feat: fabricate research #1150
@ -389,9 +389,11 @@ export const addItem = async (
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}
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}
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if (typeName in ExportRailjackWeapons) {
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// I'm not sure if these use a slot. Maybe CrewShipSalvageBin?
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return {
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InventoryChanges: addCrewShipWeapon(inventory, typeName)
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InventoryChanges: {
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...addCrewShipWeapon(inventory, typeName),
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...occupySlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS, premiumPurchase)
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}
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};
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}
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if (typeName in ExportMisc.creditBundles) {
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@ -430,7 +430,8 @@ export enum InventorySlot {
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SPACESUITS = "SpaceSuitBin",
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MECHSUITS = "MechBin",
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PVE_LOADOUTS = "PveBonusLoadoutBin",
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SENTINELS = "SentinelBin"
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SENTINELS = "SentinelBin",
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RJ_COMPONENT_AND_ARMAMENTS = "CrewShipSalvageBin"
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}
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export interface ISlots {
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