Compare commits
7 Commits
e5bb1b09bd
...
ddcd186605
Author | SHA1 | Date | |
---|---|---|---|
ddcd186605 | |||
8d580d09b5 | |||
ba8255a0ee | |||
2686f39267 | |||
3c25274ad4 | |||
88aa962df9 | |||
694b69a92d |
@ -300,7 +300,7 @@ dict = {
|
|||||||
upgrade_OnExecutionTerrify: `[UNTRANSLATED] +50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
|
upgrade_OnExecutionTerrify: `[UNTRANSLATED] +50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
|
||||||
upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`,
|
upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`,
|
||||||
upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`,
|
upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`,
|
||||||
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] +100% chance for next ability cast to gain +50% Ability Strength on Mercy`,
|
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] Next ability cast gains +50% Ability Strength on Mercy`,
|
||||||
upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`,
|
upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`,
|
||||||
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
||||||
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
||||||
|
@ -299,7 +299,7 @@ dict = {
|
|||||||
upgrade_OnExecutionTerrify: `+50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
|
upgrade_OnExecutionTerrify: `+50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
|
||||||
upgrade_OnHackLockers: `Unlock 5 lockers within 20m after Hacking`,
|
upgrade_OnHackLockers: `Unlock 5 lockers within 20m after Hacking`,
|
||||||
upgrade_OnExecutionBlind: `Blind enemies within 18m on Mercy`,
|
upgrade_OnExecutionBlind: `Blind enemies within 18m on Mercy`,
|
||||||
upgrade_OnExecutionDrainPower: `+100% chance for next ability cast to gain +50% Ability Strength on Mercy`,
|
upgrade_OnExecutionDrainPower: `Next ability cast gains +50% Ability Strength on Mercy`,
|
||||||
upgrade_OnHackSprintSpeed: `+75% Sprint Speed for 15s after Hacking`,
|
upgrade_OnHackSprintSpeed: `+75% Sprint Speed for 15s after Hacking`,
|
||||||
upgrade_SwiftExecute: `+50% Mercy Kill Speed`,
|
upgrade_SwiftExecute: `+50% Mercy Kill Speed`,
|
||||||
upgrade_OnHackInvis: `Invisible for 15 seconds after Hacking`,
|
upgrade_OnHackInvis: `Invisible for 15 seconds after Hacking`,
|
||||||
|
@ -300,7 +300,7 @@ dict = {
|
|||||||
upgrade_OnExecutionTerrify: `50% de probabilidad de que enemigos en un radio de 15m entren en pánico por 8s tras una ejecución`,
|
upgrade_OnExecutionTerrify: `50% de probabilidad de que enemigos en un radio de 15m entren en pánico por 8s tras una ejecución`,
|
||||||
upgrade_OnHackLockers: `Desbloquea 5 casilleros en un radio de 20m tras hackear`,
|
upgrade_OnHackLockers: `Desbloquea 5 casilleros en un radio de 20m tras hackear`,
|
||||||
upgrade_OnExecutionBlind: `Ciega a los enemigos en un radio de 18m tras una ejecución`,
|
upgrade_OnExecutionBlind: `Ciega a los enemigos en un radio de 18m tras una ejecución`,
|
||||||
upgrade_OnExecutionDrainPower: `100% de probabilidad de que la siguiente habilidad tenga +50% de fuerza tras una ejecución`,
|
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] Next ability cast gains +50% Ability Strength on Mercy`,
|
||||||
upgrade_OnHackSprintSpeed: `+75% de velocidad de carrera durante 15s después de hackear`,
|
upgrade_OnHackSprintSpeed: `+75% de velocidad de carrera durante 15s después de hackear`,
|
||||||
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
||||||
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
||||||
|
@ -300,7 +300,7 @@ dict = {
|
|||||||
upgrade_OnExecutionTerrify: `Les ennemis dans un rayon de 15m ont 50% de chance de s'enfuir après une miséricorde`,
|
upgrade_OnExecutionTerrify: `Les ennemis dans un rayon de 15m ont 50% de chance de s'enfuir après une miséricorde`,
