Add missing Mods throws 500 in server log. #952
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The server is up-to-date according to the bat file
2025-02-12T13:42:16:307 [0.1.0] http: GET /api/inventory.php?accountId=67aa8ef3fa67fe8368575aae&nonce=1225284240588914&xpBasedLevelCapDisabled=1 200 69.142 ms - 1201794
2025-02-12T13:42:20:907 [0.1.0] error: unable to add item: /Lotus/Upgrades/Mods/Fusers/LegendaryModFuser
2025-02-12T13:42:20:908 [0.1.0] error: Error: unable to add item: /Lotus/Upgrades/Mods/Fusers/LegendaryModFuser while processing /custom/addItems request
at addItem (W:\SpaceNinjaServer-1999\build\src\services\inventoryService.js:467:11)
at addItemsController (W:\SpaceNinjaServer-1999\build\src\controllers\custom\addItemsController.js:11:46)
at process.processTicksAndRejections (node:internal/process/task_queues:105:5)
2025-02-12T13:42:20:908 [0.1.0] http: POST /custom/addItems?accountId=67aa8ef3fa67fe8368575aae&nonce=1225284240588914 500 39.220 ms - -
I'd say there's two bugs here:
Sounds reasonable.
For the part of being unable to add a legendary core:
Very soon I will replace the way to determine item categories. So, all the issues related to that will disappear.
I don't know how the "add missing mods" feature works. But I don't see the LegendaryModFuser in the ExportUpgrades, so if it was based on that, it shouldn't attempt to add it.
Because rewrites historically always solve all issues and totally don't introduce regressions.