Compare commits
16 Commits
9823729aa8
...
13c68a75c1
Author | SHA1 | Date | |
---|---|---|---|
13c68a75c1 | |||
8175deb023 | |||
1c82b90033 | |||
d396fe8b5c | |||
1351e73961 | |||
4353c67867 | |||
8633696dc8 | |||
a5d74b92c8 | |||
f15f2bfdbd | |||
c1fcd3042e | |||
fb232f74bd | |||
c267ce47c3 | |||
3537c7e436 | |||
3b3edaced4 | |||
e46b3c7d29 | |||
241f0c894a |
24
.github/workflows/docker.yml
vendored
Normal file
24
.github/workflows/docker.yml
vendored
Normal file
@ -0,0 +1,24 @@
|
||||
name: Build Docker image
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
jobs:
|
||||
docker:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Set up Docker buildx
|
||||
uses: docker/setup-buildx-action@v3
|
||||
- name: Log in to container registry
|
||||
uses: docker/login-action@v3
|
||||
with:
|
||||
username: openwf
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
- name: Build and push
|
||||
uses: docker/build-push-action@v6
|
||||
with:
|
||||
platforms: linux/amd64,linux/arm64
|
||||
push: true
|
||||
tags: |
|
||||
openwf/spaceninjaserver:latest
|
||||
openwf/spaceninjaserver:${{ github.sha }}
|
@ -1,7 +1,7 @@
|
||||
services:
|
||||
openwf:
|
||||
spaceninjaserver:
|
||||
# build: .
|
||||
image: ghcr.io/spaceninjaserver/SpaceNinjaServer:latest
|
||||
image: openwf/spaceninjaserver:latest
|
||||
environment:
|
||||
APP_MONGODB_URL: mongodb://openwfagent:spaceninjaserver@mongodb:27017/
|
||||
|
||||
|
@ -12,7 +12,7 @@ export const artifactsController: RequestHandler = async (req, res) => {
|
||||
const { Upgrade, LevelDiff, Cost, FusionPointCost } = artifactsData;
|
||||
|
||||
const inventory = await getInventory(accountId);
|
||||
const { Upgrades, RawUpgrades } = inventory;
|
||||
const { Upgrades } = inventory;
|
||||
const { ItemType, UpgradeFingerprint, ItemId } = Upgrade;
|
||||
|
||||
const safeUpgradeFingerprint = UpgradeFingerprint || '{"lvl":0}';
|
||||
@ -32,13 +32,7 @@ export const artifactsController: RequestHandler = async (req, res) => {
|
||||
ItemType
|
||||
}) - 1;
|
||||
|
||||
const rawItemIndex = RawUpgrades.findIndex(rawUpgrade => rawUpgrade.ItemType === ItemType);
|
||||
RawUpgrades[rawItemIndex].ItemCount--;
|
||||
if (RawUpgrades[rawItemIndex].ItemCount > 0) {
|
||||
inventory.markModified(`RawUpgrades.${rawItemIndex}.UpgradeFingerprint`);
|
||||
} else {
|
||||
RawUpgrades.splice(rawItemIndex, 1);
|
||||
}
|
||||
addMods(inventory, [{ ItemType, ItemCount: -1 }]);
|
||||
}
|
||||
|
||||
if (!config.infiniteCredits) {
|
||||
|
@ -195,7 +195,7 @@ export const getInventoryResponse = async (
|
||||
|
||||
if (config.universalPolarityEverywhere) {
|
||||
const Polarity: IPolarity[] = [];
|
||||
for (let i = 0; i != 10; ++i) {
|
||||
for (let i = 0; i != 12; ++i) {
|
||||
Polarity.push({
|
||||
Slot: i,
|
||||
Value: ArtifactPolarity.Any
|
||||
|
@ -3,12 +3,23 @@ import { getAccountIdForRequest } from "@/src/services/loginService";
|
||||
import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
|
||||
import { TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import { RequestHandler } from "express";
|
||||
import { ExportMisc } from "warframe-public-export-plus";
|
||||
|
||||
export const addXpController: RequestHandler = async (req, res) => {
|
||||
const accountId = await getAccountIdForRequest(req);
|
||||
const inventory = await getInventory(accountId);
|
||||
const request = req.body as IAddXpRequest;
|
||||
for (const [category, gear] of Object.entries(request)) {
|
||||
for (const clientItem of gear) {
|
||||
const dbItem = inventory[category as TEquipmentKey].id(clientItem.ItemId.$oid);
|
||||
if (dbItem) {
|
||||
if (dbItem.ItemType in ExportMisc.uniqueLevelCaps) {
|
||||
if ((dbItem.Polarized ?? 0) < 5) {
|
||||
dbItem.Polarized = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
addGearExpByCategory(inventory, gear, category as TEquipmentKey);
|
||||
}
|
||||
await inventory.save();
|
||||
|
@ -1,19 +1,23 @@
|
||||
import { RequestHandler } from "express";
|
||||
import { getAccountIdForRequest } from "@/src/services/loginService";
|
||||
import { Account } from "@/src/models/loginModel";
|
||||
import { Inbox } from "@/src/models/inboxModel";
|
||||
import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
|
||||
import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
|
||||
import { PersonalRooms } from "@/src/models/personalRoomsModel";
|
||||
import { Ship } from "@/src/models/shipModel";
|
||||
import { Stats } from "@/src/models/statsModel";
|
||||
|
||||
export const deleteAccountController: RequestHandler = async (req, res) => {
|
||||
const accountId = await getAccountIdForRequest(req);
|
||||
await Promise.all([
|
||||
Account.deleteOne({ _id: accountId }),
|
||||
Inbox.deleteMany({ ownerId: accountId }),
|
||||
Inventory.deleteOne({ accountOwnerId: accountId }),
|
||||
Loadout.deleteOne({ loadoutOwnerId: accountId }),
|
||||
PersonalRooms.deleteOne({ personalRoomsOwnerId: accountId }),
