WebUI: Submit Clan/Alliance Emblem (Logo) for Warlords #1470

Open
opened 2025-04-05 07:53:07 -07:00 by Animan8000 · 5 comments
Contributor

I think this would fit well to the WebUI, preferably only people who have the required permissions being able to upload a clan/alliance emblem.

I don't know what happens if you submit a logo higher than 128x128 however. If there's a good reason for keeping it always 128x128 png, I had additionally in mind the WebUI converting it to the correct resolution and file format (if worth the additional effort), if it doesn't match.

I think this would fit well to the WebUI, preferably only people who have the required permissions being able to upload a clan/alliance emblem. I don't know what happens if you submit a logo higher than 128x128 however. If there's a good reason for keeping it always 128x128 png, I had additionally in mind the WebUI converting it to the correct resolution and file format (if worth the additional effort), if it doesn't match.
Sainan added the
enhancement
label 2025-04-05 07:54:11 -07:00
Contributor

As far as I know Clan logo is a thing that requires modification of the game files.
Once an emblem has been approved you will see a message informing you of this fact on your Account management page and the Emblem will be visible in-game after the next hotfix if you are on PC, or after the next main content update if you are on consoles.

As far as I know Clan logo is a thing that requires modification of the game files. `Once an emblem has been approved you will see a message informing you of this fact on your Account management page and the Emblem will be visible in-game after the next hotfix if you are on PC, or after the next main content update if you are on consoles.`
Owner

That's just because of their deployment processes. Clan emblems aren't literally packaged with the game, they just need to upload it to their servers, which they only do with hotfixes.

That's just because of their deployment processes. Clan emblems aren't literally packaged with the game, they just need to upload it to their servers, which they only do with hotfixes.
Owner

This still isn't gonna work for us tho because we'd need to Oodle-compress the DDS body. It's pretty much the same steps as asset replacement. Just deploy it in the data/0 folder of SNS since they don't need to be in the manifest and set Emblem to true in the database.

This still isn't gonna work for us tho because we'd need to Oodle-compress the DDS body. It's pretty much the same steps as asset replacement. Just deploy it in the data/0 folder of SNS since they don't need to be in the manifest and set Emblem to true in the database.
Owner

Reopening this because I managed to build assets without Oodle compression. Images would still need to be uploaded in DDS format and in general with all the right metadata yadayada but we should be able to do the assembling and deployment of the content in SHCC format.

Reopening this because I managed to build assets without Oodle compression. Images would still need to be uploaded in DDS format and in general with all the right metadata yadayada but we should be able to do the assembling and deployment of the content in SHCC format.
Sainan reopened this issue 2025-04-20 13:41:55 -07:00
Owner

Here be dragons. I didn't manage to assemble an emblem that didn't crash the game. Maybe mipmaps are mandatory for them.

Here be dragons. I didn't manage to assemble an emblem that didn't crash the game. Maybe mipmaps are mandatory for them.
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