
},
{
jobType: rng.randomElement(eidolonJobs),
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierDTable${table}Rewards`,
masteryReq: 3,
minEnemyLevel: 30,
maxEnemyLevel: 50,
xpAmounts: [570, 570, 570, 570, 1110]
},
{
jobType: rng.randomElement(eidolonJobs),
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${table}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [740, 740, 740, 740, 1450]
},
{
jobType: rng.randomElement(eidolonJobs),
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETable${table}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [840, 840, 840, 840, 1660]
},
{
jobType: rng.randomElement(eidolonNarmerJobs),
rewards: `/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTable${table}Rewards`,
masteryReq: 0,
minEnemyLevel: 50,
maxEnemyLevel: 70,
xpAmounts: [840, 840, 840, 840, 1650]
}
if (!found) {
logger.warn(`no job set found for type ${jobInfo.jobType}`);
}
}
if (jobInfo.endless || jobInfo.isVault) {
jobInfo.rewards = jobInfo.rewards.replace(/Table.Rewards/, `Table${vaultTable}Rewards`);
} else if (jobInfo.rewards.startsWith("/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierD")) {
jobInfo.rewards = jobInfo.rewards.replace(/Table.Rewards/, `Table${deimosDTable}Rewards`);
} else if (!jobInfo.rewards.startsWith("/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierE")) {
jobInfo.rewards = jobInfo.rewards.replace(/Table.Rewards/, `Table${table}Rewards`);
}
}
]
});
}
}
{
const rng = new CRng(bountyCycle);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000025" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "SolarisSyndicate",
Seed: bountyCycle,
Nodes: [],
Jobs: [
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATable${table}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [340, 340, 340]
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTable${table}Rewards`,
masteryReq: 1,
minEnemyLevel: 10,
maxEnemyLevel: 30,
xpAmounts: [660, 660, 660]
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTable${table}Rewards`,
masteryReq: 2,
minEnemyLevel: 20,
maxEnemyLevel: 40,
xpAmounts: [610, 610, 610, 900]
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTable${table}Rewards`,
masteryReq: 3,
minEnemyLevel: 30,
maxEnemyLevel: 50,
xpAmounts: [600, 600, 600, 600, 1170]
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [690, 690, 690, 690, 1350]
},
{
jobType: rng.randomElement(venusJobs),
rewards: `Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETable${table}Rewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [840, 840, 840, 840, 1660]
},
{
jobType: rng.randomElement(venusNarmerJobs),
rewards: "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTableBRewards",
masteryReq: 0,
minEnemyLevel: 50,
maxEnemyLevel: 70,
xpAmounts: [780, 780, 780, 780, 1540]
}
]
});
}
{
const rng = new CRng(bountyCycle);
worldState.SyndicateMissions.push({
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000002" },
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
Tag: "EntratiSyndicate",
Seed: bountyCycle,
Nodes: [],
Jobs: [
{
jobType: rng.randomElement(microplanetJobs),
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierATable${table}Rewards`,
masteryReq: 0,
minEnemyLevel: 5,
maxEnemyLevel: 15,
xpAmounts: [5, 5, 5]
},
{
jobType: rng.randomElement(microplanetJobs),
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierCTable${table}Rewards`,
masteryReq: 1,
minEnemyLevel: 15,
maxEnemyLevel: 25,
xpAmounts: [12, 12, 12]
},
{
jobType: rng.randomElement(microplanetEndlessJobs),
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierBTable${table}Rewards`,
masteryReq: 5,
minEnemyLevel: 25,
maxEnemyLevel: 30,
endless: true,
xpAmounts: [14, 14, 14]
},
{
jobType: rng.randomElement(microplanetJobs),
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierDTable${deimosDTable}Rewards`,
masteryReq: 2,
minEnemyLevel: 30,
maxEnemyLevel: 40,
xpAmounts: [17, 17, 17, 25]
},
{
jobType: rng.randomElement(microplanetJobs),
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards`,
masteryReq: 3,
minEnemyLevel: 40,
maxEnemyLevel: 60,
xpAmounts: [22, 22, 22, 22, 43]
},
{
jobType: rng.randomElement(microplanetJobs),
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards`,
masteryReq: 10,
minEnemyLevel: 100,
maxEnemyLevel: 100,
xpAmounts: [25, 25, 25, 25, 50]
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierATable${vaultTable}Rewards`,
masteryReq: 5,
minEnemyLevel: 30,
maxEnemyLevel: 40,
xpAmounts: [2, 2, 2, 4],
locationTag: "ChamberB",
isVault: true
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierBTable${vaultTable}Rewards`,
masteryReq: 5,
minEnemyLevel: 40,
maxEnemyLevel: 50,
xpAmounts: [4, 4, 4, 5],
locationTag: "ChamberA",
isVault: true
},
{
rewards: `/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierCTable${vaultTable}Rewards`,
masteryReq: 5,
minEnemyLevel: 50,
maxEnemyLevel: 60,
xpAmounts: [5, 5, 5, 7],
locationTag: "ChamberC",
isVault: true
}
]
});
}
} while (isBeforeNextExpectedWorldStateRefresh(bountyCycleEnd) && ++bountyCycle);
if (config.worldState?.creditBoost) {
