feat: import #831
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Walkthrough
The pull request introduces a comprehensive set of changes across multiple files in a TypeScript-based web application, focusing on inventory management and import functionality. The modifications primarily involve refactoring type definitions, updating import and export mechanisms, and adding a new import feature to the web user interface.
Key changes include the introduction of new interfaces that distinguish between client and database representations of inventory items, such as
IInventoryClient
andIInventoryDatabase
. The project has enhanced type safety by creating more specific type definitions for various inventory-related entities like upgrades, crew ships, and equipment. A new import service and controller have been added to support importing inventory data, and the web UI has been updated with a new route and interface to facilitate this functionality. These changes reflect a systematic approach to improving the application's type handling and expanding its data import capabilities.📜 Recent review details
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📥 Commits
Reviewing files that changed from the base of the PR and between 748d09d4e0f25024ae1d696971910fd906613996 and
f08f6c9a20
.📒 Files selected for processing (1)
src/controllers/custom/importController.ts
(1 hunks)🚧 Files skipped from review as they are similar to previous changes (1)
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Actionable comments posted: 6
🔭 Outside diff range comments (2)
🧹 Nitpick comments (9)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
ee0bee5d7b
and58156b0457
.📒 Files selected for processing (18)
src/controllers/api/arcaneCommonController.ts
(1 hunks)src/controllers/api/artifactsController.ts
(4 hunks)src/controllers/api/getShipController.ts
(1 hunks)src/controllers/api/infestedFoundryController.ts
(2 hunks)src/controllers/api/inventoryController.ts
(3 hunks)src/controllers/api/upgradesController.ts
(2 hunks)src/controllers/custom/getItemListsController.ts
(2 hunks)src/controllers/custom/importController.ts
(1 hunks)src/models/inventoryModels/inventoryModel.ts
(9 hunks)src/routes/custom.ts
(2 hunks)src/routes/webui.ts
(1 hunks)src/services/importService.ts
(1 hunks)src/types/inventoryTypes/commonInventoryTypes.ts
(2 hunks)src/types/inventoryTypes/inventoryTypes.ts
(14 hunks)src/types/purchaseTypes.ts
(2 hunks)src/types/saveLoadoutTypes.ts
(1 hunks)static/webui/index.html
(2 hunks)static/webui/script.js
(2 hunks)🧰 Additional context used
🪛 eslint
static/webui/script.js
[error] 1092-1092: 'doImport' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 1094-1094: '$' is not defined.
(no-undef)
[error] 1098-1098: '$' is not defined.
(no-undef)
🔇 Additional comments (21)
💡 Codebase verification
Add type parameter to other inventory.toJSON() calls for consistency
The following files should be updated to use
toJSON<IInventoryClient>()
for better type safety:🔗 Analysis chain
Verify type consistency across the codebase.
The change from
toJSON()
totoJSON<IInventoryClient>()
ensures type safety. However, we should verify that this type is used consistently across the codebase.🏁 Scripts executed
The following scripts were executed for the analysis:
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Length of output: 1028
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Length of output: 70830
@ -0,0 +7,4 @@
export const importController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req);
const request = JSON.parse(String(req.body)) as IImportRequest;
⚠️ Potential issue
Avoid unnecessary parsing of
req.body
Express, when configured with the appropriate middleware, automatically parses JSON request bodies. Directly calling
JSON.parse(String(req.body))
may not be necessary and could lead to errors ifreq.body
is already an object.Modify the code to use the parsed body directly:
Ensure that
express.json()
middleware is applied to parse JSON request bodies.📝 Committable suggestion
@ -0,0 +11,4 @@
const inventory = await getInventory(accountId);
importInventory(inventory, request.inventory);
await inventory.save();
🛠️ Refactor suggestion
Implement error handling during import
Operations like
importInventory
andinventory.save()
can fail. Without error handling, any failures won't be communicated back to the client, and the server might crash due to unhandled exceptions.Wrap the import operations in a try-catch block and handle errors appropriately:
🛠️ Refactor suggestion
Consider using transactions for atomic operations.
The
importInventory
function performs multiple updates that should be atomic. Consider wrapping the operations in a transaction.Additionally, the function should validate the client object structure before processing.
@ -0,0 +244,4 @@
db.MECH = client.MECH.map(convertLoadOutConfig);
db.OPERATOR_ADULT = client.OPERATOR_ADULT.map(convertLoadOutConfig);
db.DRIFTER = client.DRIFTER.map(convertLoadOutConfig);
};
🛠️ Refactor suggestion
Add validation for loadout presets.
The
importLoadOutPresets
function should validate the input structure before processing.📝 Committable suggestion
🛠️ Refactor suggestion
Add error handling and user feedback.
The import function needs several improvements for robustness and user experience:
Here's a suggested implementation:
🧰 Tools
🪛 eslint
[error] 1092-1092: 'doImport' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 1094-1094: '$' is not defined.
(no-undef)
[error] 1098-1098: '$' is not defined.
