Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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47acf3a7b0 | ||
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f45161741f | ||
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846e5363eb | ||
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38d1e31ad8 | ||
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a83e77ef21 | ||
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720e243f13 | ||
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92c59bcc3a | ||
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0796917740 | ||
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e192a36389 | ||
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3a3c90c9e3 | ||
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d829c3ce33 | ||
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676299923f |
@ -11,11 +11,13 @@ export const getVoidProjectionRewardsController: RequestHandler = async (req, re
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if (data.ParticipantInfo.QualifiesForReward && !data.ParticipantInfo.HaveRewardResponse) {
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const inventory = await getInventory(accountId);
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const reward = await crackRelic(inventory, data.ParticipantInfo);
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const rewards = await crackRelic(inventory, data.ParticipantInfo);
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if (!inventory.MissionRelicRewards || inventory.MissionRelicRewards.length >= data.CurrentWave) {
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inventory.MissionRelicRewards = [];
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}
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inventory.MissionRelicRewards.push({ ItemType: reward.type, ItemCount: reward.itemCount });
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rewards.forEach(reward => {
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(inventory.MissionRelicRewards ??= []).push({ ItemType: reward.type, ItemCount: reward.itemCount });
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});
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await inventory.save();
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}
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@ -14,7 +14,7 @@ export const crackRelic = async (
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inventory: TInventoryDatabaseDocument,
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participant: IVoidTearParticipantInfo,
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inventoryChanges: IInventoryChanges = {}
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): Promise<IRngResult> => {
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): Promise<IRngResult[]> => {
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const relic = ExportRelics[participant.VoidProjection];
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let weights = refinementToWeights[relic.quality];
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if (relic.quality == "VPQ_SILVER" && inventory.exceptionalRelicsAlwaysGiveBronzeReward) {
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@ -25,6 +25,9 @@ export const crackRelic = async (
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weights = { COMMON: 0, UNCOMMON: 0, RARE: 1, LEGENDARY: 0 };
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}
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logger.debug(`opening a relic of quality ${relic.quality}; rarity weights are`, weights);
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const allRewards = [];
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const relicRewardCount = 1 + (inventory.extraRelicRewards ?? 0);
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for (let i = 0; i < relicRewardCount; i++) {
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let reward = getRandomWeightedReward(
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ExportRewards[relic.rewardManifest][0] as { type: string; itemCount: number; rarity: TRarity }[], // rarity is nullable in PE+ typings, but always present for relics
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weights
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@ -37,6 +40,33 @@ export const crackRelic = async (
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}
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logger.debug(`relic rolled`, reward);
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participant.Reward = reward.type;
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allRewards.push(reward);
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// Give reward
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combineInventoryChanges(
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inventoryChanges,
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(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
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);
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if (inventory.crackRelicForPlatinum) {
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let platinumReward = 0;
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switch (reward.rarity) {
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case "COMMON":
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platinumReward = inventory.relicPlatinumCommon ?? 2;
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break;
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case "UNCOMMON":
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platinumReward = inventory.relicPlatinumUncommon ?? 5;
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break;
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case "RARE":
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platinumReward = inventory.relicPlatinumRare ?? 12;
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break;
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case "LEGENDARY":
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logger.warn(`got a legendary reward for a relic!`);
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break;
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}
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logger.debug(`adding ${platinumReward} platinum to inventory for a ${reward.rarity} reward`);
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inventory.PremiumCredits += platinumReward;
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}