worldState.GlobalUpgrades.push({
@ -394,142 +737,11 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
}
// Sortie cycling every day
{
let genDay;
let dayStart;
let dayEnd;
const sortieRolloverToday = getSortieTime(day);
if (Date.now() < sortieRolloverToday) {
// Early in the day, generate sortie for `day - 1`, expiring at `sortieRolloverToday`.
genDay = day - 1;
dayStart = getSortieTime(genDay);
dayEnd = sortieRolloverToday;
} else {
// Late in the day, generate sortie for `day`, expiring at `getSortieTime(day + 1)`.
genDay = day;
dayStart = sortieRolloverToday;
dayEnd = getSortieTime(day + 1);
}
const rng = new CRng(genDay);
const boss = rng.randomElement(sortieBosses);
const modifiers = [
"SORTIE_MODIFIER_LOW_ENERGY",
"SORTIE_MODIFIER_IMPACT",
"SORTIE_MODIFIER_SLASH",
"SORTIE_MODIFIER_PUNCTURE",
"SORTIE_MODIFIER_EXIMUS",
"SORTIE_MODIFIER_MAGNETIC",
"SORTIE_MODIFIER_CORROSIVE",
"SORTIE_MODIFIER_VIRAL",
"SORTIE_MODIFIER_ELECTRICITY",
"SORTIE_MODIFIER_RADIATION",
"SORTIE_MODIFIER_GAS",
"SORTIE_MODIFIER_FIRE",
"SORTIE_MODIFIER_EXPLOSION",
"SORTIE_MODIFIER_FREEZE",
"SORTIE_MODIFIER_TOXIN",
"SORTIE_MODIFIER_POISON",
"SORTIE_MODIFIER_HAZARD_RADIATION",
"SORTIE_MODIFIER_HAZARD_MAGNETIC",
"SORTIE_MODIFIER_HAZARD_FOG", // TODO: push this if the mission tileset is Grineer Forest
"SORTIE_MODIFIER_HAZARD_FIRE", // TODO: push this if the mission tileset is Corpus Ship or Grineer Galleon
"SORTIE_MODIFIER_HAZARD_ICE",
"SORTIE_MODIFIER_HAZARD_COLD",
"SORTIE_MODIFIER_SECONDARY_ONLY",
"SORTIE_MODIFIER_SHOTGUN_ONLY",
"SORTIE_MODIFIER_SNIPER_ONLY",
"SORTIE_MODIFIER_RIFLE_ONLY",
"SORTIE_MODIFIER_MELEE_ONLY",
"SORTIE_MODIFIER_BOW_ONLY"
];
if (sortieBossToFaction[boss] == "FC_CORPUS") modifiers.push("SORTIE_MODIFIER_SHIELDS");
if (sortieBossToFaction[boss] != "FC_CORPUS") modifiers.push("SORTIE_MODIFIER_ARMOR");
const nodes: string[] = [];
const availableMissionIndexes: number[] = [];
for (const [key, value] of Object.entries(ExportRegions)) {
if (
sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
value.name.indexOf("Archwing") == -1 &&
value.missionIndex != 0 && // Exclude MT_ASSASSINATION
value.missionIndex != 5 && // Exclude MT_CAPTURE
value.missionIndex != 21 && // Exclude MT_PURIFY
value.missionIndex != 23 && // Exclude MT_JUNCTION
value.missionIndex <= 28
) {
if (!availableMissionIndexes.includes(value.missionIndex)) {
availableMissionIndexes.push(value.missionIndex);
}
nodes.push(key);
}
}
const selectedNodes: { missionType: string; modifierType: string; node: string }[] = [];
const missionTypes = new Set();
for (let i = 0; i < 3; i++) {
const randomIndex = rng.randomInt(0, nodes.length - 1);
const node = nodes[randomIndex];
let missionIndex = ExportRegions[node].missionIndex;
if (
!["SolNode404", "SolNode411"].includes(node) && // for some reason the game doesn't like missionType changes for these missions
missionIndex != 28 &&
rng.randomInt(0, 2) == 2
) {
missionIndex = rng.randomElement(availableMissionIndexes);
}
if (i == 2 && rng.randomInt(0, 2) == 2) {
const filteredModifiers = modifiers.filter(mod => mod !== "SORTIE_MODIFIER_MELEE_ONLY");
const modifierType = rng.randomElement(filteredModifiers);
if (boss == "SORTIE_BOSS_PHORID") {
selectedNodes.push({ missionType: "MT_ASSASSINATION", modifierType, node });
nodes.splice(randomIndex, 1);
continue;
} else if (sortieBossNode[boss]) {
selectedNodes.push({ missionType: "MT_ASSASSINATION", modifierType, node: sortieBossNode[boss] });
continue;
}
}
const missionType = eMissionType[missionIndex].tag;
if (missionTypes.has(missionType)) {
i--;
continue;
}
const filteredModifiers =
missionType === "MT_TERRITORY"
? modifiers.filter(mod => mod != "SORTIE_MODIFIER_HAZARD_RADIATION")
: modifiers;
const modifierType = rng.randomElement(filteredModifiers);
selectedNodes.push({ missionType, modifierType, node });
nodes.splice(randomIndex, 1);
missionTypes.add(missionType);
}
worldState.Sorties.push({
_id: { $oid: Math.trunc(dayStart / 1000).toString(16) + "d4d932c97c0a3acd" },
Activation: { $date: { $numberLong: dayStart.toString() } },
Expiry: { $date: { $numberLong: dayEnd.toString() } },
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
Seed: genDay,
Boss: boss,
Variants: selectedNodes
});
}
pushSortieIfRelevant(worldState.Sorties, day - 1);
pushSortieIfRelevant(worldState.Sorties, day);
// Archon Hunt cycling every week
// TODO: Handle imminent rollover
{
const boss = ["SORTIE_BOSS_AMAR", "SORTIE_BOSS_NIRA", "SORTIE_BOSS_BOREAL"][week % 3];
const showdownNode = ["SolNode99", "SolNode53", "SolNode24"][week % 3];
@ -622,6 +834,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
});
// 1999 Calendar Season cycling every week + YearIteration every 4 weeks
// TODO: Handle imminent rollover
worldState.KnownCalendarSeasons[0].Activation = { $date: { $numberLong: weekStart.toString() } };
worldState.KnownCalendarSeasons[0].Expiry = { $date: { $numberLong: weekEnd.toString() } };
worldState.KnownCalendarSeasons[0].Season = ["CST_WINTER", "CST_SPRING", "CST_SUMMER", "CST_FALL"][week % 4];

