fix: generate rewards based on RewardSeed to match what's show in client #1628

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Sainan merged 2 commits from faithful-rewards into main 2025-04-15 09:46:09 -07:00
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@ -555,7 +555,7 @@ export const addMissionRewards = async (
} }
if (rewardInfo.rewardSeed) { if (rewardInfo.rewardSeed) {
// We're using a reward seed, so give the client a new one in the response. // We're using a reward seed, so give the client a new one in the response. On live, missionInventoryUpdate seems to always provide a fresh one in the response.
inventory.RewardSeed = generateRewardSeed(); inventory.RewardSeed = generateRewardSeed();
} }