Some quests started in-world are not set as active #1658
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The Glast Gambit, Octavia's Anthem and Mask of the Revenant are all started by talking to their quest givers, Glast, Suda and Nakak respectively. None of these quests are set as active when accepting them, with the game showing a "quest could not be started" message.
I can't give any real logs, as there's no errors in the server, but this is what triggered when I tried to start Mask of the Revenant by talking to Nakak in Cetus:
This was talking to Suda, which correctly rewarded me with the Mandachord blueprint while simultaneously giving me the "quest could not be started" error:
And here I went to talk to Glast, followed by visiting Darvo, if I recall correctly.
I'm not even sure what you mean by "started by talking to the quest giver." They're all started in the codex?
But actually it might be possible that
7a53363b1b
fixed this. Could you try again with an up-to-date server?You can start Glast Gambit and Octavia's Anthem by going to the Relay and talking to Glast or Suda respectively, much like how you start Saya's Vigil by talking to Saya in Cetus, not via the Codex.
This is, annoyingly, different for Silver Grove and Man of a Few Words, which don't automatically get set as active and instead give you the quest as an item.
I'll test out if it changed as soon as I update.
Talking to Ergo Glast to try and start The Glast Gambit:

The confirmation message to start/obtain the quest:

The confirmation to set the quest as active:

And... it seems that it's correctly set now, as yesterday it kept using the
giveQuestKeyReward
api instead of thesetActiveQuest
api.I'll check quickly if it works too for Octavia's Anthem before closing the issue.
It seems that
7a53363b1b
has indeed fixed this. Closing the issue.