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}
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// Remove relic
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const miscItemChanges = [
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@ -48,16 +78,10 @@ export const crackRelic = async (
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addMiscItems(inventory, miscItemChanges);
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combineInventoryChanges(inventoryChanges, { MiscItems: miscItemChanges });
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// Give reward
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combineInventoryChanges(
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inventoryChanges,
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(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
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);
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// Client has picked its own reward (for lack of choice)
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participant.ChosenRewardOwner = participant.AccountId;
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return reward;
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return allRewards;
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};
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const refinementToWeights = {
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@ -1462,12 +1462,22 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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flawlessRelicsAlwaysGiveSilverReward: Boolean,
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radiantRelicsAlwaysGiveGoldReward: Boolean,
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disableDailyTribute: Boolean,
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gainNoNegativeSyndicateStanding: Boolean,
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nemesisHenchmenKillsMultiplierGrineer: Number,
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nemesisHenchmenKillsMultiplierCorpus: Number,
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nemesisAntivirusGainMultiplier: Number,
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nemesisHintProgressMultiplierGrineer: Number,
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nemesisHintProgressMultiplierCorpus: Number,
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nemesisExtraWeapon: Number,
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playerSkillGainsMultiplierSpace: Number,
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playerSkillGainsMultiplierDrifter: Number,
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extraMissionRewards: Number,
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strippedItemRewardsMultiplier: Number,
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extraRelicRewards: Number,
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crackRelicForPlatinum: Boolean,
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relicPlatinumCommon: Number,
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relicPlatinumUncommon: Number,
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relicPlatinumRare: Number,
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SubscribedToEmails: { type: Number, default: 0 },
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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@ -2187,6 +2187,10 @@ export const updateSyndicate = (
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): void => {
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syndicateUpdate?.forEach(affiliation => {
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const syndicate = inventory.Affiliations.find(x => x.Tag == affiliation.Tag);
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if (inventory.gainNoNegativeSyndicateStanding) {
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affiliation.Standing = Math.max(0, affiliation.Standing);
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affiliation.Title = Math.max(0, affiliation.Title);
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}
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if (syndicate !== undefined) {
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syndicate.Standing += affiliation.Standing;
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syndicate.Title = syndicate.Title === undefined ? affiliation.Title : syndicate.Title + affiliation.Title;
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@ -372,8 +372,10 @@ export const addMissionInventoryUpdates = async (
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break;
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}
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case "PlayerSkillGains": {
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inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE ?? 0;
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inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER ?? 0;
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inventory.PlayerSkills.LPP_SPACE +=
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(value.LPP_SPACE ?? 0) * (inventory.playerSkillGainsMultiplierSpace ?? 1);
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inventory.PlayerSkills.LPP_DRIFTER +=
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(value.LPP_DRIFTER ?? 0) * (inventory.playerSkillGainsMultiplierDrifter ?? 1);
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break;
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}
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case "CustomMarkers": {
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@ -1146,6 +1148,22 @@ export const addMissionRewards = async (
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firstCompletion
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);
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logger.debug("random mission drops:", MissionRewards);
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if (inventory.extraMissionRewards) {
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for (let i = 0; i < inventory.extraMissionRewards; i++) {
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logger.debug("generating extra mission rewards with new seed, this will mismatch the mission report.");
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// otherwise would always get the same rewards
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const extraDrops = getRandomMissionDrops(