|
||||
Ship.deleteOne({ ShipOwnerId: accountId })
|
||||
Ship.deleteOne({ ShipOwnerId: accountId }),
|
||||
Stats.deleteOne({ accountOwnerId: accountId })
|
||||
]);
|
||||
res.end();
|
||||
};
|
||||
|
@ -1,15 +1,23 @@
|
||||
import { RequestHandler } from "express";
|
||||
|
||||
// This endpoint is specific to the OpenWF Bootstrapper: https://openwf.io/bootstrapper-manual
|
||||
|
||||
interface ITunables {
|
||||
prohibit_skip_mission_start_timer?: any;
|
||||
prohibit_fov_override?: any;
|
||||
prohibit_skip_mission_start_timer?: boolean;
|
||||
prohibit_fov_override?: boolean;
|
||||
prohibit_freecam?: boolean;
|
||||
prohibit_teleport?: boolean;
|
||||
prohibit_scripts?: boolean;
|
||||
}
|
||||
|
||||
const tunablesController: RequestHandler = (_req, res) => {
|
||||
const tunablesSet: ITunables = {};
|
||||
//tunablesSet.prohibit_skip_mission_start_timer = 1;
|
||||
//tunablesSet.prohibit_fov_override = 1;
|
||||
res.json(tunablesSet);
|
||||
const tunables: ITunables = {};
|
||||
//tunables.prohibit_skip_mission_start_timer = true;
|
||||
//tunables.prohibit_fov_override = true;
|
||||
//tunables.prohibit_freecam = true;
|
||||
//tunables.prohibit_teleport = true;
|
||||
//tunables.prohibit_scripts = true;
|
||||
res.json(tunables);
|
||||
};
|
||||
|
||||
export { tunablesController };
|
||||
|
@ -1,6 +1,14 @@
|
||||
import { getJSONfromString } from "@/src/helpers/stringHelpers";
|
||||
import { getAccountIdForRequest } from "@/src/services/loginService";
|
||||
import { getStats, uploadStats } from "@/src/services/statsService";
|
||||
import { IStatsUpload } from "@/src/types/statTypes";
|
||||
import { RequestHandler } from "express";
|
||||
|
||||
const uploadController: RequestHandler = (_req, res) => {
|
||||
const uploadController: RequestHandler = async (req, res) => {
|
||||
const payload = getJSONfromString<IStatsUpload>(String(req.body));
|
||||
const accountId = await getAccountIdForRequest(req);
|
||||
const playerStats = await getStats(accountId);
|
||||
await uploadStats(playerStats, payload);
|
||||
res.status(200).end();
|
||||
};
|
||||
|
||||
|
@ -1,31 +1,33 @@
|
||||
import { RequestHandler } from "express";
|
||||
import { getAccountIdForRequest } from "@/src/services/loginService";
|
||||
import { IStatsView } from "@/src/types/statTypes";
|
||||
import { config } from "@/src/services/configService";
|
||||
import allScans from "@/static/fixed_responses/allScans.json";
|
||||
import { ExportEnemies } from "warframe-public-export-plus";
|
||||
import { getInventory } from "@/src/services/inventoryService";
|
||||
import { getStats } from "@/src/services/statsService";
|
||||
import { IStatsView } from "@/src/types/statTypes";
|
||||
|
||||
const viewController: RequestHandler = async (req, res) => {
|
||||
const accountId = await getAccountIdForRequest(req);
|
||||
const inventory = await getInventory(accountId, "XPInfo");
|
||||
const playerStats = await getStats(accountId);
|
||||
|
||||
const responseJson: IStatsView = {};
|
||||
responseJson.Weapons = [];
|
||||
const responseJson: IStatsView = playerStats.toJSON();
|
||||
responseJson.Weapons ??= [];
|
||||
for (const item of inventory.XPInfo) {
|
||||
responseJson.Weapons.push({
|
||||
type: item.ItemType,
|
||||
xp: item.XP
|
||||
});
|
||||
const weaponIndex = responseJson.Weapons.findIndex(element => element.type == item.ItemType);
|
||||
if (weaponIndex !== -1) {
|
||||
responseJson.Weapons[weaponIndex].xp == item.XP;
|
||||
} else {
|
||||
responseJson.Weapons.push({ type: item.ItemType, xp: item.XP });
|
||||
}
|
||||
}
|
||||
if (config.unlockAllScans) {
|
||||
const scans = new Set(allScans);
|
||||
for (const type of Object.keys(ExportEnemies.avatars)) {
|
||||
if (!scans.has(type)) {
|
||||
scans.add(type);
|
||||
if (!scans.has(type)) scans.add(type);
|
||||
}
|
||||
}
|
||||
responseJson.Scans = [];
|
||||
responseJson.Scans ??= [];
|
||||
for (const type of scans) {
|
||||
responseJson.Scans.push({ type: type, scans: 9999 });
|
||||
}
|
||||
|
@ -25,6 +25,7 @@ import {
|
||||
ISettings,
|
||||
IInfestedFoundryDatabase,
|
||||
IHelminthResource,
|
||||
IMissionDatabase,
|
||||
IConsumedSuit,
|
||||
IQuestStage,
|
||||
IQuestKeyDatabase,
|
||||
@ -482,6 +483,15 @@ const helminthResourceSchema = new Schema<IHelminthResource>(
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const missionSchema = new Schema<IMissionDatabase>(
|
||||
{
|
||||
Tag: String,
|
||||
Completes: { type: Number, default: 0 },
|
||||
Tier: { type: Number, required: false }
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const questProgressSchema = new Schema<IQuestStage>(
|
||||
{
|
||||
c: Number,
|
||||
@ -997,7 +1007,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
|
||||
ShipDecorations: [typeCountSchema],
|
||||
|
||||
//Railjack/Components(https://warframe.fandom.com/wiki/Railjack/Components)
|
||||
CrewShipRawSalvage: [Schema.Types.Mixed],
|
||||
