Conquests (Archimedea) for U40 #2932

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opened 2025-10-23 10:51:25 -07:00 by Sainan · 2 comments
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As of U40, conquests are in the worldState's Conquest field instead of generated on the client. We could maybe use the overrides from before to keep it consistent for older clients (re #758).

As of U40, conquests are in the worldState's `Conquest` field instead of generated on the client. We could maybe use the overrides from before to keep it consistent for older clients (re #758).
Sainan added the
unimplemented
label 2025-10-23 10:51:25 -07:00
Author
Owner

I will want to hold here at least until next week so we can see their server-side fix from hf 4 for the RandomSeed (that is used for per-account equipment selection) because currently the high numbers generated cause the client-side 32-bit float to overflow its safe int range, leading to very poor entropy.

I will want to hold here at least until next week so we can see their server-side fix from hf 4 for the `RandomSeed` (that is used for per-account equipment selection) because currently the high numbers generated cause the client-side 32-bit float to overflow its safe int range, leading to very poor entropy.
Author
Owner

Looks like they're just picking smaller seeds now (<1000000).

Looks like they're just picking smaller seeds now (<1000000).
Sainan added the
pr'd for
label 2025-10-31 01:45:01 -07:00
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