fix: acquiring ships #619

Merged
Sainan merged 5 commits from ships into main 2024-12-23 00:15:41 -08:00
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Closes #445
Closes #546

Closes #445 Closes #546
coderabbitai[bot] commented 2024-12-22 22:22:17 -08:00 (Migrated from github.com)
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📥 Commits

Reviewing files that changed from the base of the PR and between 00ef232c40 and 7cd6ea6a29.

📒 Files selected for processing (1)
  • static/fixed_responses/getShip.json (0 hunks)

Walkthrough

The pull request introduces changes to how ship interior colors and ship-related functionality are managed across multiple files. The modifications primarily involve moving ShipInteriorColors from the ship model to the personal rooms model, updating service methods to include account ID validation, and enhancing ship creation and customization processes. The changes affect controllers, models, services, and type definitions, focusing on improving ship-related data management and ownership verification. The modifications aim to provide more granular control over ship properties and ensure proper account-based access to ship customization features.

Assessment against linked issues

Objective Addressed Explanation
Enable equipping of bought landing crafts Changes in the handling of ship data may impact equipping behavior, but direct resolution is not clear.
Resolve issues with bought landing crafts not appearing in menu Modifications to ship creation and inventory management could assist, but no explicit fix is evident.
Prevent re-purchase of already owned ships The inclusion of account ID validation in customization services helps prevent re-purchase, addressing this objective.

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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- This is an auto-generated comment: rate limited by coderabbit.ai --> > [!WARNING] > ## Rate limit exceeded > > @Sainan has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait **11 minutes and 35 seconds** before requesting another review. > > <details> > <summary>⌛ How to resolve this issue?</summary> > > After the wait time has elapsed, a review can be triggered using the `@coderabbitai review` command as a PR comment. Alternatively, push new commits to this PR. > > We recommend that you space out your commits to avoid hitting the rate limit. > > </details> > > > <details> > <summary>🚦 How do rate limits work?</summary> > > CodeRabbit enforces hourly rate limits for each developer per organization. > > Our paid plans have higher rate limits than the trial, open-source and free plans. In all cases, we re-allow further reviews after a brief timeout. > > Please see our [FAQ](https://docs.coderabbit.ai/faq) for further information. > > </details> > > <details> > <summary>📥 Commits</summary> > > Reviewing files that changed from the base of the PR and between 00ef232c401db5d792829da836f80f2d12cc9de8 and 7cd6ea6a29fac2d8c777a27b5c56faa6db42af64. > > </details> > > <details> > <summary>📒 Files selected for processing (1)</summary> > > * `static/fixed_responses/getShip.json` (0 hunks) > > </details> <!-- end of auto-generated comment: rate limited by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The pull request introduces changes to how ship interior colors and ship-related functionality are managed across multiple files. The modifications primarily involve moving `ShipInteriorColors` from the ship model to the personal rooms model, updating service methods to include account ID validation, and enhancing ship creation and customization processes. The changes affect controllers, models, services, and type definitions, focusing on improving ship-related data management and ownership verification. The modifications aim to provide more granular control over ship properties and ensure proper account-based access to ship customization features. ## Assessment against linked issues | Objective | Addressed | Explanation | |-----------|-----------|-------------| | Enable equipping of bought landing crafts | ❓ | Changes in the handling of ship data may impact equipping behavior, but direct resolution is not clear. | | Resolve issues with bought landing crafts not appearing in menu | ❓ | Modifications to ship creation and inventory management could assist, but no explicit fix is evident. | | Prevent re-purchase of already owned ships | ✅ | The inclusion of account ID validation in customization services helps prevent re-purchase, addressing this objective. | <!-- walkthrough_end --> <!-- internal state start --> <!-- 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coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-22 22:24:38 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
Author
Owner

Actionable comments posted: 1

🧹 Nitpick comments (5)
src/services/shipCustomizationsService.ts (2)

16-16: Avoid usage of console.log in production code
Using a logger instead of console.log would provide better insight into log levels and unify logging across the codebase.


19-27: Ship ownership check lacks error feedback
If ownership does not match, the function continues silently. Providing immediate feedback or an error response can help prevent confusion for API consumers.

src/types/personalRoomsTypes.ts (1)

20-20: Consider making ShipInteriorColors optional
If you ever need uninitialized states (e.g., new personal rooms), consider allowing ShipInteriorColors to be undefined by marking it as optional: ShipInteriorColors?: IColor.

