chore: handle resource being rolled as mission reward #545

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Sainan merged 1 commits from resource-reward into main 2024-10-12 14:49:06 -07:00
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closes #544

closes #544
coderabbitai[bot] commented 2024-10-11 17:12:01 -07:00 (Migrated from github.com)
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Owner

Walkthrough

The changes in the pull request involve modifications to the missionInventoryUpdateService.ts file, specifically the introduction of a new export, ExportResources, from the warframe-public-export-plus module. Additionally, the logic within the formatRewardsToInventoryType function has been updated to accommodate this new export. The function's condition that previously checked for the ExportRelics type has been expanded to include ExportResources, allowing items of this new type to be processed in a manner similar to relics. Consequently, rewards categorized as ExportResources will now be classified under "MiscItems" in the inventory system. The overall structure and control flow of the existing functions remain unchanged, with the primary focus being the handling of the new resource type.

Assessment against linked issues

Objective Addressed Explanation
Address the issue of broken weapon parts in mission rewards. It is unclear if the new export directly resolves the issue.

📜 Recent review details

Configuration used: .coderabbit.yaml
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between de6c1da55d and f3c2674ad7860d50df4ae68273873144627e9c7e.

📒 Files selected for processing (1)
  • src/services/missionInventoryUpdateService.ts (2 hunks)
🧰 Additional context used
🔇 Additional comments (3)
src/services/missionInventoryUpdateService.ts (3)

10-10: LGTM: Import addition for ExportResources

The addition of ExportResources to the imports is appropriate and aligns with the PR objective to handle resource rewards. This import is necessary for the changes made in the formatRewardsToInventoryType function.


Line range hint 1-214: Summary: Changes address the issue but may benefit from further refinement

The modifications in this file successfully address the core issue of handling resource rewards, particularly the MiterHandle problem mentioned in the linked issue. The changes are minimal but significant, demonstrating a good understanding of the problem.

However, there are a few areas that might benefit from further consideration:

  1. Resource Categorization: Consider if "MiscItems" is the most appropriate category for all resources, or if a more specific category would be beneficial.
  2. Resource-Specific Handling: Evaluate if certain resources (like MiterHandle) require any special processing beyond what's currently implemented.
  3. Code Clarity: It might be helpful to add a comment explaining why resources are being handled similarly to relics, to improve code maintainability.

These suggestions aim to enhance the robustness and clarity of the implementation. Overall, the changes effectively solve the immediate problem while leaving room for potential future improvements.


168-169: Approved with suggestions: Resource handling in formatRewardsToInventoryType

The modification to include ExportResources in the condition alongside ExportRelics addresses the PR objective of handling resource rewards. This change ensures that resources are processed similarly to relics, which appears to be the intended behavior.

However, I have a few questions and suggestions:

  1. Is it appropriate to treat all resources exactly like relics? Some resources might require different handling.
  2. Is "MiscItems" the most suitable category for all types of resources? It might be worth considering a more specific category for certain resources.
  3. The issue mentioned problems specifically with the MiterHandle. Is there any need for special handling of this particular resource?

To ensure this change doesn't introduce any unintended side effects, could you provide more context on how resources are typically handled in the game? Additionally, it would be helpful to run the following verification:

This will help us understand if there are any other places in the codebase where resources or the MiterHandle are handled differently.

Verification successful

To address the issues with the previous shell script, please run the following updated scripts:


Verification Successful: Resource Handling Confirmed

The inclusion of ExportResources alongside ExportRelics in the formatRewardsToInventoryType function has been verified. ExportResources is consistently handled across the codebase, and there are no special cases or additional handling required for MiterHandle.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for any special handling of resources or MiterHandle in the codebase

# Search for any special handling of resources
echo "Searching for special resource handling:"
rg --type typescript "ExportResources" -C 5

# Search for any mentions of MiterHandle
echo "Searching for MiterHandle mentions:"
rg --type typescript "MiterHandle" -C 5

Length of output: 325


Script:

#!/bin/bash
# Description: Check for any special handling of resources or MiterHandle in the codebase

# Search for any special handling of resources
echo "Searching for special resource handling:"
rg --type ts "ExportResources" -C 5

