fix: add coalescent shards segment to allShipFeatures #743

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Sainan merged 3 commits from shards2 into main 2025-01-06 19:56:40 -08:00
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coderabbitai[bot] commented 2025-01-06 02:34:00 -08:00 (Migrated from github.com)
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Walkthrough

The pull request involves modifications to the allShipFeatures.json file, which contains paths to ship feature items. The changes primarily focus on removing multiple blueprint entries across various ship features, such as Railjack components, Foundry upgrades, and genetic modifications. Simultaneously, a new feature item for Infested Foundry Archon Shard Upgrade has been added to the list. The reordering of entries, particularly for the Arsenal Melee Feature Item, suggests a reorganization of the ship feature item catalog. These modifications appear to streamline the ship feature item configuration by removing blueprint variants and introducing a new feature item.


📜 Recent review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 172db2337f and 448dff3f21.

📒 Files selected for processing (1)
  • static/fixed_responses/allShipFeatures.json (1 hunks)
🔇 Additional comments (3)
static/fixed_responses/allShipFeatures.json (3)

6-6: LGTM! Improved organization of Arsenal features.

The reordering logically groups Arsenal-related features together, enhancing readability.


20-20: LGTM! Consistent addition of Archon Shard upgrade feature.

The new feature item follows the established pattern and is correctly grouped with related Infested features.

Let's verify the completeness of blueprint removals for Archon Shard features:

Verification successful

Verified: Archon Shard blueprint entries completely removed

The codebase scan confirms no remaining blueprint entries for Archon Shard features, validating the transition to the new upgrade feature item.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify no remaining blueprint entries for Archon Shard features
rg -i "archonshard.*blueprint" || echo "No remaining blueprint entries found"

Length of output: 115


Line range hint 1-57: Verify completeness of blueprint removals across all feature categories.

The systematic removal of blueprint entries appears to be part of a larger architectural change. Let's ensure all blueprint variants have been consistently removed.

Run this script to check for any remaining blueprint entries:

Verification successful

Blueprint references are correctly removed from ship features

The remaining blueprint references in the codebase are for regular crafting recipes, vendor offerings, and ability unlocks, which are unrelated to ship feature items. The feature item categories (Railjack, Foundry, Genetic) show consistent naming patterns without any blueprint variants.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any remaining blueprint entries in feature items
# and verify consistency of the removal pattern

echo "Checking for any remaining blueprint entries..."
rg -i "blueprint" || echo "No remaining blueprint entries found"

echo -e "\nVerifying feature items have their blueprint variants removed..."
# Create a pattern of common feature item paths that should not have blueprint variants
patterns=(
  "Railjack.*FeatureItem"
  "Foundry.*FeatureItem"
  "Genetic.*FeatureItem"
)

for pattern in "${patterns[@]}"; do
  echo -e "\nChecking pattern: $pattern"
  rg "$pattern"
done