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inventory,
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{ ...rewardInfo, rewardSeed: generateRewardSeed() },
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missions,
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wagerTier,
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firstCompletion
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);
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MissionRewards.push(...extraDrops);
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}
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}
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const inventoryChanges: IInventoryChanges = {};
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let SyndicateXPItemReward;
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let ConquestCompletedMissionsCount;
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@ -1337,8 +1355,10 @@ export const addMissionRewards = async (
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if (voidTearWave && voidTearWave.Participants[0].QualifiesForReward) {
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if (!voidTearWave.Participants[0].HaveRewardResponse) {
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// non-endless fissure; giving reward now
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const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
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const rewards = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
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rewards.forEach(reward => {
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MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
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});
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} else if (inventory.MissionRelicRewards) {
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// endless fissure; already gave reward(s) but should still show in EOM screen
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for (const reward of inventory.MissionRelicRewards) {
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@ -1358,10 +1378,11 @@ export const addMissionRewards = async (
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si.DropTable = droptableAliases[si.DropTable];
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}
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const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
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const strippedItemRewardsMultiplier = inventory.strippedItemRewardsMultiplier ?? 1;
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if (si.DROP_MOD) {
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const modDroptable = droptables.find(x => x.type == "mod");
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if (modDroptable) {
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for (let i = 0; i != si.DROP_MOD.length; ++i) {
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for (let i = 0; i != si.DROP_MOD.length * strippedItemRewardsMultiplier; ++i) {
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const reward = getRandomReward(modDroptable.items)!;
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logger.debug(`stripped droptable (mods pool) rolled`, reward);
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await addItem(inventory, reward.type);
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@ -1378,7 +1399,7 @@ export const addMissionRewards = async (
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if (si.DROP_BLUEPRINT) {
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const blueprintDroptable = droptables.find(x => x.type == "blueprint");
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if (blueprintDroptable) {
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for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
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for (let i = 0; i != si.DROP_BLUEPRINT.length * strippedItemRewardsMultiplier; ++i) {
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const reward = getRandomReward(blueprintDroptable.items)!;
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logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
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await addItem(inventory, reward.type);
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@ -1396,7 +1417,7 @@ export const addMissionRewards = async (
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if (si.DROP_MISC_ITEM) {
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const resourceDroptable = droptables.find(x => x.type == "resource");
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if (resourceDroptable) {
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for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
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for (let i = 0; i != si.DROP_MISC_ITEM.length * strippedItemRewardsMultiplier; ++i) {
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const reward = getRandomReward(resourceDroptable.items)!;
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logger.debug(`stripped droptable (resources pool) rolled`, reward);
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if (Object.keys(await addItem(inventory, reward.type)).length == 0) {
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@ -55,12 +55,22 @@ export interface IAccountCheats {
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flawlessRelicsAlwaysGiveSilverReward?: boolean;
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radiantRelicsAlwaysGiveGoldReward?: boolean;
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disableDailyTribute?: boolean;
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gainNoNegativeSyndicateStanding?: boolean;
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nemesisHenchmenKillsMultiplierGrineer?: number;
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nemesisHenchmenKillsMultiplierCorpus?: number;
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nemesisAntivirusGainMultiplier?: number;
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nemesisHintProgressMultiplierGrineer?: number;
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nemesisHintProgressMultiplierCorpus?: number;
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nemesisExtraWeapon?: number;
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playerSkillGainsMultiplierSpace?: number;