|
||||||
upgrade_OnHackLockers: `5 casiers s'ouvrent dans un rayon de 20m après un piratage`,
|
upgrade_OnHackLockers: `5 casiers s'ouvrent dans un rayon de 20m après un piratage`,
|
||||||
upgrade_OnExecutionBlind: `Les ennemis sont aveuglés dans un rayon de 18 après une miséricorde`,
|
upgrade_OnExecutionBlind: `Les ennemis sont aveuglés dans un rayon de 18 après une miséricorde`,
|
||||||
upgrade_OnExecutionDrainPower: `100% pour le prochain pouvoir de gagner +50% de puissance de pouvoir sur miséricorde`,
|
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] Next ability cast gains +50% Ability Strength on Mercy`,
|
||||||
upgrade_OnHackSprintSpeed: `+75% de vitesse de course pendant 15s après un piratage`,
|
upgrade_OnHackSprintSpeed: `+75% de vitesse de course pendant 15s après un piratage`,
|
||||||
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
||||||
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
||||||
|
@ -300,7 +300,7 @@ dict = {
|
|||||||
upgrade_OnExecutionTerrify: `[UNTRANSLATED] +50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
|
upgrade_OnExecutionTerrify: `[UNTRANSLATED] +50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`,
|
||||||
upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`,
|
upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`,
|
||||||
upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`,
|
upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`,
|
||||||
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] +100% chance for next ability cast to gain +50% Ability Strength on Mercy`,
|
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] Next ability cast gains +50% Ability Strength on Mercy`,
|
||||||
upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`,
|
upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`,
|
||||||
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
||||||
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
// Chinese translation by meb154, bishan178 & Corvus
|
// Chinese translation by meb154, bishan178 & Corvus
|
||||||
dict = {
|
dict = {
|
||||||
general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场 / 中继站或重新登录`,
|
general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场/中继站或重新登录客户端.`,
|
||||||
general_addButton: `添加`,
|
general_addButton: `添加`,
|
||||||
general_setButton: `设置`,
|
general_setButton: `设置`,
|
||||||
general_removeButton: `移除`,
|
general_removeButton: `移除`,
|
||||||
general_bulkActions: `批量操作`,
|
general_bulkActions: `批量操作`,
|
||||||
|
|
||||||
code_loginFail: `登录失败。请检查邮箱和密码。`,
|
code_loginFail: `登录失败.请检查邮箱和密码.`,
|
||||||
code_regFail: `注册失败。账号已存在。`,
|
code_regFail: `注册失败.账号已存在.`,
|
||||||
code_changeNameConfirm: `您想将账户名称更改为什么?`,
|
code_changeNameConfirm: `您想将账户名称更改为?`,
|
||||||
code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME| (|EMAIL|) 吗?此操作不可撤销。`,
|
code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME|(|EMAIL|)吗?此操作不可撤销。`,
|
||||||
code_archgun: `空战`,
|
code_archgun: `空战`,
|
||||||
code_melee: `近战`,
|
code_melee: `近战`,
|
||||||
code_pistol: `手枪`,
|
code_pistol: `手枪`,
|
||||||
@ -26,9 +26,9 @@ dict = {
|
|||||||
code_badItem: `(Imposter)`,
|
code_badItem: `(Imposter)`,
|
||||||
code_maxRank: `满级`,
|
code_maxRank: `满级`,
|
||||||
code_rename: `重命名`,
|
code_rename: `重命名`,
|
||||||
code_renamePrompt: `输入新的自定义名称:`,
|
code_renamePrompt: `输入新的自定义名称:`,
|
||||||
code_remove: `移除`,
|
code_remove: `移除`,
|
||||||
code_addItemsConfirm: `确定要向账户添加 |COUNT| 件物品吗?`,
|
code_addItemsConfirm: `确定要向账户添加|COUNT|件物品吗?`,
|
||||||
code_succRankUp: `等级已提升`,
|
code_succRankUp: `等级已提升`,
|
||||||
code_noEquipmentToRankUp: `没有可升级的装备。`,
|
code_noEquipmentToRankUp: `没有可升级的装备。`,
|
||||||
code_succAdded: `已成功添加。`,
|
code_succAdded: `已成功添加。`,