CrewShipRawSalvage: [typeCountSchema],
|
||||
|
||||
//Default RailJack
|
||||
CrewShipAmmo: [typeCountSchema],
|
||||
@ -1010,7 +1020,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
|
||||
CrewShipSalvagedWeapons: [Schema.Types.Mixed],
|
||||
|
||||
//Complete Mission\Quests
|
||||
Missions: [Schema.Types.Mixed],
|
||||
Missions: [missionSchema],
|
||||
QuestKeys: [questKeysSchema],
|
||||
ActiveQuest: { type: String, default: "/Lotus/Types/Keys/VorsPrize/VorsPrizeQuestKeyChain" }, //TODO: check after mission starting gear
|
||||
//item like DojoKey or Boss missions key
|
||||
|
101
src/models/statsModel.ts
Normal file
101
src/models/statsModel.ts
Normal file
@ -0,0 +1,101 @@
|
||||
import { Document, Schema, Types, model } from "mongoose";
|
||||
import { IEnemy, IMission, IScan, ITutorial, IAbility, IWeapon, IStatsDatabase } from "@/src/types/statTypes";
|
||||
|
||||
const abilitySchema = new Schema<IAbility>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
used: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const enemySchema = new Schema<IEnemy>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
executions: Number,
|
||||
headshots: Number,
|
||||
kills: Number,
|
||||
assists: Number,
|
||||
deaths: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const missionSchema = new Schema<IMission>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
highScore: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const scanSchema = new Schema<IScan>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
scans: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const tutorialSchema = new Schema<ITutorial>(
|
||||
{
|
||||
stage: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const weaponSchema = new Schema<IWeapon>(
|
||||
{
|
||||
type: { type: String, required: true },
|
||||
equipTime: Number,
|
||||
hits: Number,
|
||||
kills: Number,
|
||||
xp: Number,
|
||||
assists: Number,
|
||||
headshots: Number,
|
||||
fired: Number
|
||||
},
|
||||
{ _id: false }
|
||||
);
|
||||
|
||||
const statsSchema = new Schema<IStatsDatabase>({
|
||||
accountOwnerId: { type: Schema.Types.ObjectId, required: true },
|
||||
CiphersSolved: Number,
|
||||
CiphersFailed: Number,
|
||||
CipherTime: Number,
|
||||
Weapons: { type: [weaponSchema], default: [] },
|
||||
Enemies: { type: [enemySchema], default: [] },
|
||||
MeleeKills: Number,
|
||||
MissionsCompleted: Number,
|
||||
MissionsQuit: Number,
|
||||
MissionsFailed: Number,
|
||||
TimePlayedSec: Number,
|
||||
PickupCount: Number,
|
||||
Tutorial: { type: Map, of: tutorialSchema, default: {} },
|
||||
Abilities: { type: [abilitySchema], default: [] },
|
||||
Rating: Number,
|
||||
Income: Number,
|
||||
Rank: Number,
|
||||
PlayerLevel: Number,
|
||||
Scans: { type: [scanSchema], default: [] },
|
||||
Missions: { type: [missionSchema], default: [] },
|
||||
Deaths: Number,
|
||||
HealCount: Number,
|
||||
ReviveCount: Number
|
||||
});
|
||||
|
||||
statsSchema.set("toJSON", {
|
||||
transform(_document, returnedObject) {
|
||||
delete returnedObject._id;
|
||||
delete returnedObject.__v;
|
||||
delete returnedObject.accountOwnerId;
|
||||
}
|
||||
});
|
||||
|
||||
export const Stats = model<IStatsDatabase>("Stats", statsSchema);
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/ban-types
|
||||
export type TStatsDatabaseDocument = Document<unknown, {}, IStatsDatabase> & {
|
||||
_id: Types.ObjectId;
|
||||
__v: number;
|
||||
} & IStatsDatabase;
|
@ -155,7 +155,7 @@ export const importInventory = (db: TInventoryDatabaseDocument, client: Partial<
|
||||
if (client.Upgrades !== undefined) {
|
||||
replaceArray<IUpgradeDatabase>(db.Upgrades, client.Upgrades.map(convertUpgrade));
|
||||
}
|
||||
for (const key of ["RawUpgrades", "MiscItems"] as const) {
|
||||
for (const key of ["RawUpgrades", "MiscItems", "Consumables"] as const) {
|
||||
if (client[key] !== undefined) {
|
||||
db[key].splice(0, db[key].length);
|
||||
client[key].forEach(x => {
|
||||
|
@ -240,7 +240,14 @@ export const addItem = async (
|
||||
}
|
||||
};
|
||||
} else if (ExportResources[typeName].productCategory == "CrewShips") {
|
||||
const inventoryChanges = addCrewShip(inventory, typeName);
|
||||
const inventoryChanges = {
|
||||
...addCrewShip(inventory, typeName),
|
||||
// fix to unlock railjack modding, item bellow supposed to be obtained from archwing quest
|
||||
...(!inventory.CrewShipHarnesses?.length
|
||||
? addCrewShipHarness(inventory, "/Lotus/Types/Game/CrewShip/RailJack/DefaultHarness")
|
||||
: {})
|
||||
};
|
||||
|
||||
return { InventoryChanges: inventoryChanges };
|
||||
} else if (ExportResources[typeName].productCategory == "ShipDecorations") {
|
||||
const changes = [
|
||||
@ -315,7 +322,6 @@ export const addItem = async (
|
||||
}
|
||||
if (typeName in ExportWeapons) {
|
||||
const weapon = ExportWeapons[typeName];
|
||||
// Many non-weapon items are "Pistols" in Public Export, so some duck typing is needed.