Also applies to: 27-27

src/models/personalRoomsModel.ts (1)

135-135: Consider providing a default for ShipInteriorColors
If no interior colors are set initially, you might want to define a default object in case the user’s data is missing or incomplete.

src/services/inventoryService.ts (1)

133-147: Add error handling when creating new ships.
When creating a ship and pushing its ObjectId to inventory, consider any potential errors or concurrency issues. If createShip fails, gracefully handle the error before continuing.

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 918e33f126 and 2f99d0ad53.

📒 Files selected for processing (10)
  • src/controllers/api/getShipController.ts (2 hunks)
  • src/controllers/api/inventoryController.ts (1 hunks)
  • src/controllers/api/setShipCustomizationsController.ts (1 hunks)
  • src/models/personalRoomsModel.ts (2 hunks)
  • src/models/shipModel.ts (0 hunks)
  • src/services/inventoryService.ts (2 hunks)
  • src/services/shipCustomizationsService.ts (1 hunks)
  • src/services/shipService.ts (2 hunks)
  • src/types/personalRoomsTypes.ts (2 hunks)
  • src/types/shipTypes.ts (2 hunks)
💤 Files with no reviewable changes (1)
  • src/models/shipModel.ts
🔇 Additional comments (17)
src/services/shipCustomizationsService.ts (4)

12-15: Ensure ownership checks throw errors when violating conditions
Currently, the function silently does nothing if the ship's owner doesn't match the provided account ID. You may want to throw an error or provide feedback indicating that the update was rejected.


18-18: Validate the ship ID prior to conversion
Consider validating the ID or handling potential errors (e.g., invalid ID format) before converting it with new Types.ObjectId().


24-24: Non-null assertion on AirSupportPower
The property AirSupportPower! uses a non-null assertion. Ensure upstream validations guarantee that this property is reliably present.


29-31: Confirm personal rooms appropriateness for interior color storage
Storing ShipInteriorColors under personal rooms is functionally correct. Just ensure that the data remains synchronized if other parts of the code also rely on the same color data.

src/controllers/api/setShipCustomizationsController.ts (2)

1-1: Good addition of getAccountIdForRequest
This ensures that the controller correctly identifies and authenticates the account associated with the request before proceeding.


9-9: Validate accountId retrieval
If the account ID cannot be retrieved, consider handling or throwing an error earlier, rather than relying on the catch block alone, to better guide the API consumer.

src/types/personalRoomsTypes.ts (1)

1-1: Correct import for IColor
Importing IColor from "@/src/types/inventoryTypes/commonInventoryTypes" is aligned with the new addition of ShipInteriorColors.

src/services/shipService.ts (3)

6-9: Flexible default for createShip
Providing a parameter for typeName with a default is a good approach for extensibility.


12-12: Confirm that ItemType changes align with usage
Changed to use typeName rather than the previous default. Verify elsewhere in the codebase that references to ship.ItemType continue to function correctly.


29-30: Improved error messages
These lines clarify that the failure is specifically about finding a ship by ID. This is a positive improvement for debugging.

src/models/personalRoomsModel.ts (1)

2-2: Validate usage of colorSchema import
Ensure colorSchema is consistent with the definition of IColor to prevent mismatches in stored data.

src/types/shipTypes.ts (1)

37-37: Confirm consistency of using Types.ObjectId.
Switching from Schema.Types.ObjectId to Types.ObjectId is fine and more direct. Just ensure all references across the codebase consistently align with this change.

src/controllers/api/inventoryController.ts (1)

23-23: Including ShipInteriorColors in the populated Ships data.
Previously, the code excluded ShipInteriorColors. Now that the field is needed elsewhere, reintroducing it in the populated data is valid.

src/services/inventoryService.ts (2)

44-44: Ensure createShip import is handled gracefully.
The newly added import for createShip is a good step. Consider updating or creating unit tests to verify ship creation logic.


148-161: Fallback path for non-ship resources looks good.
The logic properly adds items as miscellaneous resources when not recognized as ships. This is consistent with the approach in the rest of the code.

src/controllers/api/getShipController.ts (2)

18-18: Validate activeShipId usage.
Ensure that personalRoomsDb.activeShipId is defined and valid, as a null or undefined value could cause the getShip call to throw an error.


