chore: handle zealoid prelate stripped rewards #1515
@ -602,10 +602,24 @@ export const addMissionRewards = async (
|
|||||||
if (!droptable) {
|
if (!droptable) {
|
||||||
logger.error(`unknown droptable ${si.DropTable}`);
|
logger.error(`unknown droptable ${si.DropTable}`);
|
||||||
} else {
|
} else {
|
||||||
for (let i = 0; i != si.DROP_MOD.length; ++i) {
|
const modsPool = droptable[0].items;
|
||||||
for (const pool of droptable) {
|
const blueprintsPool = (droptable.length > 1 ? droptable[1] : droptable[0]).items;
|
||||||
const reward = getRandomReward(pool.items)!;
|
if (si.DROP_MOD) {
|
||||||
logger.debug(`stripped droptable rolled`, reward);
|
for (let i = 0; i != si.DROP_MOD.length; ++i) {
|
||||||
|
const reward = getRandomReward(modsPool)!;
|
||||||
|
logger.debug(`stripped droptable (mods pool) rolled`, reward);
|
||||||
|
await addItem(inventory, reward.type);
|
||||||
|
MissionRewards.push({
|
||||||
|
StoreItem: toStoreItem(reward.type),
|
||||||
|
ItemCount: 1,
|
||||||
|
FromEnemyCache: true // to show "identified"
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (si.DROP_BLUEPRINT) {
|
||||||
|
for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
|
||||||
|
const reward = getRandomReward(blueprintsPool)!;
|
||||||
|
logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
|
||||||
await addItem(inventory, reward.type);
|
await addItem(inventory, reward.type);
|
||||||
MissionRewards.push({
|
MissionRewards.push({
|
||||||
StoreItem: toStoreItem(reward.type),
|
StoreItem: toStoreItem(reward.type),
|
||||||
|
@ -101,7 +101,8 @@ export type IMissionInventoryUpdateRequest = {
|
|||||||
Upgrades?: IUpgradeClient[]; // riven challenge progress
|
Upgrades?: IUpgradeClient[]; // riven challenge progress
|
||||||
StrippedItems?: {
|
StrippedItems?: {
|
||||||
DropTable: string;
|
DropTable: string;
|
||||||
DROP_MOD: number[];
|
DROP_MOD?: number[];
|
||||||
|
DROP_BLUEPRINT?: number[];
|
||||||
}[];
|
}[];
|
||||||
DeathMarks?: string[];
|
DeathMarks?: string[];
|
||||||
Nemesis?: number;
|
Nemesis?: number;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user