feat: start nemesis #1227
@ -70,6 +70,7 @@ export const getRandomWeightedRewardUc = <T extends { Rarity: TRarity }>(
 | 
				
			|||||||
    return getRandomReward(resultPool);
 | 
					    return getRandomReward(resultPool);
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Seeded RNG for internal usage. Based on recommendations in the ISO C standards.
 | 
				
			||||||
export class CRng {
 | 
					export class CRng {
 | 
				
			||||||
    state: number;
 | 
					    state: number;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -93,6 +94,7 @@ export class CRng {
 | 
				
			|||||||
    }
 | 
					    }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// Seeded RNG for cases where we need identical results to the game client. Based on work by Donald Knuth.
 | 
				
			||||||
export class SRng {
 | 
					export class SRng {
 | 
				
			||||||
    state: bigint;
 | 
					    state: bigint;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user