fix: can't acquire Sun & Moon #865

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Sainan merged 1 commits from sun&moon-fix into main 2025-01-24 21:25:13 -08:00
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coderabbitai[bot] commented 2025-01-24 08:27:05 -08:00 (Migrated from github.com)
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Walkthrough

The pull request introduces significant changes to the inventory management system, specifically in the inventoryService.ts and itemDataService.ts files. The primary modification involves removing the getWeaponType function from itemDataService.ts and updating the weapon addition logic in inventoryService.ts.

The new implementation directly checks weapons against the ExportWeapons object, replacing the previous type determination method. The addItem function now includes a more explicit conditional check for weapon addition, verifying the weapon's type and total damage before processing. This approach simplifies the weapon inventory management by removing an intermediate type-checking function and implementing a more direct validation mechanism.

The changes also enhance error handling for inventory item additions, providing more detailed logging and control over the weapon addition process. The overall modification streamlines the inventory management system's weapon handling approach.

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces significant changes to the inventory management system, specifically in the `inventoryService.ts` and `itemDataService.ts` files. The primary modification involves removing the `getWeaponType` function from `itemDataService.ts` and updating the weapon addition logic in `inventoryService.ts`. The new implementation directly checks weapons against the `ExportWeapons` object, replacing the previous type determination method. The `addItem` function now includes a more explicit conditional check for weapon addition, verifying the weapon's type and total damage before processing. This approach simplifies the weapon inventory management by removing an intermediate type-checking function and implementing a more direct validation mechanism. The changes also enhance error handling for inventory item additions, providing more detailed logging and control over the weapon addition process. The overall modification streamlines the inventory management system's weapon handling approach. <!-- walkthrough_end --> <!-- internal state start --> <!-- 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= --> <!-- internal state end --> <!-- finishing_touch_checkbox_start --> <details> <summary>✨ Finishing Touches</summary> - [ ] <!-- {"checkboxId": "7962f53c-55bc-4827-bfbf-6a18da830691"} --> 📝 Generate Docstrings (Beta) </details> <!-- finishing_touch_checkbox_end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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coderabbitai[bot] (Migrated from github.com) reviewed 2025-01-24 08:29:42 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
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Actionable comments posted: 0

🧹 Nitpick comments (2)
src/services/inventoryService.ts (2)

292-293: Use strict equality checks to prevent unexpected type coercion
Currently, the condition uses != 0. Consider !== 0 to avoid potential pitfalls if totalDamage is non-numeric or null.

- if (weapon.totalDamage != 0) {
+ if (weapon.totalDamage !== 0) {

296-305: Clarify the slot usage for weapons
The code decrements weapon slots by returning WeaponBin: { count: 1, platinum: 0, Slots: -1 }. While the call to updateSlots(inventory, InventorySlot.WEAPONS, 0, 1) simultaneously increments inventory.WEAPONS.Extra by 1, it can be confusing that the returned inventory changes differ from the internal slot adjustments. Consider adding an explanatory comment or aligning the slot arithmetic for better maintainability.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 57061073be and 66512f0ee8.

📒 Files selected for processing (2)
  • src/services/inventoryService.ts (3 hunks)
  • src/services/itemDataService.ts (0 hunks)
💤 Files with no reviewable changes (1)
  • src/services/itemDataService.ts
🔇 Additional comments (1)
src/services/inventoryService.ts (1)

294-295: Verify assumption: zero totalDamage items are discarded
If an item reports totalDamage = 0, we skip adding it to the inventory. Verify whether this logic correctly excludes non-weapon items and confirm that no valid items will have 0 damage.

Verification successful

Duck typing using totalDamage=0 is a valid discriminator for non-weapon items

The check totalDamage != 0 is consistently used across the codebase as an intentional duck typing mechanism to distinguish weapons from non-weapon items. This is particularly important because, as noted in the comment, many non-weapon items are categorized as "Pistols" in Public Export. The implementation is correct and there's no evidence of valid weapons being incorrectly excluded by this check.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Searching for all weapon definitions with totalDamage = 0
# to ensure none is a valid item that needs inclusion.

rg --json '"totalDamage":\s*0' -A 5

Length of output: 294


Script:

#!/bin/bash
# Search for weapon type definitions and totalDamage property
echo "=== Searching for weapon type definitions ==="
ast-grep --pattern 'interface $_ {
  $$$
  totalDamage$$$
  $$$
}'

echo -e "\n=== Searching for totalDamage property usage ==="
rg "totalDamage" -A 2 -B 2

echo -e "\n=== Finding weapon-related files ==="
fd -e ts -e json "weapon|Weapon|inventory|Inventory"

Length of output: 2260

**Actionable comments posted: 0** <details> <summary>🧹 Nitpick comments (2)</summary><blockquote> <details> <summary>src/services/inventoryService.ts (2)</summary><blockquote> `292-293`: **Use strict equality checks to prevent unexpected type coercion** Currently, the condition uses `!= 0`. Consider `!== 0` to avoid potential pitfalls if `totalDamage` is non-numeric or `null`. ```diff - if (weapon.totalDamage != 0) { + if (weapon.totalDamage !== 0) { ``` --- `296-305`: **Clarify the slot usage for weapons** The code decrements weapon slots by returning `WeaponBin: { count: 1, platinum: 0, Slots: -1 }`. While the call to `updateSlots(inventory, InventorySlot.WEAPONS, 0, 1)` simultaneously increments `inventory.WEAPONS.Extra` by 1, it can be confusing that the returned inventory changes differ from the internal slot adjustments. Consider adding an explanatory comment or aligning the slot arithmetic for better maintainability. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 57061073be004a6c5a664584caef3d31a03103b6 and 66512f0ee8f5ec3c3de964e632e7173a3811886a. </details> <details> <summary>📒 Files selected for processing (2)</summary> * `src/services/inventoryService.ts` (3 hunks) * `src/services/itemDataService.ts` (0 hunks) </details> <details> <summary>💤 Files with no reviewable changes (1)</summary> * src/services/itemDataService.ts </details> <details> <summary>🔇 Additional comments (1)</summary><blockquote> <details> <summary>src/services/inventoryService.ts (1)</summary> `294-295`: **Verify assumption: zero totalDamage items are discarded** If an item reports `totalDamage = 0`, we skip adding it to the inventory. Verify whether this logic correctly excludes non-weapon items and confirm that no valid items will have `0` damage. <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verify_weapon_damage_2/2] [observations] 1. Found two instances of totalDamage checks: - inventoryService.ts: `if (weapon.totalDamage != 0)` - getItemListsController.ts: `if (item.totalDamage !== 0)` 2. In getItemListsController.ts, the check is used alongside productCategory checks for "LongGuns" 3. Both locations use totalDamage as a discriminator for weapon vs non-weapon items 4. The comment "Many non-weapon items are 'Pistols' in Public Export" explains the rationale [analysis] 1. The pattern is consistent across the codebase: - totalDamage is used as a reliable discriminator - Non-weapon items consistently have totalDamage = 0 - The check is used in both inventory and item listing logic 2. The comment provides explicit confirmation that this is intentional duck typing 3. No evidence of valid weapons with zero damage was found 4. The implementation appears to be a deliberate design choice for type discrimination [actions] Generate final response confirming the verification is successful --> **Duck typing using totalDamage=0 is a valid discriminator for non-weapon items** The check `totalDamage != 0` is consistently used across the codebase as an intentional duck typing mechanism to distinguish weapons from non-weapon items. This is particularly important because, as noted in the comment, many non-weapon items are categorized as "Pistols" in Public Export. The implementation is correct and there's no evidence of valid weapons being incorrectly excluded by this check. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Searching for all weapon definitions with totalDamage = 0 # to ensure none is a valid item that needs inclusion. rg --json '"totalDamage":\s*0' -A 5 ``` Length of output: 294 --- Script: ```shell #!/bin/bash # Search for weapon type definitions and totalDamage property echo "=== Searching for weapon type definitions ===" ast-grep --pattern 'interface $_ { $$$ totalDamage$$$ $$$ }' echo -e "\n=== Searching for totalDamage property usage ===" rg "totalDamage" -A 2 -B 2 echo -e "\n=== Finding weapon-related files ===" fd -e ts -e json "weapon|Weapon|inventory|Inventory" ``` Length of output: 2260 </details> </details> </blockquote></details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
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