|
||||||
@ -42,8 +42,8 @@ dict = {
|
|||||||
code_rankDown: `等级下降`,
|
code_rankDown: `等级下降`,
|
||||||
code_count: `数量`,
|
code_count: `数量`,
|
||||||
code_focusAllUnlocked: `所有专精学派均已解锁。`,
|
code_focusAllUnlocked: `所有专精学派均已解锁。`,
|
||||||
code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`,
|
code_focusUnlocked: `已解锁|COUNT|个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
|
||||||
code_addModsConfirm: `确定要向账户添加 |COUNT| 张MOD吗?`,
|
code_addModsConfirm: `确定要向账户添加|COUNT|张MOD吗?`,
|
||||||
code_succImport: `导入成功。`,
|
code_succImport: `导入成功。`,
|
||||||
code_gild: `镀金`,
|
code_gild: `镀金`,
|
||||||
code_moa: `恐鸟`,
|
code_moa: `恐鸟`,
|
||||||
@ -59,7 +59,7 @@ dict = {
|
|||||||
code_pigment: `颜料`,
|
code_pigment: `颜料`,
|
||||||
code_mature: `成长并战备`,
|
code_mature: `成长并战备`,
|
||||||
code_unmature: `逆转衰老基因`,
|
code_unmature: `逆转衰老基因`,
|
||||||
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)。`,
|
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同).`,
|
||||||
login_emailLabel: `电子邮箱`,
|
login_emailLabel: `电子邮箱`,
|
||||||
login_passwordLabel: `密码`,
|
login_passwordLabel: `密码`,
|
||||||
login_loginButton: `登录`,
|
login_loginButton: `登录`,
|
||||||
@ -114,30 +114,30 @@ dict = {
|
|||||||
currency_PremiumCredits: `白金`,
|
currency_PremiumCredits: `白金`,
|
||||||
currency_FusionPoints: `内融核心`,
|
currency_FusionPoints: `内融核心`,
|
||||||
currency_PrimeTokens: `御品阿耶`,
|
currency_PrimeTokens: `御品阿耶`,
|
||||||
currency_owned: `当前拥有 |COUNT|。`,
|
currency_owned: `当前拥有|COUNT|`,
|
||||||
|
|
||||||
detailedView_archonShardsLabel: `执刑官源力石槽位`,
|
detailedView_archonShardsLabel: `执刑官源力石槽位`,
|
||||||
detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
|
detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
|
||||||
detailedView_archonShardsDescription2: `请注意, 在加载时, 每个执政官源力石都需要一定的时间来生效。`,
|
detailedView_archonShardsDescription2: `请注意,在加载时,每个执政官源力石都需要一定的时间来生效。`,
|
||||||
detailedView_valenceBonusLabel: `效价加成`,
|
detailedView_valenceBonusLabel: `效价加成`,
|
||||||
detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成。`,
|
detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成.`,
|
||||||
|
|
||||||
mods_addRiven: `添加裂罅MOD`,
|
mods_addRiven: `添加裂罅MOD`,
|
||||||
mods_fingerprint: `印记`,
|
mods_fingerprint: `印记`,
|
||||||
mods_fingerprintHelp: `需要印记相关的帮助?`,
|
mods_fingerprintHelp: `需要印记相关的帮助?`,
|
||||||
mods_rivens: `裂罅MOD`,
|
mods_rivens: `裂罅MOD`,
|
||||||
mods_mods: `Mods`,
|
mods_mods: `Mods`,
|
||||||
mods_addMax: `添加(满级)`,
|
mods_addMax: `添加(满级)`,
|
||||||
mods_addMissingUnrankedMods: `添加所有缺失的Mods`,
|
mods_addMissingUnrankedMods: `添加所有缺失的Mods`,
|
||||||
mods_removeUnranked: `删除所有未升级的Mods`,
|
mods_removeUnranked: `删除所有未升级的Mods`,
|
||||||
mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`,
|
mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`,
|
||||||
cheats_administratorRequirement: `您必须是管理员才能使用此功能。要成为管理员,请将 <code>|DISPLAYNAME|</code> 添加到 config.json 的 <code>administratorNames</code> 中。`,
|
cheats_administratorRequirement: `您必须是管理员才能使用此功能.要成为管理员,请将 <code>|DISPLAYNAME|</code> 添加到 config.json 的 <code>administratorNames</code> 中.`,
|
||||||
cheats_server: `服务器`,
|
cheats_server: `服务器`,
|
||||||
cheats_skipTutorial: `跳过教程`,
|
cheats_skipTutorial: `跳过教程`,
|
||||||
cheats_skipAllDialogue: `跳过所有对话`,
|
cheats_skipAllDialogue: `跳过所有对话`,
|
||||||
cheats_unlockAllScans: `解锁所有扫描`,
|
cheats_unlockAllScans: `解锁所有扫描`,
|
||||||
cheats_unlockAllMissions: `解锁所有任务`,
|
cheats_unlockAllMissions: `解锁所有任务`,
|
||||||
cheats_unlockAllMissions_ok: `操作成功。请注意,您需要进入道场 / 中继站或重新登录客户端以刷新星图数据。`,
|
cheats_unlockAllMissions_ok: `操作成功.请注意,您需要进入道场/中继站或重新登录客户端以刷新星图数据。`,
|
||||||
cheats_infiniteCredits: `无限现金`,
|
cheats_infiniteCredits: `无限现金`,
|
||||||
cheats_infinitePlatinum: `无限白金`,
|
cheats_infinitePlatinum: `无限白金`,
|
||||||
cheats_infiniteEndo: `无限内融核心`,
