fix: preinstall potatoes on non-crafted equipment #1037

Merged
OrdisPrime merged 1 commits from premium-potatoes into main 2025-02-28 12:39:51 -08:00

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@ -36,7 +36,12 @@ import {
} from "../types/requestTypes"; } from "../types/requestTypes";
import { logger } from "@/src/utils/logger"; import { logger } from "@/src/utils/logger";
import { getExalted, getKeyChainItems } from "@/src/services/itemDataService"; import { getExalted, getKeyChainItems } from "@/src/services/itemDataService";
import { IEquipmentClient, IEquipmentDatabase, IItemConfig } from "../types/inventoryTypes/commonInventoryTypes"; import {
EquipmentFeatures,
IEquipmentClient,
IEquipmentDatabase,
IItemConfig
} from "../types/inventoryTypes/commonInventoryTypes";
import { import {
ExportArcanes, ExportArcanes,
ExportBundles, ExportBundles,
@ -325,7 +330,14 @@ export const addItem = async (
if (typeName in ExportWeapons) { if (typeName in ExportWeapons) {
const weapon = ExportWeapons[typeName]; const weapon = ExportWeapons[typeName];
if (weapon.totalDamage != 0) { if (weapon.totalDamage != 0) {
const inventoryChanges = addEquipment(inventory, weapon.productCategory, typeName); const inventoryChanges = addEquipment(
inventory,
weapon.productCategory,
typeName,
[],
{},
premiumPurchase ? { Features: EquipmentFeatures.DOUBLE_CAPACITY } : {}
);
if (weapon.additionalItems) { if (weapon.additionalItems) {
for (const item of weapon.additionalItems) { for (const item of weapon.additionalItems) {
combineInventoryChanges(inventoryChanges, (await addItem(inventory, item, 1)).InventoryChanges); combineInventoryChanges(inventoryChanges, (await addItem(inventory, item, 1)).InventoryChanges);
@ -405,7 +417,12 @@ export const addItem = async (
default: { default: {
return { return {
InventoryChanges: { InventoryChanges: {
...addPowerSuit(inventory, typeName), ...addPowerSuit(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.SUITS, premiumPurchase) ...occupySlot(inventory, InventorySlot.SUITS, premiumPurchase)
} }
}; };
@ -413,7 +430,12 @@ export const addItem = async (
case "Archwing": { case "Archwing": {
return { return {
InventoryChanges: { InventoryChanges: {
...addSpaceSuit(inventory, typeName), ...addSpaceSuit(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.SPACESUITS, premiumPurchase) ...occupySlot(inventory, InventorySlot.SPACESUITS, premiumPurchase)
} }
}; };
@ -421,7 +443,12 @@ export const addItem = async (
case "EntratiMech": { case "EntratiMech": {
return { return {
InventoryChanges: { InventoryChanges: {
...addMechSuit(inventory, typeName), ...addMechSuit(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.MECHSUITS, premiumPurchase) ...occupySlot(inventory, InventorySlot.MECHSUITS, premiumPurchase)
} }
}; };
@ -455,7 +482,12 @@ export const addItem = async (
case "Sentinels": { case "Sentinels": {
return { return {
InventoryChanges: { InventoryChanges: {
...addSentinel(inventory, typeName), ...addSentinel(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
),
...occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase) ...occupySlot(inventory, InventorySlot.SENTINELS, premiumPurchase)
} }
}; };
@ -574,7 +606,8 @@ export const applyDefaultUpgrades = (
export const addSentinel = ( export const addSentinel = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
sentinelName: string, sentinelName: string,
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => { ): IInventoryChanges => {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (ExportSentinels[sentinelName]?.defaultWeapon) { if (ExportSentinels[sentinelName]?.defaultWeapon) {
@ -584,7 +617,8 @@ export const addSentinel = (