27-27: Colors property now references personalRooms.ShipInteriorColors.
This matches the new schema approach of storing interior colors in the personal rooms object. Confirm all other references to ship interior colors have been updated accordingly.

**Actionable comments posted: 1** <details> <summary>🧹 Nitpick comments (5)</summary><blockquote> <details> <summary>src/services/shipCustomizationsService.ts (2)</summary><blockquote> `16-16`: **Avoid usage of console.log in production code** Using a logger instead of console.log would provide better insight into log levels and unify logging across the codebase. --- `19-27`: **Ship ownership check lacks error feedback** If ownership does not match, the function continues silently. Providing immediate feedback or an error response can help prevent confusion for API consumers. </blockquote></details> <details> <summary>src/types/personalRoomsTypes.ts (1)</summary><blockquote> `20-20`: **Consider making ShipInteriorColors optional** If you ever need uninitialized states (e.g., new personal rooms), consider allowing ShipInteriorColors to be undefined by marking it as optional: ShipInteriorColors?: IColor. Also applies to: 27-27 </blockquote></details> <details> <summary>src/models/personalRoomsModel.ts (1)</summary><blockquote> `135-135`: **Consider providing a default for ShipInteriorColors** If no interior colors are set initially, you might want to define a default object in case the user’s data is missing or incomplete. </blockquote></details> <details> <summary>src/services/inventoryService.ts (1)</summary><blockquote> `133-147`: **Add error handling when creating new ships.** When creating a ship and pushing its ObjectId to inventory, consider any potential errors or concurrency issues. If createShip fails, gracefully handle the error before continuing. </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 918e33f1262acb06c2b97dbd0b2f7440ecd64107 and 2f99d0ad53e40e836201498bf4274e1467ea7aa9. </details> <details> <summary>📒 Files selected for processing (10)</summary> * `src/controllers/api/getShipController.ts` (2 hunks) * `src/controllers/api/inventoryController.ts` (1 hunks) * `src/controllers/api/setShipCustomizationsController.ts` (1 hunks) * `src/models/personalRoomsModel.ts` (2 hunks) * `src/models/shipModel.ts` (0 hunks) * `src/services/inventoryService.ts` (2 hunks) * `src/services/shipCustomizationsService.ts` (1 hunks) * `src/services/shipService.ts` (2 hunks) * `src/types/personalRoomsTypes.ts` (2 hunks) * `src/types/shipTypes.ts` (2 hunks) </details> <details> <summary>💤 Files with no reviewable changes (1)</summary> * src/models/shipModel.ts </details> <details> <summary>🔇 Additional comments (17)</summary> <details> <summary>src/services/shipCustomizationsService.ts (4)</summary> `12-15`: **Ensure ownership checks throw errors when violating conditions** Currently, the function silently does nothing if the ship's owner doesn't match the provided account ID. You may want to throw an error or provide feedback indicating that the update was rejected. --- `18-18`: **Validate the ship ID prior to conversion** Consider validating the ID or handling potential errors (e.g., invalid ID format) before converting it with new Types.ObjectId(). --- `24-24`: **Non-null assertion on AirSupportPower** The property AirSupportPower! uses a non-null assertion. Ensure upstream validations guarantee that this property is reliably present. --- `29-31`: **Confirm personal rooms appropriateness for interior color storage** Storing ShipInteriorColors under personal rooms is functionally correct. Just ensure that the data remains synchronized if other parts of the code also rely on the same color data. </details> <details> <summary>src/controllers/api/setShipCustomizationsController.ts (2)</summary> `1-1`: **Good addition of getAccountIdForRequest** This ensures that the controller correctly identifies and authenticates the account associated with the request before proceeding. --- `9-9`: **Validate accountId retrieval** If the account ID cannot be retrieved, consider handling or throwing an error earlier, rather than relying on the catch block alone, to better guide the API consumer. </details> <details> <summary>src/types/personalRoomsTypes.ts (1)</summary> `1-1`: **Correct import for IColor** Importing IColor from "@/src/types/inventoryTypes/commonInventoryTypes" is aligned with the new addition of ShipInteriorColors. </details> <details> <summary>src/services/shipService.ts (3)</summary> `6-9`: **Flexible default for createShip** Providing a parameter for typeName with a default is a good approach for extensibility. --- `12-12`: **Confirm that ItemType changes align with usage** Changed to use typeName rather than the previous default. Verify elsewhere in the codebase that references to ship.ItemType continue to function correctly. --- `29-30`: **Improved error messages** These lines clarify that the failure is specifically about finding a ship by ID. This is a positive improvement for debugging. </details> <details> <summary>src/models/personalRoomsModel.ts (1)</summary> `2-2`: **Validate usage of colorSchema import** Ensure colorSchema is consistent with the definition of IColor to prevent mismatches in stored data. </details> <details> <summary>src/types/shipTypes.ts (1)</summary> `37-37`: **Confirm consistency of using Types.ObjectId.** Switching from Schema.Types.ObjectId to Types.ObjectId is fine and more direct. Just ensure all references across the codebase consistently align with this change. </details> <details> <summary>src/controllers/api/inventoryController.ts (1)</summary> `23-23`: **Including ShipInteriorColors in the populated Ships data.** Previously, the code excluded ShipInteriorColors. Now that the field is needed elsewhere, reintroducing it in the populated data is valid. </details> <details> <summary>src/services/inventoryService.ts (2)</summary> `44-44`: **Ensure createShip import is handled gracefully.** The newly added import for createShip is a good step. Consider updating or creating unit tests to verify ship creation logic. --- `148-161`: **Fallback path for non-ship resources looks good.** The logic properly adds items as miscellaneous resources when not recognized as ships. This is consistent with the approach in the rest of the code. </details> <details> <summary>src/controllers/api/getShipController.ts (2)</summary> `18-18`: **Validate activeShipId usage.** Ensure that personalRoomsDb.activeShipId is defined and valid, as a null or undefined value could cause the getShip call to throw an error. --- `27-27`: **Colors property now references personalRooms.ShipInteriorColors.** This matches the new schema approach of storing interior colors in the personal rooms object. Confirm all other references to ship interior colors have been updated accordingly. </details> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
@ -9,3 +11,3 @@
const setShipCustomizationsResponse = await setShipCustomizations(setShipCustomizationsRequest);
const setShipCustomizationsResponse = await setShipCustomizations(accountId, setShipCustomizationsRequest);
res.json(setShipCustomizationsResponse);
coderabbitai[bot] (Migrated from github.com) commented 2024-12-22 22:24:38 -08:00
Author
Owner

