fix: limit booster pack purchases to a max quantity of 100 #1189
@ -367,6 +367,9 @@ const handleBoosterPackPurchase = async (
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        BoosterPackItems: "",
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        InventoryChanges: {}
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    };
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    if (quantity > 100) {
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        throw new Error("attempt to roll over 100 booster packs in a single go. possible but unlikely to be desirable for the user or the server.");
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    }
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    for (let i = 0; i != quantity; ++i) {
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        for (const weights of pack.rarityWeightsPerRoll) {
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            const result = getRandomWeightedRewardUc(pack.components, weights);
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