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playerSkillGainsMultiplierDrifter?: number;
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extraMissionRewards?: number;
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strippedItemRewardsMultiplier?: number;
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extraRelicRewards?: number;
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crackRelicForPlatinum?: boolean;
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relicPlatinumCommon?: number;
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relicPlatinumUncommon?: number;
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relicPlatinumRare?: number;
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}
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export interface IInventoryDatabase
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@ -1015,6 +1015,10 @@
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<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
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<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
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</div>
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<div class="form-check">
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<input class="form-check-input" type="checkbox" id="gainNoNegativeSyndicateStanding" />
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<label class="form-check-label" for="gainNoNegativeSyndicateStanding" data-loc="cheats_gainNoNegativeSyndicateStanding"></label>
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</div>
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<form class="form-group mt-2">
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<label class="form-label" for="nemesisHenchmenKillsMultiplierGrineer" data-loc="cheats_nemesisHenchmenKillsMultiplierGrineer"></label>
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<div class="input-group">
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@ -1057,6 +1061,66 @@
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="playerSkillGainsMultiplierSpace" data-loc="cheats_playerSkillGainsMultiplierSpace"></label>
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<div class="input-group">
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<input class="form-control" id="playerSkillGainsMultiplierSpace" type="number" min="1" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="playerSkillGainsMultiplierDrifter" data-loc="cheats_playerSkillGainsMultiplierDrifter"></label>
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<div class="input-group">
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<input class="form-control" id="playerSkillGainsMultiplierDrifter" type="number" min="1" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="extraMissionRewards" data-loc="cheats_extraMissionRewards"></label>
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<div class="input-group">
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<input class="form-control" id="extraMissionRewards" type="number" min="0" max="65535" data-default="0" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="strippedItemRewardsMultiplier" data-loc="cheats_strippedItemRewardsMultiplier"></label>
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<div class="input-group">
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<input class="form-control" id="strippedItemRewardsMultiplier" type="number" min="0" max="65535" data-default="1" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<form class="form-group mt-2">
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<label class="form-label" for="extraRelicRewards" data-loc="cheats_extraRelicRewards"></label>
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<div class="input-group">
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<input class="form-control" id="extraRelicRewards" type="number" min="0" max="65535" data-default="0" />
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<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
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</form>
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<div class="form-check">
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<input class="form-check-input" type="checkbox" id="crackRelicForPlatinum" />
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<label class="form-check-label" for="crackRelicForPlatinum" data-loc="cheats_crackRelicForPlatinum"></label>
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</div>
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<form class="form-group mt-2">
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<label class="form-label" for="relicPlatinumCommon" data-loc="cheats_relicPlatinumCommon"></label>
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<div class="input-group">
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<input class="form-control" id="relicPlatinumCommon" type="number" min="0" max="65535" data-default="2" />
|
||||
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
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</div>
|
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</form>
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<form class="form-group mt-2">
|
||||
<label class="form-label" for="relicPlatinumUncommon" data-loc="cheats_relicPlatinumUncommon"></label>
|
||||
<div class="input-group">
|
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<input class="form-control" id="relicPlatinumUncommon" type="number" min="0" max="65535" data-default="5" />
|
||||
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
||||
</div>
|
||||
</form>
|
||||
<form class="form-group mt-2">
|
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<label class="form-label" for="relicPlatinumRare" data-loc="cheats_relicPlatinumRare"></label>
|
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<div class="input-group">
|
||||
<input class="form-control" id="relicPlatinumRare" type="number" min="0" max="65535" data-default="12" />
|
||||
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
|
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</div>
|
||||
</form>
|
||||
<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
|
||||
<button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
|
||||
<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>
|
||||
|
||||
@ -257,12 +257,22 @@ dict = {
|
||||
cheats_changeButton: `Ändern`,
|
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cheats_markAllAsRead: `Posteingang als gelesen markieren`,
