fix: ensure exalted weapons are given from giveStartingGear #1092
@ -3,6 +3,7 @@ import { InventoryDocumentProps } from "@/src/models/inventoryModels/inventoryMo
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import {
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					import {
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    addEquipment,
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					    addEquipment,
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    addItem,
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					    addItem,
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					    addPowerSuit,
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    combineInventoryChanges,
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					    combineInventoryChanges,
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    getInventory,
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					    getInventory,
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    updateSlots
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					    updateSlots
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@ -52,7 +53,7 @@ export const addStartingGear = async (
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    addEquipment(inventory, "LongGuns", LongGuns[0].ItemType, undefined, inventoryChanges);
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					    addEquipment(inventory, "LongGuns", LongGuns[0].ItemType, undefined, inventoryChanges);
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    addEquipment(inventory, "Pistols", Pistols[0].ItemType, undefined, inventoryChanges);
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					    addEquipment(inventory, "Pistols", Pistols[0].ItemType, undefined, inventoryChanges);
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    addEquipment(inventory, "Melee", Melee[0].ItemType, undefined, inventoryChanges);
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					    addEquipment(inventory, "Melee", Melee[0].ItemType, undefined, inventoryChanges);
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    addEquipment(inventory, "Suits", Suits[0].ItemType, undefined, inventoryChanges, { Configs: Suits[0].Configs });
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					    addPowerSuit(inventory, Suits[0].ItemType, inventoryChanges);
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    addEquipment(
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					    addEquipment(
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        inventory,
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					        inventory,
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        "DataKnives",
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					        "DataKnives",
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