Why do in-game purchases not immediately update the virtual currency balance, resulting in a temporary negative balance? #2739

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opened 2025-09-02 04:09:11 -07:00 by Infity95 · 0 comments

When awarding Platinum Cash, if a player rapidly purchases multiple items from the in-game store, the client-to-server synchronization interval may become too long. Consequently, the server still believes the player has 50 Platinum, allowing them to check out N additional items before the balance updates, ultimately driving the currency into a negative value.

When awarding Platinum Cash, if a player rapidly purchases multiple items from the in-game store, the client-to-server synchronization interval may become too long. Consequently, the server still believes the player has 50 Platinum, allowing them to check out N additional items before the balance updates, ultimately driving the currency into a negative value.
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