Length of output: 8571


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request involves modifications to the `allShipFeatures.json` file, which contains paths to ship feature items. The changes primarily focus on removing multiple blueprint entries across various ship features, such as Railjack components, Foundry upgrades, and genetic modifications. Simultaneously, a new feature item for Infested Foundry Archon Shard Upgrade has been added to the list. The reordering of entries, particularly for the Arsenal Melee Feature Item, suggests a reorganization of the ship feature item catalog. These modifications appear to streamline the ship feature item configuration by removing blueprint variants and introducing a new feature item. <!-- walkthrough_end --> --- <details> <summary>📜 Recent review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 172db2337f6a14a29497869e14511df309f9fb83 and 448dff3f213e01cfc7bc067f834decdc79d7999e. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `static/fixed_responses/allShipFeatures.json` (1 hunks) </details> <details> <summary>🔇 Additional comments (3)</summary><blockquote> <details> <summary>static/fixed_responses/allShipFeatures.json (3)</summary> `6-6`: **LGTM! Improved organization of Arsenal features.** The reordering logically groups Arsenal-related features together, enhancing readability. --- `20-20`: **LGTM! Consistent addition of Archon Shard upgrade feature.** The new feature item follows the established pattern and is correctly grouped with related Infested features. Let's verify the completeness of blueprint removals for Archon Shard features: <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verify_blueprint_removal_1/1] Verify the removal of blueprint entries for Archon Shard features [observations] - Searched for any remaining blueprint entries containing "archonshard" case-insensitive - No matches found in the codebase - Echo message confirms no remaining blueprint entries [analysis] - The search pattern would catch variations like: - ArchonShardBlueprint - archonshard_blueprint - ARCHONSHARD_BLUEPRINT - The absence of results confirms complete removal - This aligns with the original change adding the upgrade feature item [actions] - Generate final response confirming verification - Use tag since we have definitive evidence --> **Verified: Archon Shard blueprint entries completely removed** The codebase scan confirms no remaining blueprint entries for Archon Shard features, validating the transition to the new upgrade feature item. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Verify no remaining blueprint entries for Archon Shard features rg -i "archonshard.*blueprint" || echo "No remaining blueprint entries found" ``` Length of output: 115 </details> --- Line range hint `1-57`: **Verify completeness of blueprint removals across all feature categories.** The systematic removal of blueprint entries appears to be part of a larger architectural change. Let's ensure all blueprint variants have been consistently removed. Run this script to check for any remaining blueprint entries: <details> <summary>✅ Verification successful</summary> <!-- [monologue] [task verify_blueprints_1/1] [observations] 1. Found blueprint references in multiple files: - postTutorialInventory.json: Contains weapon blueprints - worldState.json: Contains utility and reactor blueprints - TeshinHardModeVendorManifest.json: Operator armor and forma blueprints - MaskSalesmanManifest.json: Synthicator recipes - DuviriAcrithisVendorManifest.json: Forma blueprint - infestedFoundryController.ts: Multiple Helminth ability blueprints - Various controller files with blueprint-related logic 2. Feature items search results: - Railjack items: All present without blueprint variants - Foundry items: All present without blueprint variants - Genetic items: All present without blueprint