fix: ignore empty mission tag in missionInventoryUpdate #1015
@ -282,7 +282,10 @@ export const addMissionRewards = async (
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        }
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					        }
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    }
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					    }
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    if (missions) {
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					    if (
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					        missions &&
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					        missions.Tag != "" // #1013
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					    ) {
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        const node = getNode(missions.Tag);
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					        const node = getNode(missions.Tag);
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        //node based credit rewards for mission completion
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					        //node based credit rewards for mission completion
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