View File

@ -194,7 +194,7 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
Mailbox?: IMailboxClient;
SubscribedToEmails: number;
Created: IMongoDate;
RewardSeed: number;
RewardSeed: number | bigint;
RegularCredits: number;
PremiumCredits: number;
PremiumCreditsFree: number;
@ -947,15 +947,17 @@ export interface IPersonalTechProjectDatabase {
State: number;
ReqCredits: number;
ItemType: string;
ProductCategory?: string;
CategoryItemId?: Types.ObjectId;
ReqItems: ITypeCount[];
HasContributions?: boolean;
CompletionDate?: Date;
}
export interface IPersonalTechProjectClient extends Omit<IPersonalTechProjectDatabase, "CompletionDate"> {
CompletionDate?: IMongoDate;
ProductCategory?: string;
export interface IPersonalTechProjectClient
extends Omit<IPersonalTechProjectDatabase, "CategoryItemId" | "CompletionDate"> {
CategoryItemId?: IOid;
CompletionDate?: IMongoDate;
ItemId: IOid;
}

View File

@ -43,6 +43,7 @@ export type IInventoryChanges = {
Drones?: IDroneClient[];
MiscItems?: IMiscItem[];
EmailItems?: ITypeCount[];
CrewShipRawSalvage?: ITypeCount[];
Nemesis?: Partial<INemesisClient>;
NewVendorPurchase?: IRecentVendorPurchaseClient; // >= 38.5.0
RecentVendorPurchases?: IRecentVendorPurchaseClient; // < 38.5.0

View File

@ -141,7 +141,7 @@ export interface IRewardInfo {
EOM_AFK?: number;
rewardQualifications?: string; // did a Survival for 5 minutes and this was "1"
PurgatoryRewardQualifications?: string;
rewardSeed?: number;
rewardSeed?: number | bigint;
periodicMissionTag?: string;
// for bounties, only EOM_AFK and node are given from above, plus:

View File

@ -5,10 +5,11 @@ export interface IWorldState {
BuildLabel: string;
Time: number;
Goals: IGoal[];
SyndicateMissions: ISyndicateMissionInfo[];
GlobalUpgrades: IGlobalUpgrade[];
Alerts: [];
Sorties: ISortie[];
LiteSorties: ILiteSortie[];
SyndicateMissions: ISyndicateMissionInfo[];
GlobalUpgrades: IGlobalUpgrade[];
NodeOverrides: INodeOverride[];
EndlessXpChoices: IEndlessXpChoice[];
SeasonInfo: {

