fix: no hex bounties available #641
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Fixes #640
Walkthrough
The pull request introduces a new syndicate called "HexSyndicate" to the
worldState.json
file, specifically within the "SyndicateMissions" array. The new syndicate entry includes standard metadata such as a unique identifier, activation and expiry timestamps, a tag, and a seed value. The entry currently has an empty "Nodes" array, suggesting it is a newly defined syndicate with potential for future mission or gameplay content. The addition represents an expansion of the existing syndicate system without modifying any existing syndicate configurations.Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?
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Actionable comments posted: 2
📜 Review details
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📥 Commits
Reviewing files that changed from the base of the PR and between
3a1b407a81
and4c93dfcd3c
.📒 Files selected for processing (1)
static/fixed_responses/worldState.json
(1 hunks)@ -490,0 +493,4 @@
"Activation": { "$date": { "$numberLong": "1735101748215" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "HexSyndicate",
"Seed": 33872,
💡 Codebase verification
The activation timestamp appears to be incorrect
The HexSyndicate's activation timestamp (1735101748215 - December 25, 2024) seems out of sequence with other syndicate activations in the worldState. Most other syndicates are scheduled for activation in May 2024, with timestamps between May 7-15, 2024. This December activation date appears to be an outlier and might be a mistake.
🔗 Analysis chain
Verify the activation timestamp.
The syndicate is set to activate on April 24, 2024 (1735101748215). Ensure this future activation date is intentional and aligns with the planned release schedule.
Run the following script to compare activation dates:
Let me try a different approach to verify the activation timestamp.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 258
Script:
Length of output: 12915
@ -490,0 +494,4 @@
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Tag": "HexSyndicate",
"Seed": 33872,
"Nodes": []
💡 Codebase verification
Jobs field is required for HexSyndicate
Looking at the syndicate entries in worldState.json, I can see that all syndicates that offer bounties (EntratiSyndicate, CetusSyndicate, SolarisSyndicate) have a
Jobs
field defined with detailed mission configurations. Since this PR aims to fix "no hex bounties available" (issue #640), the HexSyndicate entry must include aJobs
field to define the available bounties, similar to other syndicates that offer missions.Key observations:
Jobs
arrays🔗 Analysis chain
LGTM! Consider if Jobs field is needed.
The new HexSyndicate entry follows the standard syndicate structure. However, since this PR aims to fix "no hex bounties available", verify if a
Jobs
field should be added like other syndicate entries (e.g., EntratiSyndicate, CetusSyndicate) that offer bounties.Run the following script to analyze other syndicates with bounties:
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
Length of output: 75
Script:
Length of output: 75
Script:
Length of output: 17629