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12 Commits
main ... 自用

Author SHA1 Message Date
AlexisinGit
47acf3a7b0 Merge branch 'main' into 自用 2025-10-08 17:39:06 +08:00
AlexisinGit
f45161741f update-translations 2025-10-08 16:01:11 +08:00
AlexisinGit
846e5363eb fix 2025-10-08 15:58:00 +08:00
AlexisinGit
38d1e31ad8 Merge branch 'feat-extra-relic-rewards-cheat' into 自用 2025-10-08 15:53:55 +08:00
AlexisinGit
a83e77ef21 Merge branch 'feat-extra-mission-rewards-cheat' into 自用 2025-10-08 15:52:59 +08:00
AlexisinGit
720e243f13 Merge branch 'feat-gain-no-negative-syndicate-standing-cheat' into 自用 2025-10-08 15:50:56 +08:00
AlexisinGit
92c59bcc3a cheat: crackRelicForPlatinum 2025-10-08 15:49:17 +08:00
AlexisinGit
0796917740 cheat: extraRelicRewards 2025-10-08 15:47:57 +08:00
AlexisinGit
e192a36389 cheat: extraStrippedItemRewards 2025-10-08 15:18:46 +08:00
AlexisinGit
3a3c90c9e3 cheat: extraMissionRewards 2025-10-08 15:01:08 +08:00
AlexisinGit
d829c3ce33 cheat: playerSkillGainsMultiplier (Intrinsics) 2025-10-08 14:33:16 +08:00
AlexisinGit
676299923f cheat: gainNoNegativeSyndicateStanding
New IAccountCheats type

Update inventoryService.ts

webUI updates
2025-10-08 14:31:00 +08:00
14 changed files with 233 additions and 28 deletions

View File

@ -11,11 +11,13 @@ export const getVoidProjectionRewardsController: RequestHandler = async (req, re
if (data.ParticipantInfo.QualifiesForReward && !data.ParticipantInfo.HaveRewardResponse) {
const inventory = await getInventory(accountId);
const reward = await crackRelic(inventory, data.ParticipantInfo);
const rewards = await crackRelic(inventory, data.ParticipantInfo);
if (!inventory.MissionRelicRewards || inventory.MissionRelicRewards.length >= data.CurrentWave) {
inventory.MissionRelicRewards = [];
}
inventory.MissionRelicRewards.push({ ItemType: reward.type, ItemCount: reward.itemCount });
rewards.forEach(reward => {
(inventory.MissionRelicRewards ??= []).push({ ItemType: reward.type, ItemCount: reward.itemCount });
});
await inventory.save();
}

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@ -14,7 +14,7 @@ export const crackRelic = async (
inventory: TInventoryDatabaseDocument,
participant: IVoidTearParticipantInfo,
inventoryChanges: IInventoryChanges = {}
): Promise<IRngResult> => {
): Promise<IRngResult[]> => {
const relic = ExportRelics[participant.VoidProjection];
let weights = refinementToWeights[relic.quality];
if (relic.quality == "VPQ_SILVER" && inventory.exceptionalRelicsAlwaysGiveBronzeReward) {
@ -25,6 +25,9 @@ export const crackRelic = async (
weights = { COMMON: 0, UNCOMMON: 0, RARE: 1, LEGENDARY: 0 };
}
logger.debug(`opening a relic of quality ${relic.quality}; rarity weights are`, weights);
const allRewards = [];
const relicRewardCount = 1 + (inventory.extraRelicRewards ?? 0);
for (let i = 0; i < relicRewardCount; i++) {
let reward = getRandomWeightedReward(
ExportRewards[relic.rewardManifest][0] as { type: string; itemCount: number; rarity: TRarity }[], // rarity is nullable in PE+ typings, but always present for relics
weights
@ -37,6 +40,33 @@ export const crackRelic = async (
}
logger.debug(`relic rolled`, reward);
participant.Reward = reward.type;
allRewards.push(reward);
// Give reward
combineInventoryChanges(
inventoryChanges,
(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
);
if (inventory.crackRelicForPlatinum) {
let platinumReward = 0;
switch (reward.rarity) {
case "COMMON":
platinumReward = inventory.relicPlatinumCommon ?? 2;
break;
case "UNCOMMON":
platinumReward = inventory.relicPlatinumUncommon ?? 5;
break;
case "RARE":
platinumReward = inventory.relicPlatinumRare ?? 12;
break;
case "LEGENDARY":
logger.warn(`got a legendary reward for a relic!`);
break;
}
logger.debug(`adding ${platinumReward} platinum to inventory for a ${reward.rarity} reward`);
inventory.PremiumCredits += platinumReward;
}
}
// Remove relic
const miscItemChanges = [
@ -48,16 +78,10 @@ export const crackRelic = async (
addMiscItems(inventory, miscItemChanges);
combineInventoryChanges(inventoryChanges, { MiscItems: miscItemChanges });
// Give reward
combineInventoryChanges(
inventoryChanges,
(await handleStoreItemAcquisition(reward.type, inventory, reward.itemCount)).InventoryChanges
);
// Client has picked its own reward (for lack of choice)
participant.ChosenRewardOwner = participant.AccountId;
return reward;
return allRewards;
};
const refinementToWeights = {