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const configs: IItemConfig[] = applyDefaultUpgrades(inventory, ExportSentinels[sentinelName]?.defaultUpgrades); const configs: IItemConfig[] = applyDefaultUpgrades(inventory, ExportSentinels[sentinelName]?.defaultUpgrades);
const sentinelIndex = inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0 }) - 1; const sentinelIndex =
inventory.Sentinels.push({ ItemType: sentinelName, Configs: configs, XP: 0, Features: features }) - 1;
inventoryChanges.Sentinels ??= []; inventoryChanges.Sentinels ??= [];
inventoryChanges.Sentinels.push(inventory.Sentinels[sentinelIndex].toJSON<IEquipmentClient>()); inventoryChanges.Sentinels.push(inventory.Sentinels[sentinelIndex].toJSON<IEquipmentClient>());
@ -604,7 +638,8 @@ export const addSentinelWeapon = (
export const addPowerSuit = ( export const addPowerSuit = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
powersuitName: string, powersuitName: string,
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => { ): IInventoryChanges => {
const specialItems = getExalted(powersuitName); const specialItems = getExalted(powersuitName);
if (specialItems) { if (specialItems) {
@ -612,7 +647,8 @@ export const addPowerSuit = (
addSpecialItem(inventory, specialItem, inventoryChanges); addSpecialItem(inventory, specialItem, inventoryChanges);
} }
} }
const suitIndex = inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0 }) - 1; const suitIndex =
inventory.Suits.push({ ItemType: powersuitName, Configs: [], UpgradeVer: 101, XP: 0, Features: features }) - 1;
inventoryChanges.Suits ??= []; inventoryChanges.Suits ??= [];
inventoryChanges.Suits.push(inventory.Suits[suitIndex].toJSON<IEquipmentClient>()); inventoryChanges.Suits.push(inventory.Suits[suitIndex].toJSON<IEquipmentClient>());
return inventoryChanges; return inventoryChanges;
@ -621,7 +657,8 @@ export const addPowerSuit = (
export const addMechSuit = ( export const addMechSuit = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
mechsuitName: string, mechsuitName: string,
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => { ): IInventoryChanges => {
const specialItems = getExalted(mechsuitName); const specialItems = getExalted(mechsuitName);
if (specialItems) { if (specialItems) {
@ -629,7 +666,9 @@ export const addMechSuit = (
addSpecialItem(inventory, specialItem, inventoryChanges); addSpecialItem(inventory, specialItem, inventoryChanges);
} }
} }
const suitIndex = inventory.MechSuits.push({ ItemType: mechsuitName, Configs: [], UpgradeVer: 101, XP: 0 }) - 1; const suitIndex =
inventory.MechSuits.push({ ItemType: mechsuitName, Configs: [], UpgradeVer: 101, XP: 0, Features: features }) -
1;
inventoryChanges.MechSuits ??= []; inventoryChanges.MechSuits ??= [];
inventoryChanges.MechSuits.push(inventory.MechSuits[suitIndex].toJSON<IEquipmentClient>()); inventoryChanges.MechSuits.push(inventory.MechSuits[suitIndex].toJSON<IEquipmentClient>());
return inventoryChanges; return inventoryChanges;
@ -658,9 +697,17 @@ export const addSpecialItem = (
export const addSpaceSuit = ( export const addSpaceSuit = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
spacesuitName: string, spacesuitName: string,
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {},
features: number | undefined = undefined
): IInventoryChanges => { ): IInventoryChanges => {
const suitIndex = inventory.SpaceSuits.push({ ItemType: spacesuitName, Configs: [], UpgradeVer: 101, XP: 0 }) - 1; const suitIndex =
inventory.SpaceSuits.push({
ItemType: spacesuitName,
Configs: [],
UpgradeVer: 101,
XP: 0,
Features: features
}) - 1;
inventoryChanges.SpaceSuits ??= []; inventoryChanges.SpaceSuits ??= [];
inventoryChanges.SpaceSuits.push(inventory.SpaceSuits[suitIndex].toJSON<IEquipmentClient>()); inventoryChanges.SpaceSuits.push(inventory.SpaceSuits[suitIndex].toJSON<IEquipmentClient>());
return inventoryChanges; return inventoryChanges;