View File

@ -278,248 +278,6 @@
"Tag": "SteelMeridianSyndicate",
"Seed": 42366,
"Nodes": ["SolNode27", "SolNode107", "SolNode214", "SettlementNode1", "SolNode177", "SolNode141", "SolNode408"]
},
{
"_id": { "$oid": "663a71c80000000000000002" },
"Activation": { "$date": { "$numberLong": "1715106248403" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "EntratiSyndicate",
"Seed": 99561,
"Nodes": [],
"Jobs": [
{
"jobType": "/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosGrnSurvivorBounty",
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierATableBRewards",
"masteryReq": 0,
"minEnemyLevel": 5,
"maxEnemyLevel": 15,
"xpAmounts": [5, 5, 5]
},
{
"jobType": "/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosAreaDefenseBounty",
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierCTableBRewards",
"masteryReq": 1,
"minEnemyLevel": 15,
"maxEnemyLevel": 25,
"xpAmounts": [12, 12, 12]
},
{
"jobType": "/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosEndlessExcavateBounty",
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierBTableARewards",
"masteryReq": 5,
"minEnemyLevel": 25,
"maxEnemyLevel": 30,
"endless": true,
"xpAmounts": [14, 14, 14]
},
{
"jobType": "/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosAssassinateBounty",
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierDTableBRewards",
"masteryReq": 2,
"minEnemyLevel": 30,
"maxEnemyLevel": 40,
"xpAmounts": [17, 17, 17, 25]
},
{
"jobType": "/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosKeyPiecesBounty",
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards",
"masteryReq": 3,
"minEnemyLevel": 40,
"maxEnemyLevel": 60,
"xpAmounts": [22, 22, 22, 22, 43]
},
{
"jobType": "/Lotus/Types/Gameplay/InfestedMicroplanet/Jobs/DeimosExcavateBounty",
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/TierETableARewards",
"masteryReq": 10,
"minEnemyLevel": 100,
"maxEnemyLevel": 100,
"xpAmounts": [25, 25, 25, 25, 50]
},
{
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierATableCRewards",
"masteryReq": 5,
"minEnemyLevel": 30,
"maxEnemyLevel": 40,
"xpAmounts": [2, 2, 2, 4],
"locationTag": "ChamberB",
"isVault": true
},
{
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierBTableCRewards",
"masteryReq": 5,
"minEnemyLevel": 40,
"maxEnemyLevel": 50,
"xpAmounts": [4, 4, 4, 5],
"locationTag": "ChamberA",
"isVault": true
},
{
"rewards": "/Lotus/Types/Game/MissionDecks/DeimosMissionRewards/VaultBountyTierCTableCRewards",
"masteryReq": 5,
"minEnemyLevel": 50,
"maxEnemyLevel": 60,
"xpAmounts": [5, 5, 5, 7],
"locationTag": "ChamberC",
"isVault": true
}
]
},
{
"_id": { "$oid": "663a71c80000000000000004" },
"Activation": { "$date": { "$numberLong": "1715106248403" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "EntratiLabSyndicate",
"Seed": 99562,
"Nodes": []
},
{
"_id": { "$oid": "663a71c80000000000000008" },
"Activation": { "$date": { "$numberLong": "1715106248403" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "CetusSyndicate",
"Seed": 99561,
"Nodes": [],
"Jobs": [
{
"jobType": "/Lotus/Types/Gameplay/Eidolon/Jobs/AssassinateBountyCap",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierATableBRewards",
"masteryReq": 0,
"minEnemyLevel": 5,
"maxEnemyLevel": 15,
"xpAmounts": [430, 430, 430]
},
{
"jobType": "/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyLib",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierBTableBRewards",
"masteryReq": 1,
"minEnemyLevel": 10,
"maxEnemyLevel": 30,
"xpAmounts": [620, 620, 620]
},
{
"jobType": "/Lotus/Types/Gameplay/Eidolon/Jobs/RescueBountyResc",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierCTableBRewards",