|
cheats_infiniteEndo: `无限内融核心`,
|
||||||
@ -242,68 +242,68 @@ dict = {
|
|||||||
worldState_RadioLegionSyndicate: `系列1 — 土星六号之狼`,
|
worldState_RadioLegionSyndicate: `系列1 — 土星六号之狼`,
|
||||||
worldState_fissures: `虚空裂缝难度设定`,
|
worldState_fissures: `虚空裂缝难度设定`,
|
||||||
normal: `正常`,
|
normal: `正常`,
|
||||||
worldState_allAtOnceNormal: `全部开启(普通)`,
|
worldState_allAtOnceNormal: `全部开启(普通)`,
|
||||||
worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
|
worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
|
||||||
worldState_theCircuitOverride: `无尽回廊任务循环配置:`,
|
worldState_theCircuitOverride: `无尽回廊任务循环配置:`,
|
||||||
worldState_darvoStockMultiplier: `Darvo特惠库存倍率`,
|
worldState_darvoStockMultiplier: `Darvo特惠库存倍率`,
|
||||||
worldState_varziaFullyStocked: `[UNTRANSLATED] Varzia Fully Stocked`,
|
worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
|
||||||
worldState_varziaOverride: `[UNTRANSLATED] Varzia Rotation Override`,
|
worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
|
||||||
|
|
||||||
import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`,
|
import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示).支持的所有字段<b>将被覆盖</b>到您的账户中.`,
|
||||||
import_submit: `提交`,
|
import_submit: `提交`,
|
||||||
import_samples: `示例:`,
|
import_samples: `示例:`,
|
||||||
import_samples_maxFocus: `所有专精学派完全精通`,
|
import_samples_maxFocus: `所有专精学派完全精通`,
|
||||||
|
|
||||||
upgrade_Equilibrium: `拾取生命球+|VAL|% 能量,拾取能量球+|VAL|% 生命`,
|
upgrade_Equilibrium: `拾取生命球+|VAL|%能量,拾取能量球+|VAL|%生命`,
|
||||||
upgrade_MeleeCritDamage: `+|VAL|% 近战暴击伤害`,
|
upgrade_MeleeCritDamage: `+|VAL|%近战暴击伤害`,
|
||||||
upgrade_PrimaryStatusChance: `+|VAL|% 主要武器触发几率`,
|
upgrade_PrimaryStatusChance: `+|VAL|%主要武器触发几率`,
|
||||||
upgrade_SecondaryCritChance: `+|VAL|% 次要武器暴击几率`,
|
upgrade_SecondaryCritChance: `+|VAL|%次要武器暴击几率`,
|
||||||
upgrade_WarframeAbilityDuration: `+|VAL|% 技能持续时间`,
|
upgrade_WarframeAbilityDuration: `+|VAL|%技能持续时间`,
|
||||||
upgrade_WarframeAbilityStrength: `+|VAL|% 技能强度`,
|
upgrade_WarframeAbilityStrength: `+|VAL|%技能强度`,
|
||||||
upgrade_WarframeArmourMax: `+|VAL| 护甲`,
|
upgrade_WarframeArmourMax: `+|VAL|护甲`,
|
||||||
upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL| 护盾`,
|
upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL|护盾`,
|
||||||
upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`,
|
upgrade_WarframeCastingSpeed: `+|VAL|%施放速度`,
|
||||||
upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|% 额外技能伤害`,
|
upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|%额外技能伤害`,
|
||||||
upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
|
upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
|
||||||
upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500伤害翻倍)`,
|
upgrade_WarframeCritDamageBoost: `+|VAL|%近战暴击伤害(最大能量超过500时伤害翻倍)`,
|
||||||
upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|% 额外点击伤害 )`,
|
upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|%电击伤害(每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|%额外点击伤害)`,
|
||||||
upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|% 额外技能伤害`,
|
upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|%额外技能伤害`,
|
||||||
upgrade_WarframeEnergyMax: `+|VAL| 最大能量`,
|
upgrade_WarframeEnergyMax: `+|VAL|最大能量`,
|
||||||
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`,
|
upgrade_WarframeGlobeEffectEnergy: `+|VAL|%能量球效果`,
|
||||||
upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`,
|
upgrade_WarframeGlobeEffectHealth: `+|VAL|%生命球效果`,
|
||||||
upgrade_WarframeHealthMax: `+|VAL| 生命值`,
|
upgrade_WarframeHealthMax: `+|VAL|生命值`,
|
||||||
upgrade_WarframeHPBoostFromImpact: ` 通过爆炸伤害击杀的每个敌人可增加|VAL1| 生命上限 (最大 |VAL2| 生命上限)`,
|
upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
|
||||||
upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`,
