fix: occupy a sentinel slot for sentinel weapons #1156
@ -518,15 +518,7 @@ export const addItem = async (
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            switch (typeName.substr(1).split("/")[2]) {
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					            switch (typeName.substr(1).split("/")[2]) {
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                case "Sentinels": {
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					                case "Sentinels": {
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                    return {
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					                    return {
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                        InventoryChanges: {
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					                        InventoryChanges: addSentinel(inventory, typeName, premiumPurchase)
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                            ...addSentinel(
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                                inventory,
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                                typeName,
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                                {},
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                                premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
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                            ),
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                            ...occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase)
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                        }
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                    };
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					                    };
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                }
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					                }
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                case "Game": {
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					                case "Game": {
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@ -622,20 +614,24 @@ export const applyDefaultUpgrades = (
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};
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					};
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//TODO: maybe genericMethod for all the add methods, they share a lot of logic
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					//TODO: maybe genericMethod for all the add methods, they share a lot of logic
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export const addSentinel = (
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					const addSentinel = (
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    inventory: TInventoryDatabaseDocument,
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					    inventory: TInventoryDatabaseDocument,
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    sentinelName: string,
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					    sentinelName: string,
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    inventoryChanges: IInventoryChanges = {},
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					    premiumPurchase: boolean,
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    features: number | undefined = undefined
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					    inventoryChanges: IInventoryChanges = {}
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): IInventoryChanges => {
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					): IInventoryChanges => {
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					    // Sentinel itself occupies a slot in the sentinels bin
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					    combineInventoryChanges(inventoryChanges, occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase));
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    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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					    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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    if (ExportSentinels[sentinelName]?.defaultWeapon) {
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					    if (ExportSentinels[sentinelName]?.defaultWeapon) {
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        addSentinelWeapon(inventory, ExportSentinels[sentinelName].defaultWeapon, inventoryChanges);
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					        addSentinelWeapon(inventory, ExportSentinels[sentinelName].defaultWeapon, premiumPurchase, inventoryChanges);
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    }
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					    }
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    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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					    // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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    const configs: IItemConfig[] = applyDefaultUpgrades(inventory, ExportSentinels[sentinelName]?.defaultUpgrades);
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					    const configs: IItemConfig[] = applyDefaultUpgrades(inventory, ExportSentinels[sentinelName]?.defaultUpgrades);
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					    const features = premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined;
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    const sentinelIndex =
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					    const sentinelIndex =
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        inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0, Features: features }) - 1;
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					        inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0, Features: features }) - 1;
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    inventoryChanges.Sentinels ??= [];
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					    inventoryChanges.Sentinels ??= [];
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@ -644,11 +640,15 @@ export const addSentinel = (
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    return inventoryChanges;
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					    return inventoryChanges;
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};
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					};
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export const addSentinelWeapon = (
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					const addSentinelWeapon = (
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    inventory: TInventoryDatabaseDocument,
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					    inventory: TInventoryDatabaseDocument,
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    typeName: string,
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					    typeName: string,
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					    premiumPurchase: boolean,
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    inventoryChanges: IInventoryChanges
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					    inventoryChanges: IInventoryChanges
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): void => {
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					): void => {
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					    // Sentinel weapons also occupy a slot in the sentinels bin
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					    combineInventoryChanges(inventoryChanges, occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase));
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    const index = inventory.SentinelWeapons.push({ ItemType: typeName, XP: 0 }) - 1;
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					    const index = inventory.SentinelWeapons.push({ ItemType: typeName, XP: 0 }) - 1;
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    inventoryChanges.SentinelWeapons ??= [];
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					    inventoryChanges.SentinelWeapons ??= [];
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    inventoryChanges.SentinelWeapons.push(inventory.SentinelWeapons[index].toJSON<IEquipmentClient>());
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					    inventoryChanges.SentinelWeapons.push(inventory.SentinelWeapons[index].toJSON<IEquipmentClient>());
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