chore: slightly more faithful cutoff for valence fusion #1418
@ -27,7 +27,7 @@ export const nemesisController: RequestHandler = async (req, res) => {
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        const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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					        const destDamage = 0.25 + (destFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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        const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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					        const sourceDamage = 0.25 + (sourceFingerprint.buffs[0].Value / 0x3fffffff) * (0.6 - 0.25);
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        let newDamage = Math.max(destDamage, sourceDamage) * 1.1;
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					        let newDamage = Math.max(destDamage, sourceDamage) * 1.1;
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        if (newDamage >= 0.58) {
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					        if (newDamage >= 0.5794998) {
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            newDamage = 0.6;
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					            newDamage = 0.6;
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        }
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					        }
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        destFingerprint.buffs[0].Value = Math.trunc(((newDamage - 0.25) / (0.6 - 0.25)) * 0x3fffffff);
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					        destFingerprint.buffs[0].Value = Math.trunc(((newDamage - 0.25) / (0.6 - 0.25)) * 0x3fffffff);
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