fix: consume a slot when item is crafted instead of bought via plat #1029
@ -172,6 +172,7 @@ const occupySlot = (
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if (premiumPurchase) {
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slotChanges.Extra += 1;
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} else {
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// { count: 1, platinum: 0, Slots: -1 }
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slotChanges.Slots -= 1;
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}
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updateSlots(inventory, bin, slotChanges.Slots, slotChanges.Extra);
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