🛠️ Refactor suggestion

Return type mismatch
setShipCustomizations now returns void, so setShipCustomizationsResponse will always be undefined. Consider removing the variable assignment or updating setShipCustomizations to return meaningful data.

_:hammer_and_wrench: Refactor suggestion_ **Return type mismatch** setShipCustomizations now returns void, so setShipCustomizationsResponse will always be undefined. Consider removing the variable assignment or updating setShipCustomizations to return meaningful data. <!-- This is an auto-generated reply by CodeRabbit -->
Sainan reviewed 2024-12-22 22:26:17 -08:00
@ -9,3 +11,3 @@
const setShipCustomizationsResponse = await setShipCustomizations(setShipCustomizationsRequest);
const setShipCustomizationsResponse = await setShipCustomizations(accountId, setShipCustomizationsRequest);
res.json(setShipCustomizationsResponse);
Author
Owner

Well, it already returned void before, so, meh.

Well, it already returned void before, so, meh.
coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-22 22:26:38 -08:00
@ -9,3 +11,3 @@
const setShipCustomizationsResponse = await setShipCustomizations(setShipCustomizationsRequest);
const setShipCustomizationsResponse = await setShipCustomizations(accountId, setShipCustomizationsRequest);
res.json(setShipCustomizationsResponse);
coderabbitai[bot] (Migrated from github.com) commented 2024-12-22 22:26:38 -08:00
Author
Owner

@Sainan, understood! Thanks for clarifying your stance on it.
┌(・。・)┘♪ … ┋(ノ﹏ヽ) … ┋( •_•)>⌐□-□ … ┋(╯︵╰,) … ┋ … ┋ … ┋ … ┋ … ┋ … ┋
(…the rabbit appears a bit sad as its suggestion was turned down…)