|
||||
if (weapon.totalDamage != 0) {
|
||||
const inventoryChanges = addEquipment(inventory, weapon.productCategory, typeName);
|
||||
updateSlots(inventory, InventorySlot.WEAPONS, 0, 1);
|
||||
@ -325,6 +331,20 @@ export const addItem = async (
|
||||
WeaponBin: { count: 1, platinum: 0, Slots: -1 }
|
||||
}
|
||||
};
|
||||
} else {
|
||||
// Modular weapon parts
|
||||
const miscItemChanges = [
|
||||
{
|
||||
ItemType: typeName,
|
||||
ItemCount: quantity
|
||||
} satisfies IMiscItem
|
||||
];
|
||||
addMiscItems(inventory, miscItemChanges);
|
||||
return {
|
||||
InventoryChanges: {
|
||||
MiscItems: miscItemChanges
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
if (typeName in creditBundles) {
|
||||
@ -810,6 +830,17 @@ const addCrewShip = (
|
||||
return inventoryChanges;
|
||||
};
|
||||
|
||||
const addCrewShipHarness = (
|
||||
inventory: TInventoryDatabaseDocument,
|
||||
typeName: string,
|
||||
inventoryChanges: IInventoryChanges = {}
|
||||
): IInventoryChanges => {
|
||||
const index = inventory.CrewShipHarnesses.push({ ItemType: typeName }) - 1;
|
||||
inventoryChanges.CrewShipHarnesses ??= [];
|
||||
(inventoryChanges.CrewShipHarnesses as object[]).push(inventory.CrewShipHarnesses[index].toJSON());
|
||||
return inventoryChanges;
|
||||
};
|
||||
|
||||
//TODO: wrong id is not erroring
|
||||
export const addGearExpByCategory = (
|
||||
inventory: TInventoryDatabaseDocument,
|
||||
@ -823,12 +854,10 @@ export const addGearExpByCategory = (
|
||||
return;
|
||||
}
|
||||
|
||||
const itemIndex = ItemId ? category.findIndex(item => item._id?.equals(ItemId.$oid)) : -1;
|
||||
if (itemIndex !== -1) {
|
||||
const item = category[itemIndex];
|
||||
const item = category.id(ItemId.$oid);
|
||||
if (item) {
|
||||
item.XP ??= 0;
|
||||
item.XP += XP;
|
||||
inventory.markModified(`${categoryName}.${itemIndex}.XP`);
|
||||
|
||||
const xpinfoIndex = inventory.XPInfo.findIndex(x => x.ItemType == item.ItemType);
|
||||
if (xpinfoIndex !== -1) {
|
||||
@ -877,7 +906,6 @@ export const addShipDecorations = (
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
ShipDecorations[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`ShipDecorations.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
ShipDecorations.push({ ItemCount, ItemType });
|
||||
}
|
||||
@ -892,13 +920,43 @@ export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
Consumables[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`Consumables.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
Consumables.push({ ItemCount, ItemType });
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
export const addCrewShipRawSalvage = (
|
||||
inventory: TInventoryDatabaseDocument,
|
||||
itemsArray: ITypeCount[] | undefined
|
||||
): void => {
|
||||
const { CrewShipRawSalvage } = inventory;
|
||||
|
||||
itemsArray?.forEach(({ ItemCount, ItemType }) => {
|
||||
const itemIndex = CrewShipRawSalvage.findIndex(i => i.ItemType === ItemType);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
CrewShipRawSalvage[itemIndex].ItemCount += ItemCount;
|
||||
} else {
|
||||
CrewShipRawSalvage.push({ ItemCount, ItemType });
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
|
||||
const { CrewShipAmmo } = inventory;
|
||||
|
||||
itemsArray?.forEach(({ ItemCount, ItemType }) => {
|
||||
const itemIndex = CrewShipAmmo.findIndex(i => i.ItemType === ItemType);
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
CrewShipAmmo[itemIndex].ItemCount += ItemCount;
|
||||
} else {
|
||||
CrewShipAmmo.push({ ItemCount, ItemType });
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => {
|
||||
const { Recipes } = inventory;
|
||||
|
||||
@ -907,7 +965,6 @@ export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: IT
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
Recipes[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`Recipes.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
Recipes.push({ ItemCount, ItemType });
|
||||
}
|
||||
@ -946,7 +1003,6 @@ export const addFusionTreasures = (
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
FusionTreasures[itemIndex].ItemCount += ItemCount;
|
||||
inventory.markModified(`FusionTreasures.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
FusionTreasures.push({ ItemCount, ItemType, Sockets });
|
||||
}
|
||||
@ -1017,7 +1073,6 @@ export const addChallenges = (
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
category[itemIndex].Progress += Progress;
|
||||
inventory.markModified(`ChallengeProgress.${itemIndex}.ItemCount`);
|
||||
} else {
