fix: don't trigger G3 capture when LevelKeyName is present #1699
@ -128,11 +128,16 @@ export const addMissionInventoryUpdates = async (
 | 
			
		||||
                ]);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Somewhat heuristically detect G3 capture:
 | 
			
		||||
        // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1365
 | 
			
		||||
        // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1694
 | 
			
		||||
        if (
 | 
			
		||||
            inventoryUpdates.MissionFailed &&
 | 
			
		||||
            inventoryUpdates.MissionStatus == "GS_FAILURE" &&
 | 
			
		||||
            inventoryUpdates.ObjectiveReached &&
 | 
			
		||||
            !inventoryUpdates.LockedWeaponGroup
 | 
			
		||||
            !inventoryUpdates.LockedWeaponGroup &&
 | 
			
		||||
            !inventoryUpdates.LevelKeyName
 | 
			
		||||
        ) {
 | 
			
		||||
            const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!;
 | 
			
		||||
            const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!;
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user