|
upgrade_WarframeParkourVelocity: `+|VAL|%跑酷速度`,
|
||||||
upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`,
|
upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|%技能伤害`,
|
||||||
upgrade_WarframeRegen: `+|VAL| /s生命再生`,
|
upgrade_WarframeRegen: `+|VAL|/秒生命再生`,
|
||||||
upgrade_WarframeShieldMax: `+|VAL| 护盾值`,
|
upgrade_WarframeShieldMax: `+|VAL|护盾值`,
|
||||||
upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`,
|
upgrade_WarframeStartingEnergy: `进任务时+|VAL|%初始能量`,
|
||||||
upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`,
|
upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|%伤害`,
|
||||||
upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL| 生命值`,
|
upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL|生命值`,
|
||||||
upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人, 增加|VAL1|% 次要武器暴击几率 (最大|VAL2|% )`,
|
upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
|
||||||
upgrade_AvatarAbilityRange: `+7.5% 技能范围`,
|
upgrade_AvatarAbilityRange: `+7.5%技能范围`,
|
||||||
upgrade_AvatarAbilityEfficiency: `+5% 技能效率`,
|
upgrade_AvatarAbilityEfficiency: `+5%技能效率`,
|
||||||
upgrade_AvatarEnergyRegen: `+0.5 能量再生/秒`,
|
upgrade_AvatarEnergyRegen: `+0.5/秒能量再生`,
|
||||||
upgrade_AvatarEnemyRadar: `+5米 侦敌雷达`,
|
upgrade_AvatarEnemyRadar: `+5米侦敌雷达`,
|
||||||
upgrade_AvatarLootRadar: `+7米 寻物雷达`,
|
upgrade_AvatarLootRadar: `+7米寻物雷达`,
|
||||||
upgrade_WeaponAmmoMax: `+15% 弹药最大容量`,
|
upgrade_WeaponAmmoMax: `+15%弹药最大容量`,
|
||||||
upgrade_EnemyArmorReductionAura: `-3% 敌方护甲`,
|
upgrade_EnemyArmorReductionAura: `-3%敌方护甲`,
|
||||||
upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
|
upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
|
||||||
upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
|
upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
|
||||||
upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量球`,
|
upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量球`,
|
||||||
upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝试`,
|
upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝试`,
|
||||||
upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`,
|
upgrade_DamageReductionOnHack: `入侵时,+75%伤害减免`,
|
||||||
upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间 `,
|
upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间`,
|
||||||
upgrade_OnExecutionParkourSpeed: `怜悯之击后+60% 跑酷速度,持续15秒 `,
|
upgrade_OnExecutionParkourSpeed: `怜悯之击后+60%跑酷速度,持续15秒`,
|
||||||
upgrade_AvatarTimeLimitIncrease: `+8秒 入侵时间`,
|
upgrade_AvatarTimeLimitIncrease: `+8秒入侵时间`,
|
||||||
upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`,
|
upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`,
|
||||||
upgrade_OnExecutionTerrify: `怜悯之击有50%几率让15米以内的敌人进入恐惧状态8秒`,
|
upgrade_OnExecutionTerrify: `怜悯之击有50%几率让15米以内的敌人进入恐惧状态8秒`,
|
||||||
upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`,
|
upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`,
|
||||||
upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`,
|
upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`,
|
||||||
upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`,
|
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] Next ability cast gains +50% Ability Strength on Mercy`,
|
||||||
upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度,持续15秒`,
|
upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度,持续15秒`,
|
||||||
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`,
|
upgrade_SwiftExecute: `怜悯之击释放速度+50%`,
|
||||||
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`,
|
upgrade_OnHackInvis: `入侵后隐身15秒`,
|
||||||
|
|
||||||
damageType_Electricity: `电击`,
|
damageType_Electricity: `电击`,
|
||||||
damageType_Fire: `火焰`,
|
damageType_Fire: `火焰`,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user