View File

@ -1462,12 +1462,22 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
flawlessRelicsAlwaysGiveSilverReward: Boolean,
radiantRelicsAlwaysGiveGoldReward: Boolean,
disableDailyTribute: Boolean,
gainNoNegativeSyndicateStanding: Boolean,
nemesisHenchmenKillsMultiplierGrineer: Number,
nemesisHenchmenKillsMultiplierCorpus: Number,
nemesisAntivirusGainMultiplier: Number,
nemesisHintProgressMultiplierGrineer: Number,
nemesisHintProgressMultiplierCorpus: Number,
nemesisExtraWeapon: Number,
playerSkillGainsMultiplierSpace: Number,
playerSkillGainsMultiplierDrifter: Number,
extraMissionRewards: Number,
strippedItemRewardsMultiplier: Number,
extraRelicRewards: Number,
crackRelicForPlatinum: Boolean,
relicPlatinumCommon: Number,
relicPlatinumUncommon: Number,
relicPlatinumRare: Number,
SubscribedToEmails: { type: Number, default: 0 },
SubscribedToEmailsPersonalized: { type: Number, default: 0 },

View File

@ -2187,6 +2187,10 @@ export const updateSyndicate = (
): void => {
syndicateUpdate?.forEach(affiliation => {
const syndicate = inventory.Affiliations.find(x => x.Tag == affiliation.Tag);
if (inventory.gainNoNegativeSyndicateStanding) {
affiliation.Standing = Math.max(0, affiliation.Standing);
affiliation.Title = Math.max(0, affiliation.Title);
}
if (syndicate !== undefined) {
syndicate.Standing += affiliation.Standing;
syndicate.Title = syndicate.Title === undefined ? affiliation.Title : syndicate.Title + affiliation.Title;