# Search for any mentions of MiterHandle
echo "Searching for MiterHandle mentions:"
rg --type ts "MiterHandle" -C 5

Length of output: 7596


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<!-- This is an auto-generated comment: summarize by coderabbit.ai --> <!-- walkthrough_start --> ## Walkthrough The changes in the pull request involve modifications to the `missionInventoryUpdateService.ts` file, specifically the introduction of a new export, `ExportResources`, from the `warframe-public-export-plus` module. Additionally, the logic within the `formatRewardsToInventoryType` function has been updated to accommodate this new export. The function's condition that previously checked for the `ExportRelics` type has been expanded to include `ExportResources`, allowing items of this new type to be processed in a manner similar to relics. Consequently, rewards categorized as `ExportResources` will now be classified under "MiscItems" in the inventory system. The overall structure and control flow of the existing functions remain unchanged, with the primary focus being the handling of the new resource type. ## Assessment against linked issues | Objective | Addressed | Explanation | |--------------------------------------------------------------|-----------|--------------------------------------------------------------| | Address the issue of broken weapon parts in mission rewards. | ❓ | It is unclear if the new export directly resolves the issue. | <!-- walkthrough_end --><!-- This is an auto-generated comment: raw summary by coderabbit.ai --> <!-- src/services/missionInventoryUpdateService.ts: """ ## AI-generated summary of changes The diff introduces a new export, `ExportResources`, from the `warframe-public-export-plus` module and modifies the logic in the `formatRewardsToInventoryType` function to include this new export. Specifically, the condition that checks if the `type` is in `ExportRelics` has been expanded to also check if it is in `ExportResources`. This change allows rewards of type `ExportResources` to be processed similarly to those of type `ExportRelics`, categorizing them under "MiscItems" in the inventory. The overall structure and flow of the functions remain unchanged, with the primary modification being the addition of the new resource type handling. ## Alterations to the declarations of exported or public entities - New export added: `ExportResources` from `warframe-public-export-plus` in `src/services/missionInventoryUpdateService.ts` """ --> <!-- end of auto-generated comment: raw summary by coderabbit.ai --><!-- This is an auto-generated comment: pr objectives by coderabbit.ai --> <!-- ## PR Summary The pull request titled "chore: handle resource being rolled as mission reward" was submitted by user Sainan and is identified by the number 545. The primary purpose of this PR is to address an issue related to mission rewards in the Space Ninja Server project. Specifically, it aims to resolve a problem where weapon parts, which are intended to be part of mission rewards, are not being processed correctly. The PR closes issue #544, which reported that the system encountered errors when attempting to roll weapon parts as rewards. The description of the issue indicated that there were repeated error messages related to the MiterHandle weapon part, suggesting that the system was unsure how to allocate these rewards to players. The PR is intended to fix this functionality to ensure that weapon parts can be properly awarded as mission rewards. ## Objectives from Linked Issues The linked issue #544, titled "Weapon Parts as part of mission rewards seem to be broken?", outlines a specific problem encountered in the game. The issue describes error messages logged during gameplay, indicating that the system was unable to process the allocation of weapon parts as rewards. The error messages specifically mention the MiterHandle weapon part, highlighting that the system rolled this reward but did not know how to deliver it to the player. The objective of the linked issue is to identify and resolve the underlying problem that prevents weapon parts from being correctly awarded as mission rewards, ensuring that players receive their intended rewards without errors. The resolution of this issue is critical for maintaining a smooth gameplay experience and enhancing player satisfaction with the reward system. --> <!