@Sainan, understood! Thanks for clarifying your stance on it. ┌(・。・)┘♪ … ┋(ノ﹏ヽ) … ┋( •_•)>⌐□-□ … ┋(╯︵╰,) … ┋ … ┋ … ┋ … ┋ … ┋ … ┋ (…the rabbit appears a bit sad as its suggestion was turned down…) <!-- This is an auto-generated reply by CodeRabbit -->
coderabbitai[bot] (Migrated from github.com) reviewed 2024-12-22 22:35:57 -08:00
coderabbitai[bot] (Migrated from github.com) left a comment
Author
Owner

Actionable comments posted: 1

🔭 Outside diff range comments (1)
src/services/shipCustomizationsService.ts (1)

Refactoring and capacity calculation implementation needed

The review comment's suggestions are valid based on the verification results:

  1. The function splitting suggestion is warranted as the code handles multiple distinct operations in a single large function.

  2. Regarding capacity calculations:

  • The codebase defines MaxCapacity as a numeric property for rooms in personalRoomsModel.ts with specific values (4000 for LabRoom, 3000 for LivingQuartersRoom, 2000 for HelminthRoom)
  • However, there are no existing capacity calculation implementations found in the codebase
  • The TODOs about capacity calculations need to be implemented as they affect room decoration limits

The technical debt around capacity calculations should be addressed as it's a core functionality that affects room decoration limits, and the model clearly defines capacity constraints that aren't being enforced.

🔗 Analysis chain

Line range hint 33-123: Consider refactoring for better maintainability.

The function handles multiple distinct operations (move within room, move between rooms, remove, place new). Consider splitting it into smaller, focused functions for better maintainability:

  • moveDecorationWithinRoom
  • moveDecorationBetweenRooms
  • removeDecoration
  • placeNewDecoration

Would you like me to help with the refactoring implementation?

Address TODOs regarding capacity calculations.

There are multiple TODO comments about capacity calculations that should be addressed:

  • Line 84: // TODO: calculate capacity change upon removal
  • Line 106: // TODO: check whether to remove from shipitems
  • Line 124: // TODO: handle capacity

Let's check for any existing capacity calculation implementations in the codebase:


Let me gather more context about the capacity calculations by checking the implementation details.


Let me check one more aspect to understand if there are any existing room capacity implementations that might be relevant.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for capacity-related calculations
rg -i "capacity|maxcapacity" --type ts

Length of output: 1637


Script:

#!/bin/bash
# Search for capacity-related types and interfaces
ast-grep --pattern 'interface $name {
  $$$
  MaxCapacity$_
  $$$
}'

# Check for any existing capacity calculation functions
rg -i "calculate.*capacity" --type ts -A 5

Length of output: 1008


Script:

#!/bin/bash
# Search for room-related capacity implementations
ast-grep --pattern 'function $name($_) {
  $$$
  room$_.MaxCapacity
  $$$
}'

# Check the personal rooms model structure
cat src/models/personalRoomsModel.ts

Length of output: 3808

📜 Review details

Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 2f99d0ad53 and 00ef232c40.

📒 Files selected for processing (1)
  • src/services/shipCustomizationsService.ts (1 hunks)
🔇 Additional comments (3)
src/services/shipCustomizationsService.ts (3)

12-15: LGTM! Good security improvement with accountId parameter.

The addition of accountId parameter and ownership validation is a solid security improvement. The function signature change properly enforces authorization checks.


Line range hint 125-143: LGTM! Well-structured error handling.

The function is well-implemented with proper error handling and clear validation steps. It follows the single responsibility principle.


Line range hint 1-143: Verify if all ship acquisition issues are addressed.

The changes improve ship ownership validation and customization management. However, let's verify if all aspects of issues #445 and #546 are addressed.

Verification successful

The issues indicate problems with ship equipment after purchase and ships not appearing in the menu. Let's analyze the codebase for purchase, equipment, and menu-related functionality to ensure these specific issues are addressed.


The issues mention problems with equipping bought ships and ships not appearing in the menu. Let's analyze the codebase for purchase, equipment, and menu-related functionality to verify if these specific issues are addressed.


Let's examine the ship-related controllers, services, and types to understand how ship acquisition and equipment are handled.


We need to examine the ship controllers and services to understand how ship activation and selection are handled, as these are directly related to the reported issues about equipping bought ships and ships not appearing in the menu.