View File

@ -372,8 +372,10 @@ export const addMissionInventoryUpdates = async (
break;
}
case "PlayerSkillGains": {
inventory.PlayerSkills.LPP_SPACE += value.LPP_SPACE ?? 0;
inventory.PlayerSkills.LPP_DRIFTER += value.LPP_DRIFTER ?? 0;
inventory.PlayerSkills.LPP_SPACE +=
(value.LPP_SPACE ?? 0) * (inventory.playerSkillGainsMultiplierSpace ?? 1);
inventory.PlayerSkills.LPP_DRIFTER +=
(value.LPP_DRIFTER ?? 0) * (inventory.playerSkillGainsMultiplierDrifter ?? 1);
break;
}
case "CustomMarkers": {
@ -1146,6 +1148,22 @@ export const addMissionRewards = async (
firstCompletion
);
logger.debug("random mission drops:", MissionRewards);
if (inventory.extraMissionRewards) {
for (let i = 0; i < inventory.extraMissionRewards; i++) {
logger.debug("generating extra mission rewards with new seed, this will mismatch the mission report.");
// otherwise would always get the same rewards
const extraDrops = getRandomMissionDrops(
inventory,
{ ...rewardInfo, rewardSeed: generateRewardSeed() },
missions,
wagerTier,
firstCompletion
);
MissionRewards.push(...extraDrops);
}
}
const inventoryChanges: IInventoryChanges = {};
let SyndicateXPItemReward;
let ConquestCompletedMissionsCount;
@ -1337,8 +1355,10 @@ export const addMissionRewards = async (
if (voidTearWave && voidTearWave.Participants[0].QualifiesForReward) {
if (!voidTearWave.Participants[0].HaveRewardResponse) {
// non-endless fissure; giving reward now
const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
const rewards = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
rewards.forEach(reward => {
MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
});
} else if (inventory.MissionRelicRewards) {
// endless fissure; already gave reward(s) but should still show in EOM screen
for (const reward of inventory.MissionRelicRewards) {
@ -1358,10 +1378,11 @@ export const addMissionRewards = async (
si.DropTable = droptableAliases[si.DropTable];
}
const droptables = ExportEnemies.droptables[si.DropTable] ?? [];
const strippedItemRewardsMultiplier = inventory.strippedItemRewardsMultiplier ?? 1;
if (si.DROP_MOD) {
const modDroptable = droptables.find(x => x.type == "mod");
if (modDroptable) {
for (let i = 0; i != si.DROP_MOD.length; ++i) {
for (let i = 0; i != si.DROP_MOD.length * strippedItemRewardsMultiplier; ++i) {
const reward = getRandomReward(modDroptable.items)!;
logger.debug(`stripped droptable (mods pool) rolled`, reward);
await addItem(inventory, reward.type);
@ -1378,7 +1399,7 @@ export const addMissionRewards = async (
if (si.DROP_BLUEPRINT) {
const blueprintDroptable = droptables.find(x => x.type == "blueprint");
if (blueprintDroptable) {
for (let i = 0; i != si.DROP_BLUEPRINT.length; ++i) {
for (let i = 0; i != si.DROP_BLUEPRINT.length * strippedItemRewardsMultiplier; ++i) {
const reward = getRandomReward(blueprintDroptable.items)!;
logger.debug(`stripped droptable (blueprints pool) rolled`, reward);
await addItem(inventory, reward.type);
@ -1396,7 +1417,7 @@ export const addMissionRewards = async (
if (si.DROP_MISC_ITEM) {
const resourceDroptable = droptables.find(x => x.type == "resource");
if (resourceDroptable) {
for (let i = 0; i != si.DROP_MISC_ITEM.length; ++i) {
for (let i = 0; i != si.DROP_MISC_ITEM.length * strippedItemRewardsMultiplier; ++i) {
const reward = getRandomReward(resourceDroptable.items)!;
logger.debug(`stripped droptable (resources pool) rolled`, reward);
if (Object.keys(await addItem(inventory, reward.type)).length == 0) {

View File

@ -55,12 +55,22 @@ export interface IAccountCheats {
flawlessRelicsAlwaysGiveSilverReward?: boolean;
radiantRelicsAlwaysGiveGoldReward?: boolean;
disableDailyTribute?: boolean;
gainNoNegativeSyndicateStanding?: boolean;
nemesisHenchmenKillsMultiplierGrineer?: number;
nemesisHenchmenKillsMultiplierCorpus?: number;
nemesisAntivirusGainMultiplier?: number;
nemesisHintProgressMultiplierGrineer?: number;
nemesisHintProgressMultiplierCorpus?: number;
nemesisExtraWeapon?: number;
playerSkillGainsMultiplierSpace?: number;
playerSkillGainsMultiplierDrifter?: number;
extraMissionRewards?: number;
strippedItemRewardsMultiplier?: number;
extraRelicRewards?: number;
crackRelicForPlatinum?: boolean;
relicPlatinumCommon?: number;
relicPlatinumUncommon?: number;
relicPlatinumRare?: number;
}
export interface IInventoryDatabase

