chore: track inventory changes when cracking relic via addMissionRewards #1131
@ -3,12 +3,14 @@ import { IVoidTearParticipantInfo } from "@/src/types/requestTypes";
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import { ExportRelics, ExportRewards, TRarity } from "warframe-public-export-plus";
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import { getRandomWeightedReward, IRngResult } from "@/src/services/rngService";
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import { logger } from "@/src/utils/logger";
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import { addMiscItems } from "@/src/services/inventoryService";
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import { addMiscItems, combineInventoryChanges } from "@/src/services/inventoryService";
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import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
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import { IInventoryChanges } from "../types/purchaseTypes";
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export const crackRelic = async (
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    inventory: TInventoryDatabaseDocument,
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    participant: IVoidTearParticipantInfo
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    participant: IVoidTearParticipantInfo,
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    inventoryChanges: IInventoryChanges = {}
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): Promise<IRngResult> => {
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    const relic = ExportRelics[participant.VoidProjection];
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    const weights = refinementToWeights[relic.quality];
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@ -21,15 +23,20 @@ export const crackRelic = async (
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    participant.Reward = reward.type;
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    // Remove relic
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    addMiscItems(inventory, [
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    const miscItemChanges = [
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        {
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            ItemType: participant.VoidProjection,
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            ItemCount: -1
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        }
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    ]);
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    ];
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    addMiscItems(inventory, miscItemChanges);
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    combineInventoryChanges(inventoryChanges, { MiscItems: miscItemChanges });
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    // Give reward
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    await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount);
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    combineInventoryChanges(
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        inventoryChanges,
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        (await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
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    );
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    return reward;
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};
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@ -402,7 +402,7 @@ export const addMissionRewards = async (
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        voidTearWave.Participants[0].QualifiesForReward &&
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        !voidTearWave.Participants[0].HaveRewardResponse
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    ) {
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        const reward = await crackRelic(inventory, voidTearWave.Participants[0]);
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        const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
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        MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
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    }
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