Based on the code analysis, I can now generate the final response regarding the ship acquisition issues.

Ship ownership validation and activation flow has been properly implemented

The changes in the codebase address both reported issues (#445 and #546):

  1. The ship ownership validation is now properly handled in setShipCustomizations through the ShipOwnerId check
  2. The ship activation system is implemented correctly:
    • setActiveShipController handles ship selection
    • getShipController retrieves the active ship with proper ownership validation
    • Ship creation and inventory updates are handled in inventoryService

The implementation ensures that:

  • Purchased ships are properly stored in inventory (inventory.Ships.push)
  • Ships can be activated through the setActiveShipController
  • Active ship state is maintained in personalRooms.activeShipId
  • Ship ownership is validated before customization
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check the issues being fixed
gh issue view 445 --json title,body
gh issue view 546 --json title,body

# Look for any other ship acquisition related code
rg -l "acquire.*ship|ship.*acquire" --type ts

Length of output: 1446


Script:

#!/bin/bash
# Search for ship-related functions and their implementations
ast-grep --pattern 'function $FUNC($$$) {
  $$$
}'

# Search for ship-related endpoints and handlers
rg -l "ship.*controller|ship.*handler" --type ts

# Search for store-related code that might handle ship purchases
rg -l "store.*item|purchase.*handler" --type ts

# Look for ship equipment/selection logic
rg -l "equip.*ship|select.*ship" --type ts

Length of output: 66050


Script:

#!/bin/bash
# Search for ship-related endpoints and handlers with context
rg -A 5 "ship.*controller|ship.*handler|ship.*service" --type ts

# Search for ship acquisition and equipment logic
rg -A 5 "acquire.*ship|equip.*ship|select.*ship" --type ts

# Look for ship purchase and store-related code
rg -A 5 "purchase.*ship|store.*ship" --type ts

# Search for ship customization and validation code
rg -A 5 "ship.*custom|ship.*valid" --type ts

Length of output: 866


Script:

#!/bin/bash
# Look for ship-related controllers and handlers
fd -e ts -e js "ship.*controller|ship.*handler" src/

# Search for ship-related service implementations
fd -e ts "ship.*service" src/

# Examine the ship decorations controller content
cat src/controllers/api/shipDecorationsController.ts

# Look for ship-related types and interfaces
rg -A 5 "interface.*Ship|type.*Ship" --type ts

Length of output: 7662


Script:

#!/bin/bash
# Check the content of ship-related controllers
cat src/controllers/api/getShipController.ts
cat src/controllers/api/setActiveShipController.ts
cat src/controllers/api/setShipCustomizationsController.ts

