fix: handle CurrentLoadOutIds missing LoadOuts in missionInventoryUpdate #1421
@ -414,6 +414,7 @@ export const addMissionInventoryUpdates = async (
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "CurrentLoadOutIds": {
|
case "CurrentLoadOutIds": {
|
||||||
|
if (value.LoadOuts) {
|
||||||
const loadout = await Loadout.findOne({ loadoutOwnerId: inventory.accountOwnerId });
|
const loadout = await Loadout.findOne({ loadoutOwnerId: inventory.accountOwnerId });
|
||||||
if (loadout) {
|
if (loadout) {
|
||||||
for (const [loadoutId, loadoutConfig] of Object.entries(value.LoadOuts.NORMAL)) {
|
for (const [loadoutId, loadoutConfig] of Object.entries(value.LoadOuts.NORMAL)) {
|
||||||
@ -426,6 +427,7 @@ export const addMissionInventoryUpdates = async (
|
|||||||
}
|
}
|
||||||
await loadout.save();
|
await loadout.save();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
@ -114,7 +114,7 @@ export type IMissionInventoryUpdateRequest = {
|
|||||||
UnlockWeapons?: boolean; // sent when recovered weapons from zanuka capture
|
UnlockWeapons?: boolean; // sent when recovered weapons from zanuka capture
|
||||||
IncHarvester?: boolean; // sent when recovered weapons from zanuka capture
|
IncHarvester?: boolean; // sent when recovered weapons from zanuka capture
|
||||||
CurrentLoadOutIds?: {
|
CurrentLoadOutIds?: {
|
||||||
LoadOuts: ILoadOutPresets; // sent when recovered weapons from zanuka capture
|
LoadOuts?: ILoadOutPresets; // sent when recovered weapons from zanuka capture
|
||||||
};
|
};
|
||||||
} & {
|
} & {
|
||||||
[K in TEquipmentKey]?: IEquipmentClient[];
|
[K in TEquipmentKey]?: IEquipmentClient[];
|
||||||
|
Loading…
x
Reference in New Issue
Block a user