|
||||
category.push({ Name, Progress });
|
||||
}
|
||||
@ -1030,7 +1085,6 @@ export const addMissionComplete = (inventory: TInventoryDatabaseDocument, { Tag,
|
||||
|
||||
if (itemIndex !== -1) {
|
||||
Missions[itemIndex].Completes += Completes;
|
||||
inventory.markModified(`Missions.${itemIndex}.Completes`);
|
||||
} else {
|
||||
Missions.push({ Tag, Completes });
|
||||
}
|
||||
@ -1046,7 +1100,6 @@ export const addBooster = (ItemType: string, time: number, inventory: TInventory
|
||||
if (itemIndex !== -1) {
|
||||
const existingBooster = Boosters[itemIndex];
|
||||
existingBooster.ExpiryDate = Math.max(existingBooster.ExpiryDate, currentTime) + time;
|
||||
inventory.markModified(`Boosters.${itemIndex}.ExpiryDate`);
|
||||
} else {
|
||||
Boosters.push({ ItemType, ExpiryDate: currentTime + time });
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ import { Loadout } from "@/src/models/inventoryModels/loadoutModel";
|
||||
import { PersonalRooms } from "@/src/models/personalRoomsModel";
|
||||
import { Request } from "express";
|
||||
import { config } from "@/src/services/configService";
|
||||
import { createStats } from "@/src/services/statsService";
|
||||
|
||||
export const isCorrectPassword = (requestPassword: string, databasePassword: string): boolean => {
|
||||
return requestPassword === databasePassword;
|
||||
@ -24,6 +25,7 @@ export const createAccount = async (accountData: IDatabaseAccount): Promise<IDat
|
||||
const shipId = await createShip(account._id);
|
||||
await createInventory(account._id, { loadOutPresetId: loadoutId, ship: shipId });
|
||||
await createPersonalRooms(account._id, shipId);
|
||||
await createStats(account._id.toString());
|
||||
return account.toJSON();
|
||||
} catch (error) {
|
||||
if (error instanceof Error) {
|
||||
|
@ -6,6 +6,8 @@ import { equipmentKeys, IInventoryDatabase, TEquipmentKey } from "@/src/types/in
|
||||
import {
|
||||
addChallenges,
|
||||
addConsumables,
|
||||
addCrewShipAmmo,
|
||||
addCrewShipRawSalvage,
|
||||
addFocusXpIncreases,
|
||||
addFusionTreasures,
|
||||
addGearExpByCategory,
|
||||
@ -122,6 +124,7 @@ export const addMissionInventoryUpdates = (
|
||||
addMods(inventory, value);
|
||||
break;
|
||||
case "MiscItems":
|
||||
case "BonusMiscItems":
|
||||
addMiscItems(inventory, value);
|
||||
break;
|
||||
case "Consumables":
|
||||
@ -136,6 +139,12 @@ export const addMissionInventoryUpdates = (
|
||||
case "FusionTreasures":
|
||||
addFusionTreasures(inventory, value);
|
||||
break;
|
||||
case "CrewShipRawSalvage":
|
||||
addCrewShipRawSalvage(inventory, value);
|
||||
break;
|
||||
case "CrewShipAmmo":
|
||||
addCrewShipAmmo(inventory, value);
|
||||
break;
|
||||
case "FusionBundles": {
|
||||
let fusionPoints = 0;
|
||||
for (const fusionBundle of value) {
|
||||
@ -195,7 +204,6 @@ export const addMissionRewards = async (
|
||||
) => {
|
||||
if (!rewardInfo) {
|
||||
logger.warn("no reward info provided");
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO: check double reward merging
|
||||
@ -287,9 +295,9 @@ function getLevelCreditRewards(nodeName: string): number {
|
||||
//TODO: get dark sektor fixed credit rewards and railjack bonus
|
||||
}
|
||||
|
||||
function getRandomMissionDrops(RewardInfo: IRewardInfo): IRngResult[] {
|
||||
function getRandomMissionDrops(RewardInfo: IRewardInfo | undefined): IRngResult[] {
|
||||
const drops: IRngResult[] = [];
|
||||
if (RewardInfo.node in ExportRegions) {
|
||||
if (RewardInfo && RewardInfo.node in ExportRegions) {
|
||||
const region = ExportRegions[RewardInfo.node];
|
||||
const rewardManifests = region.rewardManifests ?? [];
|
||||
|
||||
|
283
src/services/statsService.ts
Normal file
283
src/services/statsService.ts
Normal file
@ -0,0 +1,283 @@
|
||||
import { Stats, TStatsDatabaseDocument } from "@/src/models/statsModel";
|
||||
import { IStatsUpload } from "@/src/types/statTypes";
|
||||
|
||||
export const createStats = async (accountId: string): Promise<TStatsDatabaseDocument> => {
|
||||
const stats = new Stats({ accountOwnerId: accountId });
|
||||
await stats.save();
|
||||
return stats;
|
||||
};
|
||||
|
||||
export const getStats = async (accountOwnerId: string): Promise<TStatsDatabaseDocument> => {
|
||||
let stats = await Stats.findOne({ accountOwnerId: accountOwnerId });
|
||||
|
||||
if (!stats) stats = await createStats(accountOwnerId);
|
||||
|
||||
return stats;
|
||||
};
|
||||
|
||||
export const uploadStats = async (playerStats: TStatsDatabaseDocument, payload: IStatsUpload): Promise<void> => {
|
||||