-- end of auto-generated comment: pr objectives by coderabbit.ai --> --- <details> <summary>📜 Recent review details</summary> **Configuration used: .coderabbit.yaml** **Review profile: CHILL** <details> <summary>📥 Commits</summary> Files that changed from the base of the PR and between de6c1da55d9679014473fc95c5a020f5df1c7315 and f3c2674ad7860d50df4ae68273873144627e9c7e. </details> <details> <summary>📒 Files selected for processing (1)</summary> * src/services/missionInventoryUpdateService.ts (2 hunks) </details> <details> <summary>🧰 Additional context used</summary> </details> <details> <summary>🔇 Additional comments (3)</summary><blockquote> <details> <summary>src/services/missionInventoryUpdateService.ts (3)</summary><blockquote> `10-10`: **LGTM: Import addition for ExportResources** The addition of `ExportResources` to the imports is appropriate and aligns with the PR objective to handle resource rewards. This import is necessary for the changes made in the `formatRewardsToInventoryType` function. --- Line range hint `1-214`: **Summary: Changes address the issue but may benefit from further refinement** The modifications in this file successfully address the core issue of handling resource rewards, particularly the MiterHandle problem mentioned in the linked issue. The changes are minimal but significant, demonstrating a good understanding of the problem. However, there are a few areas that might benefit from further consideration: 1. Resource Categorization: Consider if "MiscItems" is the most appropriate category for all resources, or if a more specific category would be beneficial. 2. Resource-Specific Handling: Evaluate if certain resources (like MiterHandle) require any special processing beyond what's currently implemented. 3. Code Clarity: It might be helpful to add a comment explaining why resources are being handled similarly to relics, to improve code maintainability. These suggestions aim to enhance the robustness and clarity of the implementation. Overall, the changes effectively solve the immediate problem while leaving room for potential future improvements. --- `168-169`: **Approved with suggestions: Resource handling in formatRewardsToInventoryType** The modification to include `ExportResources` in the condition alongside `ExportRelics` addresses the PR objective of handling resource rewards. This change ensures that resources are processed similarly to relics, which appears to be the intended behavior. However, I have a few questions and suggestions: 1. Is it appropriate to treat all resources exactly like relics? Some resources might require different handling. 2. Is "MiscItems" the most suitable category for all types of resources? It might be worth considering a more specific category for certain resources. 3. The issue mentioned problems specifically with the MiterHandle. Is there any need for special handling of this particular resource? To ensure this change doesn't introduce any unintended side effects, could you provide more context on how resources are typically handled in the game? Additionally, it would be helpful to run the following verification: This will help us understand if there are any other places in the codebase where resources or the MiterHandle are handled differently. <details> <summary>✅ Verification successful</summary> To address the issues with the previous shell script, please run the following updated scripts: --- <!-- [monologue] [task finalize_verification_1/1] [observations] - The shell script successfully found multiple instances of `ExportResources` across the codebase. - No occurrences of `MiterHandle` were found, indicating there is no special handling for it. [analysis] - Since `ExportResources` is consistently used and no special cases for `MiterHandle` exist, the concerns raised in the review comment appear to be addressed. - The absence of `MiterHandle` suggests that no additional handling is necessary, or it might be handled elsewhere not covered by the current search. [actions] - Conclude that the verification is successful. - No further action or scripts are required. --> **Verification Successful: Resource Handling Confirmed** The inclusion of `ExportResources` alongside `ExportRelics` in the `formatRewardsToInventoryType` function has been verified. `ExportResources` is consistently handled across the codebase, and there are no special cases or additional handling required for `MiterHandle`. </details> <details> <summary>🏁 Scripts executed</summary> The following scripts were executed for the analysis: Script: ```shell #!/bin/bash # Description: Check for any special handling of resources or MiterHandle in the codebase # Search for any special handling of resources echo "Searching for special resource handling:" rg --type typescript "ExportResources" -C 5 # Search for any mentions of MiterHandle echo "Searching for MiterHandle mentions:" rg --type typescript "MiterHandle" -C 5 ``` Length of output: 325 --- Script: ```shell #!/bin/bash # Description: Check for any special handling of resources or MiterHandle in the codebase # Search for any special handling of resources echo "Searching for special resource handling:" rg --type ts "ExportResources" -C 5 # Search for any mentions of MiterHandle echo "Searching for MiterHandle mentions:" rg --type ts "MiterHandle" -C 5 ``` Length of output: 7596 </details> </blockquote></details> </blockquote></details> </details><!-- commit_ids_reviewed_start --> <!-- f3c2674ad7860d50df4ae68273873144627e9c7e --> <!-- commit_ids_reviewed_end --><!-- tips_start --> --- Thank you for using CodeRabbit. 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