"masteryReq": 2,
"minEnemyLevel": 20,
"maxEnemyLevel": 40,
"xpAmounts": [670, 670, 670, 990]
},
{
"jobType": "/Lotus/Types/Gameplay/Eidolon/Jobs/CaptureBountyCapTwo",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierDTableBRewards",
"masteryReq": 3,
"minEnemyLevel": 30,
"maxEnemyLevel": 50,
"xpAmounts": [570, 570, 570, 570, 1110]
},
{
"jobType": "/Lotus/Types/Gameplay/Eidolon/Jobs/ReclamationBountyCache",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETableBRewards",
"masteryReq": 5,
"minEnemyLevel": 40,
"maxEnemyLevel": 60,
"xpAmounts": [740, 740, 740, 740, 1450]
},
{
"jobType": "/Lotus/Types/Gameplay/Eidolon/Jobs/AttritionBountyCap",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/TierETableBRewards",
"masteryReq": 10,
"minEnemyLevel": 100,
"maxEnemyLevel": 100,
"xpAmounts": [840, 840, 840, 840, 1660]
},
{
"jobType": "/Lotus/Types/Gameplay/Eidolon/Jobs/Narmer/AssassinateBountyAss",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTableBRewards",
"masteryReq": 0,
"minEnemyLevel": 50,
"maxEnemyLevel": 70,
"xpAmounts": [840, 840, 840, 840, 1650]
}
]
},
{
"_id": { "$oid": "663a71c80000000000000025" },
"Activation": { "$date": { "$numberLong": "1715106248403" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "SolarisSyndicate",
"Seed": 99561,
"Nodes": [],
"Jobs": [
{
"jobType": "/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobSpy",
"rewards": "/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierATableBRewards",
"masteryReq": 0,
"minEnemyLevel": 5,
"maxEnemyLevel": 15,
"xpAmounts": [340, 340, 340]
},
{
"jobType": "/Lotus/Types/Gameplay/Venus/Jobs/VenusCullJobResource",
"rewards": "/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierBTableBRewards",
"masteryReq": 1,
"minEnemyLevel": 10,
"maxEnemyLevel": 30,
"xpAmounts": [660, 660, 660]
},
{
"jobType": "/Lotus/Types/Gameplay/Venus/Jobs/VenusIntelJobRecovery",
"rewards": "/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierCTableBRewards",
"masteryReq": 2,
"minEnemyLevel": 20,
"maxEnemyLevel": 40,
"xpAmounts": [610, 610, 610, 900]
},
{
"jobType": "/Lotus/Types/Gameplay/Venus/Jobs/VenusHelpingJobCaches",
"rewards": "/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierDTableBRewards",
"masteryReq": 3,
"minEnemyLevel": 30,
"maxEnemyLevel": 50,
"xpAmounts": [600, 600, 600, 600, 1170]
},
{
"jobType": "/Lotus/Types/Gameplay/Venus/Jobs/VenusArtifactJobAmbush",
"rewards": "/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETableBRewards",
"masteryReq": 5,
"minEnemyLevel": 40,
"maxEnemyLevel": 60,
"xpAmounts": [690, 690, 690, 690, 1350]
},
{
"jobType": "/Lotus/Types/Gameplay/Venus/Jobs/VenusChaosJobExcavation",
"rewards": "/Lotus/Types/Game/MissionDecks/VenusJobMissionRewards/VenusTierETableBRewards",
"masteryReq": 10,
"minEnemyLevel": 100,
"maxEnemyLevel": 100,
"xpAmounts": [840, 840, 840, 840, 1660]
},
{
"jobType": "/Lotus/Types/Gameplay/Venus/Jobs/Narmer/NarmerVenusCullJobExterminate",
"rewards": "/Lotus/Types/Game/MissionDecks/EidolonJobMissionRewards/NarmerTableBRewards",
"masteryReq": 0,
"minEnemyLevel": 50,
"maxEnemyLevel": 70,
"xpAmounts": [780, 780, 780, 780, 1540]
}
]
},
{
"_id": { "$oid": "663a71c80000000000000029" },
"Activation": { "$date": { "$numberLong": "1715106248403" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "ZarimanSyndicate",
"Seed": 99562,
"Nodes": []
},
{
"_id": { "$oid": "676b8d340000000000000006" },
"Activation": { "$date": { "$numberLong": "1735101748215" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "HexSyndicate",
"Seed": 33872,
"Nodes": []
}
],
"ActiveMissions": [

