chore: update PE+ #1546
@ -619,16 +619,12 @@ export const addMissionRewards = async (
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    if (strippedItems) {
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        for (const si of strippedItems) {
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            const droptable = ExportEnemies.droptables[si.DropTable];
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            // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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            if (!droptable) {
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                logger.error(`unknown droptable ${si.DropTable}`);
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            } else {
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                const modsPool = droptable[0].items;
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                const blueprintsPool = (droptable.length > 1 ? droptable[1] : droptable[0]).items;
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            const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
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            if (si.DROP_MOD) {
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                const modDroptable = droptables.find(x => x.type == "mod");
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                if (modDroptable) {
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                    for (let i = 0; i != si.DROP_MOD.length; ++i) {
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                        const reward = getRandomReward(modsPool)!;
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                        const reward = getRandomReward(modDroptable.items)!;
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                        logger.debug(`stripped droptable (mods pool) rolled`, reward);
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                        await addItem(inventory, reward.type);
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                        MissionRewards.push({
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@ -637,10 +633,15 @@ export const addMissionRewards = async (
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                            FromEnemyCache: true // to show "identified"
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                        });
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                    }
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                } else {
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                    logger.error(`unknown droptable ${si.DropTable} for DROP_MOD`);
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                }
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            }
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            if (si.DROP_BLUEPRINT) {
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                const blueprintDroptable = droptables.find(x => x.type == "blueprint");
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                if (blueprintDroptable) {
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                    for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
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                        const reward = getRandomReward(blueprintsPool)!;
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                        const reward = getRandomReward(blueprintDroptable.items)!;
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                        logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
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                        await addItem(inventory, reward.type);
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                        MissionRewards.push({
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@ -649,6 +650,8 @@ export const addMissionRewards = async (
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                            FromEnemyCache: true // to show "identified"
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                        });
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                    }
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                } else {
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                    logger.error(`unknown droptable ${si.DropTable} for DROP_BLUEPRINT`);
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                }
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            }
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        }
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