View File

@ -1015,6 +1015,10 @@
<input class="form-check-input" type="checkbox" id="finishInvasionsInOneMission" />
<label class="form-check-label" for="finishInvasionsInOneMission" data-loc="cheats_finishInvasionsInOneMission"></label>
</div>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="gainNoNegativeSyndicateStanding" />
<label class="form-check-label" for="gainNoNegativeSyndicateStanding" data-loc="cheats_gainNoNegativeSyndicateStanding"></label>
</div>
<form class="form-group mt-2">
<label class="form-label" for="nemesisHenchmenKillsMultiplierGrineer" data-loc="cheats_nemesisHenchmenKillsMultiplierGrineer"></label>
<div class="input-group">
@ -1057,6 +1061,66 @@
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="playerSkillGainsMultiplierSpace" data-loc="cheats_playerSkillGainsMultiplierSpace"></label>
<div class="input-group">
<input class="form-control" id="playerSkillGainsMultiplierSpace" type="number" min="1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="playerSkillGainsMultiplierDrifter" data-loc="cheats_playerSkillGainsMultiplierDrifter"></label>
<div class="input-group">
<input class="form-control" id="playerSkillGainsMultiplierDrifter" type="number" min="1" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="extraMissionRewards" data-loc="cheats_extraMissionRewards"></label>
<div class="input-group">
<input class="form-control" id="extraMissionRewards" type="number" min="0" max="65535" data-default="0" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="strippedItemRewardsMultiplier" data-loc="cheats_strippedItemRewardsMultiplier"></label>
<div class="input-group">
<input class="form-control" id="strippedItemRewardsMultiplier" type="number" min="0" max="65535" data-default="1" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="extraRelicRewards" data-loc="cheats_extraRelicRewards"></label>
<div class="input-group">
<input class="form-control" id="extraRelicRewards" type="number" min="0" max="65535" data-default="0" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<div class="form-check">
<input class="form-check-input" type="checkbox" id="crackRelicForPlatinum" />
<label class="form-check-label" for="crackRelicForPlatinum" data-loc="cheats_crackRelicForPlatinum"></label>
</div>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumCommon" data-loc="cheats_relicPlatinumCommon"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumCommon" type="number" min="0" max="65535" data-default="2" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumUncommon" data-loc="cheats_relicPlatinumUncommon"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumUncommon" type="number" min="0" max="65535" data-default="5" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<form class="form-group mt-2">
<label class="form-label" for="relicPlatinumRare" data-loc="cheats_relicPlatinumRare"></label>
<div class="input-group">
<input class="form-control" id="relicPlatinumRare" type="number" min="0" max="65535" data-default="12" />
<button class="btn btn-secondary" type="button" data-loc="cheats_save"></button>
</div>
</form>
<div class="mt-2 mb-2 d-flex flex-wrap gap-2">
<button class="btn btn-primary" onclick="debounce(doUnlockAllShipFeatures);" data-loc="cheats_unlockAllShipFeatures"></button>
<button class="btn btn-primary" onclick="debounce(unlockAllMissions);" data-loc="cheats_unlockAllMissions"></button>

View File

@ -257,12 +257,22 @@ dict = {
cheats_changeButton: `Ändern`,
cheats_markAllAsRead: `Posteingang als gelesen markieren`,
cheats_finishInvasionsInOneMission: `[UNTRANSLATED] Finish Invasions in One Mission`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
worldState: `Weltstatus`,
worldState_creditBoost: `Event Booster: Credit`,

View File

@ -256,12 +256,22 @@ dict = {
cheats_changeButton: `Change`,
cheats_markAllAsRead: `Mark Inbox As Read`,
cheats_finishInvasionsInOneMission: `Finish Invasions in One Mission`,
cheats_gainNoNegativeSyndicateStanding: `Gain No Negative Syndicate Standing`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `Hint Progress Multiplier (Corpus)`,
cheats_nemesisExtraWeapon: `Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_playerSkillGainsMultiplierSpace: `Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `Intrinsics Gains Multiplier (Drifter)`,
cheats_extraMissionRewards: `Extra Mission Rewards (0 to disable)`,
cheats_strippedItemRewardsMultiplier: `Stripped Item Rewards Multiplier`,
cheats_extraRelicRewards: `Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `Platinum on Rare Rewards`,
worldState: `World State`,
worldState_creditBoost: `Credit Boost`,

View File

@ -257,12 +257,22 @@ dict = {
cheats_changeButton: `Cambiar`,
cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
cheats_finishInvasionsInOneMission: `Finaliza Invasión en una mision`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
worldState: `Estado del mundo`,
worldState_creditBoost: `Potenciador de Créditos`,

View File

@ -257,12 +257,22 @@ dict = {
cheats_changeButton: `Changer`,
cheats_markAllAsRead: `Marquer la boîte de réception comme lue`,
cheats_finishInvasionsInOneMission: `Compléter les invasions en une mission.`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `[UNTRANSLATED] Rage Progess Multiplier (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `[UNTRANSLATED] Rage Progess Multiplier (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `[UNTRANSLATED] Antivirus Progress Multiplier`,
cheats_nemesisHintProgressMultiplierGrineer: `[UNTRANSLATED] Hint Progress Multiplier (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `[UNTRANSLATED] Hint Progress Multiplier (Corpus)`,
cheats_nemesisExtraWeapon: `[UNTRANSLATED] Extra Nemesis Weapon / Token On Vanquish (0 to disable)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
worldState: `Carte Solaire`,
worldState_creditBoost: `Booster de Crédit`,