|
||||
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
|
||||
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
|
||||
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
|
||||
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||
|
||||
worldState: `Weltstatus`,
|
||||
worldState_creditBoost: `Event Booster: Credit`,
|
||||
|
||||
@ -256,12 +256,22 @@ dict = {
|
||||
cheats_changeButton: `Change`,
|
||||
cheats_markAllAsRead: `Mark Inbox As Read`,
|
||||
cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
|
||||
cheats_gainNoNegativeSyndicateStanding: `Gain No Negative Syndicate Standing`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `Rage Progess Multiplier (Grineer)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `Rage Progess Multiplier (Corpus)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `Antivirus Progress Multiplier`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
|
||||
cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||
cheats_playerSkillGainsMultiplierSpace: `Intrinsics Gains Multiplier (Space)`,
|
||||
cheats_playerSkillGainsMultiplierDrifter: `Intrinsics Gains Multiplier (Drifter)`,
|
||||
cheats_extraMissionRewards: `Extra Mission Rewards (0 to disable)`,
|
||||
cheats_strippedItemRewardsMultiplier: `Stripped Item Rewards Multiplier`,
|
||||
cheats_extraRelicRewards: `Extra Relic Rewards`,
|
||||
cheats_crackRelicForPlatinum: `Crack Relic for Platinum`,
|
||||
cheats_relicPlatinumCommon: `Platinum on Common Rewards`,
|
||||
cheats_relicPlatinumUncommon: `Platinum on Uncommon Rewards`,
|
||||
cheats_relicPlatinumRare: `Platinum on Rare Rewards`,
|
||||
|
||||
worldState: `World State`,
|
||||
worldState_creditBoost: `Credit Boost`,
|
||||
|
||||
@ -257,12 +257,22 @@ dict = {
|
||||
cheats_changeButton: `Cambiar`,
|
||||
cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
|
||||
cheats_finishInvasionsInOneMission: `Finaliza Invasión en una mision`,
|
||||
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
|
||||
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
|
||||
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||
|
||||
worldState: `Estado del mundo`,
|
||||
worldState_creditBoost: `Potenciador de Créditos`,
|
||||
|
||||
@ -257,12 +257,22 @@ dict = {
|
||||
cheats_changeButton: `Changer`,
|
||||
cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
|
||||
cheats_finishInvasionsInOneMission: `Compléter les invasions en une mission.`,
|
||||
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
|
||||
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
|
||||
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
|
||||
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
|
||||
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||
|
||||
worldState: `Carte Solaire`,
|
||||
worldState_creditBoost: `Booster de Crédit`,
|
||||
|
||||
@ -257,12 +257,22 @@ dict = {
|
||||
cheats_changeButton: `Изменить`,
|
||||
cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
|
||||
cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
|
||||
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `Мультипликатор прогресса ярости (Гринир)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `Мультипликатор прогресса ярости (Корпус)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `Мультипликатор прогресса антивируса`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `Мультипликатор прогресса подсказки (Гринир)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `Мультипликатор прогресса подсказки (Корпус)`,
|
||||
cheats_nemesisExtraWeapon: `Дополнительное оружие/активный Кардиомиоцит за победу над Противником (0 для отключения)`,
|
||||
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
|
||||
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
|
||||
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||
|
||||
worldState: `Состояние мира`,
|
||||
worldState_creditBoost: `Глобальный бустер Кредитов`,
|
||||
|
||||
@ -257,12 +257,22 @@ dict = {
|
||||
cheats_changeButton: `Змінити`,
|
||||
cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
|
||||
cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
|
||||
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `Множник прогресу люті (Ґрінери)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `Множник прогресу люті (Корпус)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `Мультиплікатор прогресу антивіруса`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `Множник прогресу підсказки (Ґрінери)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `Множник прогресу підсказки (Корпус)`,
|
||||
cheats_nemesisExtraWeapon: `Додаткова зброя/Жива сердцевина за перемогу над Недругом (0 для вимкнення)`,
|
||||
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
|
||||
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
|
||||
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
|
||||
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
|
||||
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
|
||||
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
|
||||
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
|
||||
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
|
||||
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
|
||||
|
||||
worldState: `Стан світу`,
|
||||
worldState_creditBoost: `Глобальне посилення Кредитів`,
|
||||
|
||||
@ -257,12 +257,22 @@ dict = {
|
||||
cheats_changeButton: `更改`,
|
||||
cheats_markAllAsRead: `收件箱全部标记为已读`,
|
||||
cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
|
||||
cheats_gainNoNegativeSyndicateStanding: `集团声望不倒扣不掉段`,
|
||||
cheats_nemesisHenchmenKillsMultiplierGrineer: `玄骸怒气倍率 (Grineer)`,
|
||||
cheats_nemesisHenchmenKillsMultiplierCorpus: `玄骸怒气倍率 (Corpus)`,
|
||||
cheats_nemesisAntivirusGainMultiplier: `杀毒进度倍率 (科腐者)`,
|
||||
cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
|
||||
cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
|
||||
cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
|
||||
cheats_playerSkillGainsMultiplierSpace: `內源之力获取倍率 (九重天)`,
|
||||
cheats_playerSkillGainsMultiplierDrifter: `內源之力获取倍率 (漂泊者)`,
|
||||
cheats_extraMissionRewards: `额外任务奖励 (0为禁用)`,
|
||||
cheats_strippedItemRewardsMultiplier: `隐藏战利品奖励倍率`,
|
||||
cheats_extraRelicRewards: `额外遗物奖励`,
|
||||
cheats_crackRelicForPlatinum: `打开遗物时获得白金`,
|
||||
cheats_relicPlatinumCommon: `普通奖励的白金`,
|
||||
cheats_relicPlatinumUncommon: `罕见奖励的白金`,
|
||||
cheats_relicPlatinumRare: `稀有奖励的白金`,
|
||||
|
||||
worldState: `世界状态配置`,
|
||||
worldState_creditBoost: `现金加成`,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user