fix: use JobTier instead of parsing the jobId for it #1649
@ -723,14 +723,12 @@ export const addMissionRewards = async (
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    if (rewardInfo.JobStage != undefined && rewardInfo.jobId) {
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        // eslint-disable-next-line @typescript-eslint/no-unused-vars
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        const [jobType, tierStr, hubNode, syndicateId, locationTag] = rewardInfo.jobId.split("_");
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        const tier = Number(tierStr);
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        const [jobType, unkIndex, hubNode, syndicateId, locationTag] = rewardInfo.jobId.split("_");
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        const worldState = getWorldState();
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        let syndicateEntry = worldState.SyndicateMissions.find(m => m._id.$oid === syndicateId);
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        if (!syndicateEntry) syndicateEntry = worldState.SyndicateMissions.find(m => m.Tag === syndicateId); // Sometimes syndicateId can be tag
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        if (syndicateEntry && syndicateEntry.Jobs) {
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            let currentJob = syndicateEntry.Jobs[tier];
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            let currentJob = syndicateEntry.Jobs[rewardInfo.JobTier!];
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            if (syndicateEntry.Tag === "EntratiSyndicate") {
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                const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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                if (vault) currentJob = vault;
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@ -755,7 +753,7 @@ export const addMissionRewards = async (
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                });
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                SyndicateXPItemReward = medallionAmount;
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            } else {
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                if (tier >= 0) {
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                if (rewardInfo.JobTier! >= 0) {
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                    AffiliationMods.push(
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                        addStanding(inventory, syndicateEntry.Tag, currentJob.xpAmounts[rewardInfo.JobStage])
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                    );
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@ -927,8 +925,7 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
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        if (RewardInfo.jobId) {
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            if (RewardInfo.JobStage! >= 0) {
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                // eslint-disable-next-line @typescript-eslint/no-unused-vars
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                const [jobType, tierStr, hubNode, syndicateId, locationTag] = RewardInfo.jobId.split("_");
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                const tier = Number(tierStr);
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                const [jobType, unkIndex, hubNode, syndicateId, locationTag] = RewardInfo.jobId.split("_");
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                let isEndlessJob = false;
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                if (syndicateId) {
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                    const worldState = getWorldState();
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@ -936,7 +933,7 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo, tierOverride: number | u
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                    if (!syndicateEntry) syndicateEntry = worldState.SyndicateMissions.find(m => m.Tag === syndicateId);
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                    if (syndicateEntry && syndicateEntry.Jobs) {
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                        let job = syndicateEntry.Jobs[tier];
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                        let job = syndicateEntry.Jobs[RewardInfo.JobTier!];
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                        if (syndicateEntry.Tag === "EntratiSyndicate") {
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                            const vault = syndicateEntry.Jobs.find(j => j.locationTag === locationTag);
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