feat: track EudicoHeists in CompletedJobChains #1531
@ -143,6 +143,28 @@ export const addMissionInventoryUpdates = async (
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        if (inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
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            inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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        }
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        if (inventoryUpdates.MissionStatus == "GS_SUCCESS" && inventoryUpdates.RewardInfo.jobId) {
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            // e.g. for Profit-Taker Phase 1:
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            // JobTier: -6,
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            // jobId: '/Lotus/Types/Gameplay/Venus/Jobs/Heists/HeistProfitTakerBountyOne_-6_SolarisUnitedHub1_663a71c80000000000000025_EudicoHeists',
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            // This is sent multiple times, with JobStage and CheckpointCounter incremented each time (starting at 0 and 1, respectively),
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            // but only the final upload has GS_SUCCESS.
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            // eslint-disable-next-line @typescript-eslint/no-unused-vars
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            const [bounty, tier, hub, id, tag] = inventoryUpdates.RewardInfo.jobId.split("_");
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            if (tag == "EudicoHeists") {
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                let chain = inventory.CompletedJobChains.find(x => x.LocationTag == tag);
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                if (!chain) {
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                    chain =
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                        inventory.CompletedJobChains[
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                            inventory.CompletedJobChains.push({ LocationTag: tag, Jobs: [] }) - 1
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                        ];
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                }
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                if (!chain.Jobs.includes(bounty)) {
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                    chain.Jobs.push(bounty);
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                }
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            }
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        }
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    }
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    for (const [key, value] of getEntriesUnsafe(inventoryUpdates)) {
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        if (value === undefined) {
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@ -143,6 +143,11 @@ export interface IRewardInfo {
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    PurgatoryRewardQualifications?: string;
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    rewardSeed?: number;
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    periodicMissionTag?: string;
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    JobTier?: string;
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    jobId?: string;
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    JobStage?: string;
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    Q?: boolean;
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    CheckpointCounter?: number;
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}
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export type IMissionStatus = "GS_SUCCESS" | "GS_FAILURE" | "GS_DUMPED" | "GS_QUIT" | "GS_INTERRUPTED";
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