fix: when acquiring lich weapon, add innate damage #1237
@ -389,13 +389,40 @@ export const addItem = async (
 | 
				
			|||||||
    if (typeName in ExportWeapons) {
 | 
					    if (typeName in ExportWeapons) {
 | 
				
			||||||
        const weapon = ExportWeapons[typeName];
 | 
					        const weapon = ExportWeapons[typeName];
 | 
				
			||||||
        if (weapon.totalDamage != 0) {
 | 
					        if (weapon.totalDamage != 0) {
 | 
				
			||||||
 | 
					            const defaultOverwrites: Partial<IEquipmentDatabase> = {};
 | 
				
			||||||
 | 
					            if (premiumPurchase) {
 | 
				
			||||||
 | 
					                defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            if (
 | 
				
			||||||
 | 
					                weapon.defaultUpgrades &&
 | 
				
			||||||
 | 
					                weapon.defaultUpgrades[0].ItemType == "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"
 | 
				
			||||||
 | 
					            ) {
 | 
				
			||||||
 | 
					                defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
 | 
				
			||||||
 | 
					                defaultOverwrites.UpgradeFingerprint = JSON.stringify({
 | 
				
			||||||
 | 
					                    compat: typeName,
 | 
				
			||||||
 | 
					                    buffs: [
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					                            Tag: getRandomElement([
 | 
				
			||||||
 | 
					                                "InnateElectricityDamage",
 | 
				
			||||||
 | 
					                                "InnateFreezeDamage",
 | 
				
			||||||
 | 
					                                "InnateHeatDamage",
 | 
				
			||||||
 | 
					                                "InnateImpactDamage",
 | 
				
			||||||
 | 
					                                "InnateMagDamage",
 | 
				
			||||||
 | 
					                                "InnateRadDamage",
 | 
				
			||||||
 | 
					                                "InnateToxinDamage"
 | 
				
			||||||
 | 
					                            ]),
 | 
				
			||||||
 | 
					                            Value: Math.trunc(Math.random() * 0x40000000)
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					                    ]
 | 
				
			||||||
 | 
					                });
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
            const inventoryChanges = addEquipment(
 | 
					            const inventoryChanges = addEquipment(
 | 
				
			||||||
                inventory,
 | 
					                inventory,
 | 
				
			||||||
                weapon.productCategory,
 | 
					                weapon.productCategory,
 | 
				
			||||||
                typeName,
 | 
					                typeName,
 | 
				
			||||||
                [],
 | 
					                [],
 | 
				
			||||||
                {},
 | 
					                {},
 | 
				
			||||||
                premiumPurchase ? { Features: EquipmentFeatures.DOUBLE_CAPACITY } : {}
 | 
					                defaultOverwrites
 | 
				
			||||||
            );
 | 
					            );
 | 
				
			||||||
            if (weapon.additionalItems) {
 | 
					            if (weapon.additionalItems) {
 | 
				
			||||||
                for (const item of weapon.additionalItems) {
 | 
					                for (const item of weapon.additionalItems) {
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user