Nightmare Missions do not reward their mods #416

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opened 2024-06-27 16:10:39 -07:00 by VampireKitten · 1 comment
VampireKitten commented 2024-06-27 16:10:39 -07:00 (Migrated from github.com)
RewardInfo: {
    node: 'SolNode119',
    periodicMissionTag: 'NightmareRegion1',
    rewardTier: 2,
    nightmareMode: true,
    useVaultManifest: false,
    EnemyCachesFound: 0,
    toxinOk: true,
    lostTargetWave: 0,
    defenseTargetCount: 1,
    EOM_AFK: 0,
    rewardQualifications: '',
    PurgatoryRewardQualifications: '',
    rewardSeed: -5604904486637266000
  },
``` RewardInfo: { node: 'SolNode119', periodicMissionTag: 'NightmareRegion1', rewardTier: 2, nightmareMode: true, useVaultManifest: false, EnemyCachesFound: 0, toxinOk: true, lostTargetWave: 0, defenseTargetCount: 1, EOM_AFK: 0, rewardQualifications: '', PurgatoryRewardQualifications: '', rewardSeed: -5604904486637266000 }, ```

I guess we'd have to cross-reference the node -> region -> rotation in /Lotus/Types/Game/MissionDecks/NightmareModeRewards.

Plus, different behaviour for rescue missions, too.

image

I guess we'd have to cross-reference the node -> region -> rotation in `/Lotus/Types/Game/MissionDecks/NightmareModeRewards`. Plus, different behaviour for rescue missions, too. ![image](https://github.com/spaceninjaserver/SpaceNinjaServer/assets/63328889/647c481f-ff53-49e9-9129-8bac659d4020)
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