variants [analysis] 1. The blueprint references found are not related to ship feature items but rather to: - Regular crafting recipes - Vendor offerings - Special ability unlocks - Game progression items 2. The feature items in allShipFeatures.json show consistent patterns: - No blueprint variants exist for any feature category - All items follow the same naming convention with "FeatureItem" suffix - No mixing of blueprint and non-blueprint variants [actions] Generate a response indicating that the blueprint removal is consistent across feature items, and the remaining blueprint references in the codebase are unrelated to ship features. --> **Blueprint references are correctly removed from ship features** The remaining blueprint references in the codebase are for regular crafting recipes, vendor offerings, and ability unlocks, which are unrelated to ship feature items. The feature item categories (Railjack, Foundry, Genetic) show consistent naming patterns without any blueprint variants. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Check for any remaining blueprint entries in feature items # and verify consistency of the removal pattern echo "Checking for any remaining blueprint entries..." rg -i "blueprint" || echo "No remaining blueprint entries found" echo -e "\nVerifying feature items have their blueprint variants removed..." # Create a pattern of common feature item paths that should not have blueprint variants patterns=( "Railjack.*FeatureItem" "Foundry.*FeatureItem" "Genetic.*FeatureItem" ) for pattern in "${patterns[@]}"; do echo -e "\nChecking pattern: $pattern" rg "$pattern" done ``` Length of output: 8571 </details> </details> </blockquote></details> </details> <!-- internal state start --> <!-- FAHghAtBAEAqAWBLAztF0CGA7TBXALgPYQDmAplmQE4b5kAm0AxoQLasX4Bc0ADldEIAjAFZkm+RADcyqIQE9mhetQxChifADoMiaFAB8wY+CjHYmgDZkeAM0QAPHhnqMWGa8iadoyeBip6VGQyEg4sfGgiTEtLAGUkXgAxMlpcKllgADlcViFqHgB2ABYAZmAAVRCqHjjdLGxjQxNIGApGQls8IlIKVTo3NnDuPgFhMQlpWWgFJRUadU0dPWbTGAR0dGxu4nJKGgGldk4eGgB3X1zWAMVZlnm1DW1dfQgjFrNgZHxaRCYAensDgYAH0MsheIQsCFkP8PPFEik0uCtCJkFCuMAAEQ44AAYjx0AAggBJXr7WgMS7sG6CLpMfxYcjIczwMjQeiIWxdPyEM6oVjKLl/X5Q1DRDDQABScQA8llMFQaIoWBF6ogmXxaPBxYRoFIAohCLhgoloLZUvh0uzNGRWMgtNA4rxxMKmPD5AAaXxkGQ0SzQThURDTfwyGZkCjQDKCmSMbDx1wMR0IdlBxS2QgCAAGWP+ABlCFbYbB5C7YSS6Pb/glEMlLdbK3bYUSqCEGpYALJkaxkJFWjJN1hY7PQfxySM4WNU2xUNiYDk9siHSwa9kSnAuFSMVeUb0aznuySayUZLPzDUkaPa6hRRkL2y4LCTKEeZiM8iOomuTRGjuWL07zTCIqEUXMCyLE1/lLct/iHWFa3rZEyHguCsAtb4GCSY0sHoUDWwZKEEgCegKl4EgaBUftGyrEcxwwCcoy3BhvTOJBrCAwMQLAvNC2LaCy1kOCqwQxEG0HES0IwgZsKfPD5AAIUsXAyH4DV8Do8cIyjGNCDjR1ZXwNkBCDENUAySxKUYaIjPZAAlXRLBEDAmAAa3NcTQwwcN/GstlEAEIRlNU4MIn1Q1sHwcy7T0ljLgZTBUHAvioJgoTUMQ6iJObf4HMQJyXNc3LHOctyAAlCGUBSaG8LKUKrJSVLUiIR1Y9j1zZJQlVkSFcMvDzkLQETozteoDL9eFvVs99sGZNAsCkQhLHDabdINANOl8F0mDdGZguayJTOmBNOK3X8oTpQRKGgSgLgtQbbVYb0PChK8zk0eBOLPQJqH6zayAcFBjyvI6HWMYwCWJSw6AOP9dU4lQmEs2GxUugHISoQ4sz4XAgr+LjJEkTJgBgABRbiRunegeGSyCS0EitJMyzzUNJxB6CWqECPgd6mVk3DQLIiiXD7TzGpC9SRxJ6ByfwUDKdi6noFp/i0sZnLmeQ1D+fkgA1WQQksIXKNF5DxYOqWyYptaGBp3i6YE2CMrErXJIAcT6SQmB10CAGFaCEOczmNkW6vN0KNOzaXZflm2lZV1KGeEjWXYHeqco9ygvZ9+QQ6osX9ojy2ZetmK4ztiDVaT526zq1CSXQ2QZJw+TuaI/xAnDyWo6tuXFDjiuUvpp2mdTmicob6SsJbwXyJNruWp7ku+4V8vlftquR5T2uWckgAFah0Q7ABFXAAhh5Aw8L7vo9LqnB4dtXk+rTW09QvKCrc4r8tK1yKqqmqps34NWvovW+K8B7r0ronLeL8x7ZWrB/X+39P5/0qvQOuICmpFyXjHfuZdbZQKHo7dKo8d6uxykgwqKDf5lVwLETBdoF6R3AbHAh8cN4wNIdvJCwDKElWoVQtyWQXI9msPmMgth8CMNYMw4ueDV6EITsPbhcDyF8MQQIr+QjXIiO8LEMgdlEAkHgNI3eTDQEsN7mw++RDH7VzIbw8emif6CK0a5WAjkZFyNwRTZiHDoEqPVmopxCCKyN0whgme8g25YGIoEPOQDnFSxxFiJobwPhtFwpdDABBdh9AOFSFgxwIinAwBcZAVxaR3GUKoRYzwVgZLWEcVgmgQTs2QGCX0IYzigm+OfV47xmnFGKAADnoNyUotgABMABGUoZAAAMsymC2CYIUIQTBFkADZCi2FGaUYoiN6DrIAJz0EKKcq57JmigFaC0tpHSulSB6aCdogygA=== --> <!-- internal state end --> <!-- tips_start --> --- Thank you for using CodeRabbit. 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