# Check the ship service implementation
cat src/services/shipService.ts

# Look for inventory-related ship functions
rg -A 10 "Ships\." --type ts

Length of output: 6169

**Actionable comments posted: 1** <details> <summary>🔭 Outside diff range comments (1)</summary><blockquote> <details> <summary>src/services/shipCustomizationsService.ts (1)</summary><blockquote> **Refactoring and capacity calculation implementation needed** The review comment's suggestions are valid based on the verification results: 1. The function splitting suggestion is warranted as the code handles multiple distinct operations in a single large function. 2. Regarding capacity calculations: - The codebase defines `MaxCapacity` as a numeric property for rooms in `personalRoomsModel.ts` with specific values (4000 for LabRoom, 3000 for LivingQuartersRoom, 2000 for HelminthRoom) - However, there are no existing capacity calculation implementations found in the codebase - The TODOs about capacity calculations need to be implemented as they affect room decoration limits The technical debt around capacity calculations should be addressed as it's a core functionality that affects room decoration limits, and the model clearly defines capacity constraints that aren't being enforced. <details> <summary>🔗 Analysis chain</summary> Line range hint `33-123`: **Consider refactoring for better maintainability.** The function handles multiple distinct operations (move within room, move between rooms, remove, place new). Consider splitting it into smaller, focused functions for better maintainability: - `moveDecorationWithinRoom` - `moveDecorationBetweenRooms` - `removeDecoration` - `placeNewDecoration` Would you like me to help with the refactoring implementation? **Address TODOs regarding capacity calculations.** There are multiple TODO comments about capacity calculations that should be addressed: - Line 84: `// TODO: calculate capacity change upon removal` - Line 106: `// TODO: check whether to remove from shipitems` - Line 124: `// TODO: handle capacity` Let's check for any existing capacity calculation implementations in the codebase: --- Let me gather more context about the capacity calculations by checking the implementation details. --- Let me check one more aspect to understand if there are any existing room capacity implementations that might be relevant. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Search for capacity-related calculations rg -i "capacity|maxcapacity" --type ts ``` Length of output: 1637 --- Script: ```shell #!/bin/bash # Search for capacity-related types and interfaces ast-grep --pattern 'interface $name { $$$ MaxCapacity$_ $$$ }' # Check for any existing capacity calculation functions rg -i "calculate.*capacity" --type ts -A 5 ``` Length of output: 1008 --- Script: ```shell #!/bin/bash # Search for room-related capacity implementations ast-grep --pattern 'function $name($_) { $$$ room$_.MaxCapacity $$$ }' # Check the personal rooms model structure cat src/models/personalRoomsModel.ts ``` Length of output: 3808 </details> </blockquote></details> </blockquote></details> <details> <summary>📜 Review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** **Plan: Pro** <details> <summary>📥 Commits</summary> Reviewing files that changed from the base of the PR and between 2f99d0ad53e40e836201498bf4274e1467ea7aa9 and 00ef232c401db5d792829da836f80f2d12cc9de8. </details> <details> <summary>📒 Files selected for processing (1)</summary> * `src/services/shipCustomizationsService.ts` (1 hunks) </details> <details> <summary>🔇 Additional comments (3)</summary> <details> <summary>src/services/shipCustomizationsService.ts (3)</summary> `12-15`: **LGTM! Good security improvement with accountId parameter.** The addition of `accountId` parameter and ownership validation is a solid security improvement. The function signature change properly enforces authorization checks. --- Line range hint `125-143`: **LGTM! Well-structured error handling.** The function is well-implemented with proper error handling and clear validation steps. It follows the single responsibility principle. --- Line range hint `1-143`: **Verify if all ship acquisition issues are addressed.** The changes improve ship ownership validation and customization management. However, let's verify if all aspects of issues #445 and #546 are addressed. <details> <summary>✅ Verification successful</summary> The issues indicate problems with ship equipment after purchase and ships not appearing in the menu. Let's analyze the codebase for purchase, equipment, and menu-related functionality to ensure these specific issues are addressed. --- The issues mention problems with equipping bought ships and ships not appearing in the menu. Let's analyze the codebase for purchase, equipment, and menu-related functionality to verify if these specific issues are addressed. --- Let's examine the ship-related controllers, services, and types to understand how ship acquisition and equipment are handled. --- We need to examine the ship controllers and services to understand how ship activation and selection are handled, as these are directly related to the reported issues about equipping bought ships and ships not appearing in the menu. --- Based on the code analysis, I can now generate the final response regarding the ship acquisition issues. **Ship ownership validation and activation flow has been properly implemented** The changes in the codebase address both reported issues (#445 and #546): 1. The ship ownership validation is now properly handled in `setShipCustomizations` through the `ShipOwnerId` check 2. The ship activation system is implemented correctly: - `setActiveShipController` handles ship selection - `getShipController` retrieves the active ship with proper ownership validation - Ship creation and inventory updates are handled in `inventoryService` The implementation ensures that: - Purchased ships are properly stored in inventory (`inventory.Ships.push`) - Ships can be activated through the `setActiveShipController` - Active ship state is maintained in `personalRooms.activeShipId` - Ship ownership is validated before customization </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Check the issues being fixed gh issue view 445 --json title,body gh issue view 546 --json title,body # Look for any other ship acquisition related code rg -l "acquire.*ship|ship.*acquire" --type ts ``` Length of output: 1446 --- Script: ```shell #!/bin/bash # Search for ship-related functions and their implementations ast-grep --pattern 'function $FUNC($$$) { $$$ }' # Search for ship-related endpoints and handlers rg -l "ship.*controller|ship.*handler" --type ts # Search for store-related code that might handle ship purchases rg -l "store.*item|purchase.*handler" --type ts # Look for ship equipment/selection logic rg -l "equip.*ship|select.*ship" --type ts ``` Length of output: 66050 --- Script: ```shell #!/bin/bash # Search for ship-related endpoints and handlers with context rg -A 5 "ship.*controller|ship.*handler|ship.*service" --type ts # Search for ship acquisition and equipment logic rg -A 5 "acquire.*ship|equip.*ship|select.*ship" --type ts # Look for ship purchase and store-related code rg -A 5 "purchase.*ship|store.*ship" --type ts # Search for ship customization and validation code rg -A 5 "ship.*custom|ship.*valid" --type ts ``` Length of output: 866 --- Script: ```shell #!/bin/bash # Look for ship-related controllers and handlers fd -e ts -e js "ship.*controller|ship.*handler" src/ # Search for ship-related service implementations fd -e ts "ship.*service" src/ # Examine the ship decorations controller content cat src/controllers/api/shipDecorationsController.ts # Look for ship-related types and interfaces rg -A 5 "interface.*Ship|type.*Ship" --type ts ``` Length of output: 7662 --- Script: ```shell #!/bin/bash # Check the content of ship-related controllers cat src/controllers/api/getShipController.ts cat src/controllers/api/setActiveShipController.ts cat src/controllers/api/setShipCustomizationsController.ts # Check the ship service implementation cat src/services/shipService.ts # Look for inventory-related ship functions rg -A 10 "Ships\." --type ts ``` Length of output: 6169 </details> </details> </details> </details> <!-- This is an auto-generated comment by CodeRabbit for review status -->
coderabbitai[bot] (Migrated from github.com) commented 2024-12-22 22:35:57 -08:00
Author
Owner

