fix: don't trigger G3 capture when LevelKeyName is present #1699
@ -128,11 +128,16 @@ export const addMissionInventoryUpdates = async (
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                ]);
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					                ]);
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            }
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					            }
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        }
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					        }
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					        // Somewhat heuristically detect G3 capture:
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					        // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1365
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					        // - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1694
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        if (
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					        if (
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            inventoryUpdates.MissionFailed &&
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					            inventoryUpdates.MissionFailed &&
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            inventoryUpdates.MissionStatus == "GS_FAILURE" &&
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					            inventoryUpdates.MissionStatus == "GS_FAILURE" &&
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            inventoryUpdates.ObjectiveReached &&
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					            inventoryUpdates.ObjectiveReached &&
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            !inventoryUpdates.LockedWeaponGroup
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					            !inventoryUpdates.LockedWeaponGroup &&
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					            !inventoryUpdates.LevelKeyName
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        ) {
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					        ) {
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            const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!;
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					            const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!;
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            const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!;
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					            const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!;
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