feat: more comprehensive handling of railjack items in sellController #1687
@ -177,8 +177,7 @@ export const sellController: RequestHandler = async (req, res) => {
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                const index = inventory.CrewShipWeapons.findIndex(x => x._id.equals(sellItem.String));
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					                const index = inventory.CrewShipWeapons.findIndex(x => x._id.equals(sellItem.String));
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                if (index != -1) {
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					                if (index != -1) {
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                    if (payload.SellCurrency == "SC_Resources") {
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					                    if (payload.SellCurrency == "SC_Resources") {
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                        const itemType = inventory.CrewShipWeapons[index].ItemType;
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					                        refundPartialBuildCosts(inventory, inventory.CrewShipWeapons[index].ItemType, inventoryChanges);
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                        refundPartialBuildCosts(inventory, itemType, inventoryChanges);
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                    }
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					                    }
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                    inventory.CrewShipWeapons.splice(index, 1);
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					                    inventory.CrewShipWeapons.splice(index, 1);
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                    freeUpSlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS);
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					                    freeUpSlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS);
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@ -201,8 +200,11 @@ export const sellController: RequestHandler = async (req, res) => {
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                const index = inventory.CrewShipWeaponSkins.findIndex(x => x._id.equals(sellItem.String));
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					                const index = inventory.CrewShipWeaponSkins.findIndex(x => x._id.equals(sellItem.String));
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                if (index != -1) {
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					                if (index != -1) {
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                    if (payload.SellCurrency == "SC_Resources") {
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					                    if (payload.SellCurrency == "SC_Resources") {
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                        const itemType = inventory.CrewShipWeaponSkins[index].ItemType;
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					                        refundPartialBuildCosts(
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                        refundPartialBuildCosts(inventory, itemType, inventoryChanges);
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					                            inventory,
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					                            inventory.CrewShipWeaponSkins[index].ItemType,
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					                            inventoryChanges
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					                        );
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                    }
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					                    }
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                    inventory.CrewShipWeaponSkins.splice(index, 1);
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					                    inventory.CrewShipWeaponSkins.splice(index, 1);
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                    freeUpSlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS);
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					                    freeUpSlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS);
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