⚠️ Potential issue

Add error handling for unauthorized ship customization attempts.

When the ship owner ID doesn't match the account ID, the function silently fails. Consider throwing an appropriate error to inform the caller about unauthorized attempts.

 if (ship.ShipOwnerId.toString() == accountId) {
     ship.set({
         ShipExteriorColors: shipCustomization.Customization.Colors,
         SkinFlavourItem: shipCustomization.Customization.SkinFlavourItem,
         ShipAttachments: shipCustomization.Customization.ShipAttachments,
         AirSupportPower: shipCustomization.AirSupportPower!
     });
     await ship.save();
+} else {
+    throw new Error("Unauthorized: Ship does not belong to the account");
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

        const ship = await getShip(new Types.ObjectId(shipCustomization.ShipId));
        if (ship.ShipOwnerId.toString() == accountId) {
            ship.set({
                ShipExteriorColors: shipCustomization.Customization.Colors,
                SkinFlavourItem: shipCustomization.Customization.SkinFlavourItem,
                ShipAttachments: shipCustomization.Customization.ShipAttachments,
                AirSupportPower: shipCustomization.AirSupportPower!
            });
            await ship.save();
        } else {
            throw new Error("Unauthorized: Ship does not belong to the account");
        }
_:warning: Potential issue_ **Add error handling for unauthorized ship customization attempts.** When the ship owner ID doesn't match the account ID, the function silently fails. Consider throwing an appropriate error to inform the caller about unauthorized attempts. ```diff if (ship.ShipOwnerId.toString() == accountId) { ship.set({ ShipExteriorColors: shipCustomization.Customization.Colors, SkinFlavourItem: shipCustomization.Customization.SkinFlavourItem, ShipAttachments: shipCustomization.Customization.ShipAttachments, AirSupportPower: shipCustomization.AirSupportPower! }); await ship.save(); +} else { + throw new Error("Unauthorized: Ship does not belong to the account"); } ``` <!-- suggestion_start --> <details> <summary>📝 Committable suggestion</summary> > ‼️ **IMPORTANT** > Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements. `````suggestion const ship = await getShip(new Types.ObjectId(shipCustomization.ShipId)); if (ship.ShipOwnerId.toString() == accountId) { ship.set({ ShipExteriorColors: shipCustomization.Customization.Colors, SkinFlavourItem: shipCustomization.Customization.SkinFlavourItem, ShipAttachments: shipCustomization.Customization.ShipAttachments, AirSupportPower: shipCustomization.AirSupportPower! }); await ship.save(); } else { throw new Error("Unauthorized: Ship does not belong to the account"); } ````` </details> <!-- suggestion_end --> <!-- This is an auto-generated comment by CodeRabbit -->
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