if (payload.add) {
|
||||
const {
|
||||
MISSION_COMPLETE,
|
||||
PICKUP_ITEM,
|
||||
SCAN,
|
||||
USE_ABILITY,
|
||||
FIRE_WEAPON,
|
||||
HIT_ENTITY_ITEM,
|
||||
HEADSHOT_ITEM,
|
||||
KILL_ENEMY_ITEM,
|
||||
KILL_ENEMY,
|
||||
EXECUTE_ENEMY,
|
||||
HEADSHOT,
|
||||
DIE,
|
||||
MELEE_KILL,
|
||||
INCOME,
|
||||
CIPHER
|
||||
} = payload.add;
|
||||
|
||||
if (MISSION_COMPLETE) {
|
||||
for (const [key, value] of Object.entries(MISSION_COMPLETE)) {
|
||||
switch (key) {
|
||||
case "GS_SUCCESS":
|
||||
playerStats.MissionsCompleted ??= 0;
|
||||
playerStats.MissionsCompleted += value;
|
||||
break;
|
||||
case "GS_QUIT":
|
||||
playerStats.MissionsQuit ??= 0;
|
||||
playerStats.MissionsQuit += value;
|
||||
break;
|
||||
case "GS_FAILURE":
|
||||
playerStats.MissionsFailed ??= 0;
|
||||
playerStats.MissionsFailed += value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (PICKUP_ITEM) {
|
||||
for (const value of Object.values(PICKUP_ITEM)) {
|
||||
playerStats.PickupCount ??= 0;
|
||||
playerStats.PickupCount += value;
|
||||
}
|
||||
}
|
||||
|
||||
if (SCAN) {
|
||||
playerStats.Scans ??= [];
|
||||
for (const [key, scans] of Object.entries(SCAN)) {
|
||||
const scan = playerStats.Scans.find(element => element.type === key);
|
||||
if (scan) {
|
||||
scan.scans ??= 0;
|
||||
scan.scans += scans;
|
||||
} else {
|
||||
playerStats.Scans.push({ type: key, scans });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (USE_ABILITY) {
|
||||
playerStats.Abilities ??= [];
|
||||
for (const [key, used] of Object.entries(USE_ABILITY)) {
|
||||
const ability = playerStats.Abilities.find(element => element.type === key);
|
||||
if (ability) {
|
||||
ability.used ??= 0;
|
||||
ability.used += used;
|
||||
} else {
|
||||
playerStats.Abilities.push({ type: key, used });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (FIRE_WEAPON) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, fired] of Object.entries(FIRE_WEAPON)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.fired ??= 0;
|
||||
weapon.fired += fired;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, fired });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HIT_ENTITY_ITEM) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, hits] of Object.entries(HIT_ENTITY_ITEM)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.hits ??= 0;
|
||||
weapon.hits += hits;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, hits });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HEADSHOT_ITEM) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, headshots] of Object.entries(HEADSHOT_ITEM)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.headshots ??= 0;
|
||||
weapon.headshots += headshots;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, headshots });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (KILL_ENEMY_ITEM) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, kills] of Object.entries(KILL_ENEMY_ITEM)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.kills ??= 0;
|
||||
weapon.kills += kills;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, kills });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (KILL_ENEMY) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, kills] of Object.entries(KILL_ENEMY)) {
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.kills ??= 0;
|
||||
enemy.kills += kills;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, kills });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (EXECUTE_ENEMY) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, executions] of Object.entries(EXECUTE_ENEMY)) {
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.executions ??= 0;
|
||||
enemy.executions += executions;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, executions });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (HEADSHOT) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, headshots] of Object.entries(HEADSHOT)) {
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.headshots ??= 0;
|
||||
enemy.headshots += headshots;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, headshots });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DIE) {
|
||||
playerStats.Enemies ??= [];
|
||||
for (const [key, deaths] of Object.entries(DIE)) {
|
||||
playerStats.Deaths ??= 0;
|
||||
playerStats.Deaths += deaths;
|
||||
const enemy = playerStats.Enemies.find(element => element.type === key);
|
||||
if (enemy) {
|
||||
enemy.deaths ??= 0;
|
||||
enemy.deaths += deaths;
|
||||
} else {
|
||||