View File

@ -595,6 +595,10 @@
<input class="form-check-input" type="checkbox" id="noDailyStandingLimits" />
<label class="form-check-label" for="noDailyStandingLimits" data-loc="cheats_noDailyStandingLimits"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="noDailyFocusLimit" />
<label class="form-check-label" for="noDailyFocusLimit" data-loc="cheats_noDailyFocusLimit"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="noArgonCrystalDecay" />
<label class="form-check-label" for="noArgonCrystalDecay" data-loc="cheats_noArgonCrystalDecay"></label>

View File

@ -133,13 +133,14 @@ dict = {
cheats_unlockDoubleCapacityPotatoesEverywhere: `Orokin Reaktor & Beschleuniger überall`,
cheats_unlockExilusEverywhere: `Exilus-Adapter überall`,
cheats_unlockArcanesEverywhere: `Arkana-Adapter überall`,
cheats_noDailyStandingLimits: `Kein tägliches Ansehenslimit`,
cheats_noDailyStandingLimits: `Kein tägliches Ansehen Limit`,
cheats_noDailyFocusLimit: `Kein tägliches Fokus-Limit`,
cheats_noArgonCrystalDecay: `Argon-Kristalle verschwinden niemals`,
cheats_noMasteryRankUpCooldown: `Keine Wartezeit beim Meisterschaftsrangaufstieg`,
cheats_noVendorPurchaseLimits: `Keine Kaufbeschränkungen bei Händlern`,
cheats_noKimCooldowns: `Keine Wartezeit bei KIM`,
cheats_instantResourceExtractorDrones: `Sofortige Ressourcen-Extraktor-Drohnen`,
cheats_noResourceExtractorDronesDamage: `[UNTRANSLATED] No Resource Extractor Drones Damage`,
cheats_noResourceExtractorDronesDamage: `Kein Schaden für Ressourcen-Extraktor-Drohnen`,
cheats_noDojoRoomBuildStage: `Kein Dojo-Raum-Bauvorgang`,
cheats_noDojoDecoBuildStage: `Kein Dojo-Deko-Bauvorgang`,
cheats_fastDojoRoomDestruction: `Schnelle Dojo-Raum-Zerstörung`,

