feat: track NemesisAbandonedRewards #1118
@ -1290,7 +1290,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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        InvasionChainProgress: [Schema.Types.Mixed],
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					        InvasionChainProgress: [Schema.Types.Mixed],
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        //CorpusLich or GrineerLich
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					        //CorpusLich or GrineerLich
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        NemesisAbandonedRewards: [String],
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					        NemesisAbandonedRewards: { type: [String], default: [] },
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        //CorpusLich\KuvaLich
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					        //CorpusLich\KuvaLich
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        NemesisHistory: [Schema.Types.Mixed],
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					        NemesisHistory: [Schema.Types.Mixed],
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        LastNemesisAllySpawnTime: Schema.Types.Mixed,
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					        LastNemesisAllySpawnTime: Schema.Types.Mixed,
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@ -84,6 +84,9 @@ export const addMissionInventoryUpdates = async (
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            });
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					            });
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        }
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					        }
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    }
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					    }
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					    if (inventoryUpdates.RewardInfo && inventoryUpdates.RewardInfo.NemesisAbandonedRewards) {
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					        inventory.NemesisAbandonedRewards = inventoryUpdates.RewardInfo.NemesisAbandonedRewards;
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					    }
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    for (const [key, value] of getEntriesUnsafe(inventoryUpdates)) {
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					    for (const [key, value] of getEntriesUnsafe(inventoryUpdates)) {
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        if (value === undefined) {
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					        if (value === undefined) {
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            logger.error(`Inventory update key ${key} has no value `);
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					            logger.error(`Inventory update key ${key} has no value `);
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@ -117,6 +117,7 @@ export interface IRewardInfo {
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    toxinOk?: boolean;
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					    toxinOk?: boolean;
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    lostTargetWave?: number;
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					    lostTargetWave?: number;
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    defenseTargetCount?: number;
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					    defenseTargetCount?: number;
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					    NemesisAbandonedRewards?: string[];
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    EOM_AFK?: number;
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					    EOM_AFK?: number;
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    rewardQualifications?: string; // did a Survival for 5 minutes and this was "1"
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					    rewardQualifications?: string; // did a Survival for 5 minutes and this was "1"
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    PurgatoryRewardQualifications?: string;
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					    PurgatoryRewardQualifications?: string;
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