playerStats.Enemies.push({ type: key, deaths });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (MELEE_KILL) {
|
||||
playerStats.MeleeKills ??= 0;
|
||||
for (const kills of Object.values(MELEE_KILL)) {
|
||||
playerStats.MeleeKills += kills;
|
||||
}
|
||||
}
|
||||
|
||||
if (INCOME) {
|
||||
playerStats.Income ??= 0;
|
||||
playerStats.Income += INCOME;
|
||||
}
|
||||
|
||||
if (CIPHER) {
|
||||
if (CIPHER["0"] > 0) {
|
||||
playerStats.CiphersFailed ??= 0;
|
||||
playerStats.CiphersFailed += CIPHER["0"];
|
||||
}
|
||||
if (CIPHER["1"] > 0) {
|
||||
playerStats.CiphersSolved ??= 0;
|
||||
playerStats.CiphersSolved += CIPHER["1"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (payload.timers) {
|
||||
const { EQUIP_WEAPON, CURRENT_MISSION_TIME, CIPHER_TIME } = payload.timers;
|
||||
|
||||
if (EQUIP_WEAPON) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, equipTime] of Object.entries(EQUIP_WEAPON)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.equipTime ??= 0;
|
||||
weapon.equipTime += equipTime;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, equipTime });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (CURRENT_MISSION_TIME) {
|
||||
playerStats.TimePlayedSec ??= 0;
|
||||
playerStats.TimePlayedSec += CURRENT_MISSION_TIME;
|
||||
}
|
||||
|
||||
if (CIPHER_TIME) {
|
||||
playerStats.CipherTime ??= 0;
|
||||
playerStats.CipherTime += CIPHER_TIME;
|
||||
}
|
||||
}
|
||||
|
||||
if (payload.max) {
|
||||
const { WEAPON_XP, MISSION_SCORE } = payload.max;
|
||||
|
||||
if (WEAPON_XP) {
|
||||
playerStats.Weapons ??= [];
|
||||
for (const [key, xp] of Object.entries(WEAPON_XP)) {
|
||||
const weapon = playerStats.Weapons.find(element => element.type === key);
|
||||
if (weapon) {
|
||||
weapon.xp = xp;
|
||||
} else {
|
||||
playerStats.Weapons.push({ type: key, xp });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (MISSION_SCORE) {
|
||||
playerStats.Missions ??= [];
|
||||
for (const [key, highScore] of Object.entries(MISSION_SCORE)) {
|
||||
const mission = playerStats.Missions.find(element => element.type === key);
|
||||
if (mission) {
|
||||
mission.highScore = highScore;
|
||||
} else {
|
||||
playerStats.Missions.push({ type: key, highScore });
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (payload.set) {
|
||||
const { ELO_RATING, RANK, PLAYER_LEVEL } = payload.set;
|
||||
if (ELO_RATING) playerStats.Rating = ELO_RATING;
|
||||
if (RANK) playerStats.Rank = RANK;
|
||||
if (PLAYER_LEVEL) playerStats.PlayerLevel = PLAYER_LEVEL;
|
||||
}
|
||||
|
||||
await playerStats.save();
|
||||
};
|
@ -753,10 +753,13 @@ export interface ILotusCustomization extends IItemConfig {
|
||||
Persona: string;
|
||||
}
|
||||
|
||||
export interface IMission {
|
||||
export interface IMissionDatabase {
|
||||
Tag: string;
|
||||
Completes: number;
|
||||
Tier?: number;
|
||||
Tag: string;
|
||||
}
|
||||
|
||||
export interface IMission extends IMissionDatabase {
|
||||
RewardsCooldownTime?: IMongoDate;
|
||||
}
|
||||
|
||||
|
@ -35,18 +35,23 @@ export interface IUpdateChallengeProgressRequest {
|
||||
}
|
||||
|
||||
export type IMissionInventoryUpdateRequest = {
|
||||
MiscItems?: ITypeCount[];
|
||||
Recipes?: ITypeCount[];
|
||||
FusionBundles?: ITypeCount[];
|
||||
Consumables?: ITypeCount[];
|
||||
FusionBundels?: ITypeCount[];
|
||||
CrewShipRawSalvage?: ITypeCount[];
|
||||
CrewShipAmmo?: ITypeCount[];
|
||||
BonusMiscItems?: ITypeCount[];
|
||||
|
||||
AffiliationChanges?: IAffiliationChange[];
|
||||
crossPlaySetting?: string;
|
||||
rewardsMultiplier?: number;
|
||||
GoalTag: string;
|
||||
LevelKeyName: string;
|
||||
ActiveBoosters?: IBooster[];
|
||||
FusionBundles?: ITypeCount[];
|
||||
RawUpgrades?: IRawUpgrade[];
|
||||
MiscItems?: ITypeCount[];
|
||||
Consumables?: ITypeCount[];
|
||||
FusionTreasures?: IFusionTreasure[];
|
||||
Recipes?: ITypeCount[];
|
||||
QuestKeys?: Omit<IQuestKeyDatabase, "CompletionDate">[];
|
||||
RegularCredits?: number;
|
||||
MissionFailed: boolean;
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { Types } from "mongoose";
|
||||
|
||||
export interface IStatsView {
|
||||
CiphersSolved?: number;
|
||||
CiphersFailed?: number;
|
||||
@ -23,28 +25,32 @@ export interface IStatsView {
|
||||
ReviveCount?: number;
|
||||
}
|
||||
|
||||
export interface IStatsDatabase extends IStatsView {
|
||||
accountOwnerId: Types.ObjectId;
|
||||
}
|
||||
|
||||
export interface IAbility {
|
||||
used: number;
|
||||
type: string;
|
||||
used: number;
|
||||
}
|
||||
|
||||
export interface IEnemy {
|
||||
type: string;
|
||||
executions?: number;
|
||||
