feat: Quests1 #852
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Not fully functional yet, quests won't complete.
Quests 2 will complete quests and will be pushed in a few days.
Walkthrough
The pull request introduces a comprehensive set of changes across multiple files in the project, focusing on enhancing inventory management, quest handling, and game feature systems. The modifications span controllers, services, models, routes, and type definitions, with key additions including new controllers for updating quests, giving key chain triggered items, and unlocking ship features.
The changes involve significant refactoring of inventory-related logic, introducing more robust error handling and expanding the functionality of existing services. New methods have been added to handle mission rewards, inventory updates, and quest progression. The type system has been updated to support these new features, with modifications to interfaces and type definitions to provide more precise type checking and data management.
The pull request also includes updates to personal rooms and ship features, allowing for more dynamic management of player inventories and progression. The overall goal appears to be improving the game's backend infrastructure, providing more flexible and comprehensive systems for handling player interactions and game state management.
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Actionable comments posted: 6
🧹 Nitpick comments (21)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
8858b15693
ande283d95a50
.⛔ Files ignored due to path filters (1)
package-lock.json
is excluded by!**/package-lock.json
📒 Files selected for processing (18)
src/controllers/api/giveKeyChainTriggeredItemsController.ts
(1 hunks)src/controllers/api/inventorySlotsController.ts
(0 hunks)src/controllers/api/missionInventoryUpdateController.ts
(3 hunks)src/controllers/api/unlockShipFeatureController.ts
(1 hunks)src/controllers/api/updateQuestController.ts
(1 hunks)src/models/inventoryModels/inventoryModel.ts
(6 hunks)src/models/personalRoomsModel.ts
(2 hunks)src/routes/api.ts
(3 hunks)src/services/inventoryService.ts
(14 hunks)src/services/itemDataService.ts
(3 hunks)src/services/loginService.ts
(1 hunks)src/services/missionInventoryUpdateService.ts
(2 hunks)src/services/personalRoomsService.ts
(2 hunks)src/services/questService.ts
(1 hunks)src/types/inventoryTypes/inventoryTypes.ts
(4 hunks)src/types/missionTypes.ts
(1 hunks)src/types/requestTypes.ts
(3 hunks)static/fixed_responses/questCompletionRewards.json
(1 hunks)💤 Files with no reviewable changes (1)
✅ Files skipped from review due to trivial changes (1)
🧰 Additional context used
🪛 eslint
src/services/missionInventoryUpdateService.ts
[error] 75-75: 'TignoredInventoryUpdateKeys' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 76-76: 'knownUnhandledKeys' is assigned a value but never used.
(@typescript-eslint/no-unused-vars)
src/services/inventoryService.ts
[error] 77-77: 'vorsPrizeRewards' is assigned a value but never used.
(@typescript-eslint/no-unused-vars)
🪛 GitHub Check: build (22)
src/types/requestTypes.ts
[failure] 60-60:
Cannot find name 'IQuestKeyDatabase'.
🪛 GitHub Check: build (20)
src/types/requestTypes.ts
[failure] 60-60:
Cannot find name 'IQuestKeyDatabase'.
🪛 GitHub Check: build (18)
src/types/requestTypes.ts
[failure] 60-60:
Cannot find name 'IQuestKeyDatabase'.
🪛 GitHub Actions: Build
src/types/requestTypes.ts
[error] 60-60: Cannot find name 'IQuestKeyDatabase'. Type definition is missing or not imported.
🔇 Additional comments (41)
@ -0,0 +9,4 @@
const shipFeatureRequest = JSON.parse((req.body as string).toString()) as IUnlockShipFeatureRequest;
await updateShipFeature(accountId, shipFeatureRequest.Feature);
res.send([]);
};
🛠️ Refactor suggestion
Add error handling for
updateShipFeature
.This controller depends on
updateShipFeature
succeeding. If an error is thrown (e.g., feature is already unlocked), the request will hang without returning a meaningful error to the client. Consider wrapping this call in a try/catch or using an error-handling middleware to ensure consistent client responses.@ -0,0 +38,4 @@
await inventory.save();
res.send({ MissionRewards: [] });
};
🛠️ Refactor suggestion
Consider transactional or atomic updates.
Inventory modifications and quest completions could benefit from a transactional approach (e.g., two-phase commit) to avoid partial updates during concurrent requests or unexpected errors in the middle of the update loop. This helps maintain consistency between quest data and inventory.
🛠️ Refactor suggestion
Cache or bulk-add key chain items for performance.
addKeyChainItems
callsaddItem
in a loop, which might be inefficient if there are numerous items. Consider a bulk insert or a single pass that groups identical types to reduce potential database hits.🛠️ Refactor suggestion
Anticipate concurrency and integrity checks.
If multiple concurrent requests unlock the same feature or update the same inventory item, race conditions may arise. Also consider validating the inventory to ensure the user has a sufficient count of the specified
shipFeature
before decrementing it.@ -0,0 +22,4 @@
if (questKeyUpdate[0].Completed) {
inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
}
};
⚠️ Potential issue
Handle empty
questKeyUpdate
arrays.The logic calls
questKeyUpdate[0]
without checking ifquestKeyUpdate
is empty. An empty array will cause a runtime error. Add a safeguard to handle this scenario before attempting to readquestKeyUpdate[0]
.📝 Committable suggestion
⚠️ Potential issue
Fix missing IQuestKeyDatabase definition.
The pipeline shows a build error: “Cannot find name 'IQuestKeyDatabase'.” Import or define
IQuestKeyDatabase
to resolve this.Here is a possible fix:
🧰 Tools
🪛 GitHub Check: build (22)
[failure] 60-60:
Cannot find name 'IQuestKeyDatabase'.
🪛 GitHub Check: build (20)
[failure] 60-60:
Cannot find name 'IQuestKeyDatabase'.
🪛 GitHub Check: build (18)
[failure] 60-60:
Cannot find name 'IQuestKeyDatabase'.
🪛 GitHub Actions: Build
[error] 60-60: Cannot find name 'IQuestKeyDatabase'. Type definition is missing or not imported.
Actionable comments posted: 2
🧹 Nitpick comments (4)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
e283d95a50
and24984eccc1
.📒 Files selected for processing (1)
src/types/requestTypes.ts
(4 hunks)🔇 Additional comments (3)
@ -87,4 +110,3 @@
}
export interface IUpdateGlyphRequest {
AvatarImageType: string;
🛠️ Refactor suggestion
Improve type safety for client-related fields.
hosts
array should probably have a more specific type thanstring[]
currentClients
usingunknown[]
loses type safety. Consider defining a proper client type.@ -106,3 +126,8 @@ export interface IUpgradeOperation {
PolarizeValue: ArtifactPolarity;
PolarityRemap: IPolarity[];
🛠️ Refactor suggestion
Make FPS metrics optional.
FPS-related fields should be optional as they might not always be available, especially in different game modes or platforms.
📝 Committable suggestion