From 8b7b86da7ed85482cae3e874161426f6af9ecf54 Mon Sep 17 00:00:00 2001 From: Sainan Date: Sat, 22 Feb 2025 03:42:53 +0100 Subject: [PATCH] fix: use correct reward manifest for arbitrations --- src/services/missionInventoryUpdateService.ts | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index 0b9a16ba..29f78565 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -393,7 +393,10 @@ function getRandomMissionDrops(RewardInfo: IRewardInfo): IRngResult[] { const drops: IRngResult[] = []; if (RewardInfo.node in ExportRegions) { const region = ExportRegions[RewardInfo.node]; - const rewardManifests = region.rewardManifests; + const rewardManifests: string[] = + RewardInfo.periodicMissionTag == "EliteAlert" || RewardInfo.periodicMissionTag == "EliteAlertB" + ? ["/Lotus/Types/Game/MissionDecks/EliteAlertMissionRewards/EliteAlertMissionRewards"] + : region.rewardManifests; let rotations: number[] = []; if (RewardInfo.VaultsCracked) { -- 2.47.2