feat: remove incarnon #688
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Closes #673
Walkthrough
The pull request modifies the
evolveWeaponControllerin thesrc/controllers/api/evolveWeaponController.tsfile. The primary change involves enhancing the function's control flow to handle two distinct actions: "EWA_INSTALL" and "EWA_UNINSTALL". For the "EWA_INSTALL" action, the function manages inventory additions, item feature updates, skill tree configuration, and evolution progress. The "EWA_UNINSTALL" action allows for removing the Incarnon upgrade and returning the Genesis Adapter to the inventory. If an unexpected action is encountered, the function now throws an error. The interfaceIEvolveWeaponRequesthas been updated to use a more flexible string type for theActionproperty instead of a specific literal type.Assessment against linked issues
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Actionable comments posted: 1
🧹 Nitpick comments (2)
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src/controllers/api/evolveWeaponController.ts(1 hunks)🔇 Additional comments (2)
@ -33,0 +38,4 @@ItemCount: 1}]);💡 Codebase verification
Based on the analysis of the codebase, I can now provide the final response:
The non-null assertion is risky and should be handled properly
Looking at the error handling patterns in the codebase, particularly in
gildWeaponController.ts, there's a consistent pattern of checking for item existence and throwing descriptive errors. The current use of non-null assertion (!) inevolveWeaponController.tscould lead to runtime errors if the item is not found.The suggested changes are:
gildWeaponController.tsthat properly validate item existence🔗 Analysis chain
Verify item existence before using the non-null assertion operator.
Using
!onfind(...)can cause a runtime error iffindreturnsundefined. Consider throwing a descriptive error or gracefully handling the missing item.Let me gather more information about the codebase to verify the concern.
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