fix: exalted weapons should not be duplicated as they are shared #645
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Walkthrough
The pull request introduces modifications to the
inventoryService.tsfile, specifically focusing on theaddSpecialItemfunction. The primary changes involve updating the function's return type toPromise<IEquipmentClient | undefined>, which allows the function to potentially returnundefined. A new conditional check has been implemented to prevent adding a special item if it already exists in the inventory. If an existing item is detected, the function will return early without modifying the inventory. The return statement has been adjusted to use a generic type parameter in thetoJSONmethod, ensuring type compatibility with theIEquipmentClientinterface. Additionally, the error handling in thecreateInventoryfunction has been refined to provide more precise error messaging when encountering non-standard error types.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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src/services/inventoryService.ts(2 hunks)🔇 Additional comments (2)
src/services/inventoryService.ts (2)
434-434: Function signature now returnsundefinedwhen item already existsReturning
IEquipmentClient | undefinedclearly communicates that the function may skip insertion when a duplicate is detected. This is a reasonable approach that aligns with the PR objective of preventing duplicates.447-447: Ensure correct type casting intoJSON<IEquipmentClient>()While using the generic return type on
toJSONis convenient, it can mask potential shape mismatches if the stored item does not fully adhere toIEquipmentClient. Add runtime checks or rely on a type guard if there's any risk of inconsistent data.