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			feat-extra
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
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					e192a36389 | ||
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					3a3c90c9e3 | 
@ -1468,6 +1468,8 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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        nemesisHintProgressMultiplierGrineer: Number,
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        nemesisHintProgressMultiplierCorpus: Number,
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        nemesisExtraWeapon: Number,
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        extraMissionRewards: Number,
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        strippedItemRewardsMultiplier: Number,
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        SubscribedToEmails: { type: Number, default: 0 },
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        SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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@ -1146,6 +1146,22 @@ export const addMissionRewards = async (
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        firstCompletion
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    );
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    logger.debug("random mission drops:", MissionRewards);
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    if (inventory.extraMissionRewards) {
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        for (let i = 0; i < inventory.extraMissionRewards; i++) {
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            logger.debug("generating extra mission rewards with new seed, this will mismatch the mission report.");
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            // otherwise would always get the same rewards
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            const extraDrops = getRandomMissionDrops(
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                inventory,
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                { ...rewardInfo, rewardSeed: generateRewardSeed() },
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                missions,
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                wagerTier,
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                firstCompletion
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            );
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            MissionRewards.push(...extraDrops);
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        }
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    }
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    const inventoryChanges: IInventoryChanges = {};
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    let SyndicateXPItemReward;
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    let ConquestCompletedMissionsCount;
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@ -1358,10 +1374,11 @@ export const addMissionRewards = async (
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                si.DropTable = droptableAliases[si.DropTable];
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            }
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            const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
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            const strippedItemRewardsMultiplier = inventory.strippedItemRewardsMultiplier ?? 1;
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            if (si.DROP_MOD) {
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                const modDroptable = droptables.find(x => x.type == "mod");
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                if (modDroptable) {
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                    for (let i = 0; i != si.DROP_MOD.length; ++i) {
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                    for (let i = 0; i != si.DROP_MOD.length * strippedItemRewardsMultiplier; ++i) {
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                        const reward = getRandomReward(modDroptable.items)!;
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                        logger.debug(`stripped droptable (mods pool) rolled`, reward);
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                        await addItem(inventory, reward.type);
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@ -1378,7 +1395,7 @@ export const addMissionRewards = async (
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            if (si.DROP_BLUEPRINT) {
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                const blueprintDroptable = droptables.find(x => x.type == "blueprint");
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                if (blueprintDroptable) {
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                    for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
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                    for (let i = 0; i != si.DROP_BLUEPRINT.length * strippedItemRewardsMultiplier; ++i) {
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                        const reward = getRandomReward(blueprintDroptable.items)!;
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                        logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
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                        await addItem(inventory, reward.type);
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@ -1396,7 +1413,7 @@ export const addMissionRewards = async (
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            if (si.DROP_MISC_ITEM) {
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                const resourceDroptable = droptables.find(x => x.type == "resource");
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                if (resourceDroptable) {
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                    for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
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                    for (let i = 0; i != si.DROP_MISC_ITEM.length * strippedItemRewardsMultiplier; ++i) {
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                        const reward = getRandomReward(resourceDroptable.items)!;
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                        logger.debug(`stripped droptable (resources pool) rolled`, reward);
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                        if (Object.keys(await addItem(inventory, reward.type)).length == 0) {
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@ -61,6 +61,8 @@ export interface IAccountCheats {
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    nemesisHintProgressMultiplierGrineer?: number;
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    nemesisHintProgressMultiplierCorpus?: number;
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    nemesisExtraWeapon?: number;
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    extraMissionRewards?: number;
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    strippedItemRewardsMultiplier?: number;
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}
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export interface IInventoryDatabase
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@ -1057,6 +1057,20 @@
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <form class="form-group mt-2">
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                                    <label class="form-label" for="extraMissionRewards" data-loc="cheats_extraMissionRewards"></label>
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                                    <div class="input-group">
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                                        <input class="form-control" id="extraMissionRewards" type="number" min="0" max="65535" data-default="0" />
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <form class="form-group mt-2">
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                                    <label class="form-label" for="strippedItemRewardsMultiplier" data-loc="cheats_strippedItemRewardsMultiplier"></label>
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                                    <div class="input-group">
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                                        <input class="form-control" id="strippedItemRewardsMultiplier" type="number" min="0" max="65535" data-default="1" />
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                                        <button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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                                    </div>
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                                </form>
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                                <div class="mt-2 mb-2 d-flex flex-wrap gap-2">
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                                    <button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
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                                    <button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
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@ -263,6 +263,8 @@ dict = {
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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    cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
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    cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
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    worldState: `Weltstatus`,
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    worldState_creditBoost: `Event Booster: Credit`,
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@ -262,6 +262,8 @@ dict = {
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    cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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    cheats_extraMissionRewards: `Extra Mission Rewards (0 to disable)`,
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    cheats_strippedItemRewardsMultiplier: `Stripped Item Rewards Multiplier`,
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    worldState: `World State`,
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    worldState_creditBoost: `Credit Boost`,
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@ -263,6 +263,8 @@ dict = {
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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    cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
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    cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
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    worldState: `Estado del mundo`,
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    worldState_creditBoost: `Potenciador de Créditos`,
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@ -263,6 +263,8 @@ dict = {
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    cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
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    cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
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    cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
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    cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
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    worldState: `Carte Solaire`,
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    worldState_creditBoost: `Booster de Crédit`,
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@ -263,6 +263,8 @@ dict = {
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    cheats_nemesisHintProgressMultiplierGrineer: `Мультипликатор прогресса подсказки (Гринир)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `Мультипликатор прогресса подсказки (Корпус)`,
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    cheats_nemesisExtraWeapon: `Дополнительное оружие/активный Кардиомиоцит за победу над Противником (0 для отключения)`,
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    cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
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    cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
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    worldState: `Состояние мира`,
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    worldState_creditBoost: `Глобальный бустер Кредитов`,
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@ -263,6 +263,8 @@ dict = {
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    cheats_nemesisHintProgressMultiplierGrineer: `Множник прогресу підсказки (Ґрінери)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `Множник прогресу підсказки (Корпус)`,
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    cheats_nemesisExtraWeapon: `Додаткова зброя/Жива сердцевина за перемогу над Недругом (0 для вимкнення)`,
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    cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
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    cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
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    worldState: `Стан світу`,
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    worldState_creditBoost: `Глобальне посилення Кредитів`,
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@ -263,6 +263,8 @@ dict = {
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    cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
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    cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
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    cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
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    cheats_extraMissionRewards: `额外任务奖励 (0为禁用)`,
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    cheats_strippedItemRewardsMultiplier: `隐藏战利品奖励倍率`,
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    worldState: `世界状态配置`,
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    worldState_creditBoost: `现金加成`,
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