(no-undef)
Actionable comments posted: 7
♻️ Duplicate comments (5)
🧹 Nitpick comments (4)
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📥 Commits
Reviewing files that changed from the base of the PR and between
ee0bee5d7b
andc31b283809
.📒 Files selected for processing (18)
src/controllers/api/arcaneCommonController.ts
(1 hunks)src/controllers/api/artifactsController.ts
(4 hunks)src/controllers/api/getShipController.ts
(1 hunks)src/controllers/api/infestedFoundryController.ts
(2 hunks)src/controllers/api/inventoryController.ts
(3 hunks)src/controllers/api/upgradesController.ts
(2 hunks)src/controllers/custom/getItemListsController.ts
(2 hunks)src/controllers/custom/importController.ts
(1 hunks)src/models/inventoryModels/inventoryModel.ts
(13 hunks)src/routes/custom.ts
(2 hunks)src/routes/webui.ts
(1 hunks)src/services/importService.ts
(1 hunks)src/types/inventoryTypes/commonInventoryTypes.ts
(2 hunks)src/types/inventoryTypes/inventoryTypes.ts
(15 hunks)src/types/purchaseTypes.ts
(2 hunks)src/types/saveLoadoutTypes.ts
(1 hunks)static/webui/index.html
(2 hunks)static/webui/script.js
(2 hunks)🧰 Additional context used
🪛 eslint
static/webui/script.js
[error] 1092-1092: 'doImport' is defined but never used.
(@typescript-eslint/no-unused-vars)
[error] 1094-1094: '$' is not defined.
(no-undef)
[error] 1098-1098: '$' is not defined.
(no-undef)
🔇 Additional comments (18)
@ -0,0 +42,4 @@
const { ItemId, ...rest } = client;
return {
...rest,
_id: new Types.ObjectId(ItemId.$oid),
⚠️ Potential issue
Add validation for
ItemId.$oid
before creatingObjectId
inconvertEquipment
In the
convertEquipment
function, ifItemId
orItemId.$oid
is undefined or not a valid ObjectId, creating a newObjectId
could result in a runtime exception. It's important to add validation to ensureItemId.$oid
exists and is valid before proceeding.Apply this diff to add validation:
@ -0,0 +53,4 @@
const { ItemId, ...rest } = client;
return {
...rest,
_id: new Types.ObjectId(ItemId.$oid)
⚠️ Potential issue
Add validation for
ItemId.$oid
before creatingObjectId
inconvertWeaponSkin
Similar to
convertEquipment
, ensure thatItemId.$oid
is valid in theconvertWeaponSkin
function to prevent potential runtime exceptions.Apply this diff to add validation:
📝 Committable suggestion
@ -0,0 +61,4 @@
const { ItemId, ...rest } = client;
return {
...rest,
_id: new Types.ObjectId(ItemId.$oid)
⚠️ Potential issue
Add validation for
ItemId.$oid
before creatingObjectId
inconvertUpgrade
In the
convertUpgrade
function, validateItemId.$oid
to prevent exceptions when creating a newObjectId
.Apply this diff to add validation:
📝 Committable suggestion
@ -0,0 +69,4 @@
const { ItemId, ...rest } = client;
return {
...rest,
_id: new Types.ObjectId(ItemId.$oid)
⚠️ Potential issue
Add validation for
ItemId.$oid
before creatingObjectId
inconvertOperatorConfig
Ensure that
ItemId.$oid
is valid in theconvertOperatorConfig
function to avoid potential errors.Apply this diff to add validation:
📝 Committable suggestion
@ -0,0 +97,4 @@
const { ItemId, ...rest } = client;
return {
...rest,
_id: new Types.ObjectId(ItemId.$oid),
⚠️ Potential issue
Validate
ItemId.$oid
andCrewMembers
inconvertCrewShip
In the
convertCrewShip
function, add validation forItemId.$oid
and ensure thatCrewMembers
are properly converted if present.Apply this diff to add validation:
@ -82,2 +83,4 @@
ItemId: IOid;
InfestationDate?: IMongoDate;
Expiry?: IMongoDate;
UpgradesExpiry?: IMongoDate;
🛠️ Refactor suggestion
Consider adding runtime validation for date fields.
The addition of optional date fields and the change in type from
IMongoDate
toDate
suggests a need for proper validation and conversion between client and database representations.Consider adding a validation utility:
@ -54,18 +54,19 @@ export interface IConfigEntry {
export interface ILoadoutClient extends Omit<ILoadoutDatabase, "_id" | "loadoutOwnerId"> {}
// keep in sync with ILoadOutPresets
💡 Codebase verification
Consider using a shared type for the loadout categories
The coupling between
ILoadoutDatabase
andILoadOutPresets
exists because they share similar property keys but use different value types (ILoadoutConfigDatabase[]
vsILoadoutConfigClient[]
). To better maintain this relationship:enum
or string union typeOPERATOR_ADULT
vsGEAR
)🔗 Analysis chain
Consider documenting the coupling mechanism.
The comment indicates that
ILoadoutDatabase
should be kept in sync withILoadOutPresets
. Consider documenting how this sync is maintained and whether this coupling could be enforced through types.Let's check for the usage of these interfaces:
🏁 Scripts executed
The following scripts were executed for the analysis:
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Length of output: 269
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Length of output: 1712