View File

@ -133,6 +133,7 @@ dict = {
cheats_unlockExilusEverywhere: `Exilus Adapters Everywhere`,
cheats_unlockArcanesEverywhere: `Arcane Adapters Everywhere`,
cheats_noDailyStandingLimits: `No Daily Standing Limits`,
cheats_noDailyFocusLimit: `No Daily Focus Limit`,
cheats_noArgonCrystalDecay: `No Argon Crystal Decay`,
cheats_noMasteryRankUpCooldown: `No Mastery Rank Up Cooldown`,
cheats_noVendorPurchaseLimits: `No Vendor Purchase Limits`,

View File

@ -134,6 +134,7 @@ dict = {
cheats_unlockExilusEverywhere: `Adaptadores Exilus en todas partes`,
cheats_unlockArcanesEverywhere: `Adaptadores de Arcanos en todas partes`,
cheats_noDailyStandingLimits: `Sin límite diario de reputación`,
cheats_noDailyFocusLimit: `[UNTRANSLATED] No Daily Focus Limits`,
cheats_noArgonCrystalDecay: `Sin descomposición de cristal de Argón`,
cheats_noMasteryRankUpCooldown: `Sin tiempo de espera para rango de maestría`,
cheats_noVendorPurchaseLimits: `Sin límite de compras de vendedores`,

View File

@ -134,6 +134,7 @@ dict = {
cheats_unlockExilusEverywhere: `Adaptateurs Exilus partout`,
cheats_unlockArcanesEverywhere: `Adaptateur d'Arcanes partout`,
cheats_noDailyStandingLimits: `Pas de limite de réputation journalière`,
cheats_noDailyFocusLimit: `[UNTRANSLATED] No Daily Focus Limits`,
cheats_noArgonCrystalDecay: `[UNTRANSLATED] No Argon Crystal Decay`,
cheats_noMasteryRankUpCooldown: `[UNTRANSLATED] No Mastery Rank Up Cooldown`,
cheats_noVendorPurchaseLimits: `[UNTRANSLATED] No Vendor Purchase Limits`,

View File

@ -134,6 +134,7 @@ dict = {
cheats_unlockExilusEverywhere: `Адаптеры Эксилус везде`,
cheats_unlockArcanesEverywhere: `Адаптеры для мистификаторов везде`,
cheats_noDailyStandingLimits: `Без ежедневных ограничений репутации`,
cheats_noDailyFocusLimit: `[UNTRANSLATED] No Daily Focus Limits`,
cheats_noArgonCrystalDecay: `Без распада аргоновых кристаллов`,
cheats_noMasteryRankUpCooldown: `Повышение ранга мастерства без кулдауна`,
cheats_noVendorPurchaseLimits: `Отсутствие лимитов на покупки у вендоров`,

View File

@ -134,6 +134,7 @@ dict = {
cheats_unlockExilusEverywhere: `全物品自带适配器`,
cheats_unlockArcanesEverywhere: `全物品自带赋能适配器`,
cheats_noDailyStandingLimits: `无每日声望限制`,
cheats_noDailyFocusLimit: `[UNTRANSLATED] No Daily Focus Limits`,
cheats_noArgonCrystalDecay: `[UNTRANSLATED] No Argon Crystal Decay`,
cheats_noMasteryRankUpCooldown: `[UNTRANSLATED] No Mastery Rank Up Cooldown`,
cheats_noVendorPurchaseLimits: `[UNTRANSLATED] No Vendor Purchase Limits`,