View File

@ -257,12 +257,22 @@ dict = {
cheats_changeButton: `Изменить`,
cheats_markAllAsRead: `Пометить все входящие как прочитанные`,
cheats_finishInvasionsInOneMission: `Завершать вторжение за одну миссию`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `Мультипликатор прогресса ярости (Гринир)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `Мультипликатор прогресса ярости (Корпус)`,
cheats_nemesisAntivirusGainMultiplier: `Мультипликатор прогресса антивируса`,
cheats_nemesisHintProgressMultiplierGrineer: `Мультипликатор прогресса подсказки (Гринир)`,
cheats_nemesisHintProgressMultiplierCorpus: `Мультипликатор прогресса подсказки (Корпус)`,
cheats_nemesisExtraWeapon: `Дополнительное оружие/активный Кардиомиоцит за победу над Противником (0 для отключения)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
worldState: `Состояние мира`,
worldState_creditBoost: `Глобальный бустер Кредитов`,

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@ -257,12 +257,22 @@ dict = {
cheats_changeButton: `Змінити`,
cheats_markAllAsRead: `Помітити всі вхідні як прочитані`,
cheats_finishInvasionsInOneMission: `Завершувати вторгнення за одну місію`,
cheats_gainNoNegativeSyndicateStanding: `[UNTRANSLATED] Gain No Negative Syndicate Standing`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `Множник прогресу люті (Ґрінери)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `Множник прогресу люті (Корпус)`,
cheats_nemesisAntivirusGainMultiplier: `Мультиплікатор прогресу антивіруса`,
cheats_nemesisHintProgressMultiplierGrineer: `Множник прогресу підсказки (Ґрінери)`,
cheats_nemesisHintProgressMultiplierCorpus: `Множник прогресу підсказки (Корпус)`,
cheats_nemesisExtraWeapon: `Додаткова зброя/Жива сердцевина за перемогу над Недругом (0 для вимкнення)`,
cheats_playerSkillGainsMultiplierSpace: `[UNTRANSLATED] Intrinsics Gains Multiplier (Space)`,
cheats_playerSkillGainsMultiplierDrifter: `[UNTRANSLATED] Intrinsics Gains Multiplier (Drifter)`,
cheats_extraMissionRewards: `[UNTRANSLATED] Extra Mission Rewards (0 to disable)`,
cheats_strippedItemRewardsMultiplier: `[UNTRANSLATED] Stripped Item Rewards Multiplier`,
cheats_extraRelicRewards: `[UNTRANSLATED] Extra Relic Rewards`,
cheats_crackRelicForPlatinum: `[UNTRANSLATED] Crack Relic for Platinum`,
cheats_relicPlatinumCommon: `[UNTRANSLATED] Platinum on Common Rewards`,
cheats_relicPlatinumUncommon: `[UNTRANSLATED] Platinum on Uncommon Rewards`,
cheats_relicPlatinumRare: `[UNTRANSLATED] Platinum on Rare Rewards`,
worldState: `Стан світу`,
worldState_creditBoost: `Глобальне посилення Кредитів`,

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@ -257,12 +257,22 @@ dict = {
cheats_changeButton: `更改`,
cheats_markAllAsRead: `收件箱全部标记为已读`,
cheats_finishInvasionsInOneMission: `一场任务完成整场入侵`,
cheats_gainNoNegativeSyndicateStanding: `集团声望不倒扣不掉段`,
cheats_nemesisHenchmenKillsMultiplierGrineer: `玄骸怒气倍率 (Grineer)`,
cheats_nemesisHenchmenKillsMultiplierCorpus: `玄骸怒气倍率 (Corpus)`,
cheats_nemesisAntivirusGainMultiplier: `杀毒进度倍率 (科腐者)`,
cheats_nemesisHintProgressMultiplierGrineer: `解密进度倍率 (Grineer)`,
cheats_nemesisHintProgressMultiplierCorpus: `解密进度倍率 (Corpus)`,
cheats_nemesisExtraWeapon: `额外玄骸武器/代币 (0为禁用)`,
cheats_playerSkillGainsMultiplierSpace: `內源之力获取倍率 (九重天)`,
cheats_playerSkillGainsMultiplierDrifter: `內源之力获取倍率 (漂泊者)`,
cheats_extraMissionRewards: `额外任务奖励 (0为禁用)`,
cheats_strippedItemRewardsMultiplier: `隐藏战利品奖励倍率`,
cheats_extraRelicRewards: `额外遗物奖励`,
cheats_crackRelicForPlatinum: `打开遗物时获得白金`,
cheats_relicPlatinumCommon: `普通奖励的白金`,
cheats_relicPlatinumUncommon: `罕见奖励的白金`,
cheats_relicPlatinumRare: `稀有奖励的白金`,
worldState: `世界状态配置`,
worldState_creditBoost: `现金加成`,