headshots?: number;
|
||||
kills?: number;
|
||||
type: string;
|
||||
assists?: number;
|
||||
deaths?: number;
|
||||
}
|
||||
|
||||
export interface IMission {
|
||||
highScore: number;
|
||||
type: string;
|
||||
highScore: number;
|
||||
}
|
||||
|
||||
export interface IScan {
|
||||
scans: number;
|
||||
type: string;
|
||||
scans: number;
|
||||
}
|
||||
|
||||
export interface ITutorial {
|
||||
@ -52,12 +58,91 @@ export interface ITutorial {
|
||||
}
|
||||
|
||||
export interface IWeapon {
|
||||
type: string;
|
||||
equipTime?: number;
|
||||
hits?: number;
|
||||
kills?: number;
|
||||
xp?: number;
|
||||
assists?: number;
|
||||
type: string;
|
||||
headshots?: number;
|
||||
fired?: number;
|
||||
}
|
||||
|
||||
export interface IStatsUpload {
|
||||
displayName: string;
|
||||
guildId?: string;
|
||||
PS?: string;
|
||||
add?: IStatsAdd;
|
||||
set?: IStatsSet;
|
||||
max?: IStatsMax;
|
||||
timers?: IStatsTimers;
|
||||
}
|
||||
|
||||
export interface IStatsAdd {
|
||||
GEAR_USED?: IUploadEntry;
|
||||
SCAN?: IUploadEntry;
|
||||
MISSION_COMPLETE?: IUploadEntry;
|
||||
HEADSHOT_ITEM?: IUploadEntry;
|
||||
HEADSHOT?: IUploadEntry;
|
||||
PLAYER_COUNT?: IUploadEntry;
|
||||
HOST_MIGRATION?: IUploadEntry;
|
||||
PICKUP_ITEM?: IUploadEntry;
|
||||
FIRE_WEAPON?: IUploadEntry;
|
||||
HIT_ENTITY_ITEM?: IUploadEntry;
|
||||
DESTROY_DECORATION?: IUploadEntry;
|
||||
KILL_ENEMY?: IUploadEntry;
|
||||
TAKE_DAMAGE?: IUploadEntry;
|
||||
SQUAD_KILL_ENEMY?: IUploadEntry;
|
||||
RECEIVE_UPGRADE?: IUploadEntry;
|
||||
USE_ABILITY?: IUploadEntry;
|
||||
SQUAD_VIP_KILL?: IUploadEntry;
|
||||
HEAL_BUDDY?: IUploadEntry;
|
||||
INCOME?: number;
|
||||
CIPHER?: IUploadEntry;
|
||||
EQUIP_COSMETIC?: IUploadEntry;
|
||||
EQUIP_UPGRADE?: IUploadEntry;
|
||||
KILL_BOSS?: IUploadEntry;
|
||||
MISSION_TYPE?: IUploadEntry;
|
||||
MISSION_FACTION?: IUploadEntry;
|
||||
MISSION_PLAYED?: IUploadEntry;
|
||||
MISSION_PLAYED_TIME?: IUploadEntry;
|
||||
MEDALS_TOP?: IUploadEntry;
|
||||
INPUT_ACTIVITY_TIME?: IUploadEntry;
|
||||
KILL_ENEMY_ITEM?: IUploadEntry;
|
||||
TAKE_DAMAGE_ITEM?: IUploadEntry;
|
||||
SQUAD_KILL_ENEMY_ITEM?: IUploadEntry;
|
||||
MELEE_KILL?: IUploadEntry;
|
||||
SQUAD_MELEE_KILL?: IUploadEntry;
|
||||
MELEE_KILL_ITEM?: IUploadEntry;
|
||||
SQUAD_MELEE_KILL_ITEM?: IUploadEntry;
|
||||
DIE?: IUploadEntry;
|
||||
DIE_ITEM?: IUploadEntry;
|
||||
EXECUTE_ENEMY?: IUploadEntry;
|
||||
EXECUTE_ENEMY_ITEM?: IUploadEntry;
|
||||
}
|
||||
|
||||
export interface IUploadEntry {
|
||||
[key: string]: number;
|
||||
}
|
||||
|
||||
export interface IStatsMax {
|
||||
WEAPON_XP?: IUploadEntry;
|
||||
MISSION_SCORE?: IUploadEntry;
|
||||
}
|
||||
|
||||
export interface IStatsSet {
|
||||
ELO_RATING?: number;
|
||||
RANK?: number;
|
||||
PLAYER_LEVEL?: number;
|
||||
}
|
||||
|
||||
export interface IStatsTimers {
|
||||
IN_SHIP_TIME?: number;
|
||||
IN_SHIP_VIEW_TIME?: IUploadEntry;
|
||||
EQUIP_WEAPON?: IUploadEntry;
|
||||
MISSION_TIME?: IUploadEntry;
|
||||
REGION_TIME?: IUploadEntry;
|
||||
PLATFORM_TIME?: IUploadEntry;
|
||||
CURRENT_MISSION_TIME?: number;
|
||||
CIPHER_TIME?: number;
|
||||
}
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 4.9 KiB |
@ -73,7 +73,7 @@
|
||||
</div>
|
||||
<div class="w-100">
|
||||
<div data-route="/webui/" data-title="Login | OpenWF WebUI">
|
||||
<p>Login using your OpenWF account credentials.</p>
|
||||
<p>Login using your OpenWF account credentials (same as in-game when connecting to this server).</p>
|
||||
<form onsubmit="doLogin();return false;">
|
||||
<label for="email">Email address</label>
|
||||
<input class="form-control" type="email" id="email" required />
|
||||
@ -368,7 +368,7 @@
|
||||
</div>
|
||||
<div data-route="/webui/cheats, /webui/settings" data-title="Cheats | OpenWF WebUI">
|
||||
<div class="row g-3">
|
||||
<div class="col-lg-4">
|
||||
<div class="col-md-6">
|
||||
<div class="card mb-3">
|
||||
<h5 class="card-header">Server</h5>
|
||||
<div class="card-body">
|
||||
@ -479,7 +479,7 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-lg-4">
|
||||
<div class="col-md-6">
|
||||
<div class="card mb-3">
|
||||
<h5 class="card-header">Account</h5>
|
||||
<div class="card-body">
|
||||
@ -488,26 +488,6 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-lg-4">
|
||||
<div class="card mb-3">
|
||||
<h5 class="card-header">Client</h5>
|
||||
<div id="client-cheats-nok" class="card-body">
|
||||
Client cheats are currently unavailable. This could be because your client is not running or using a DLL without an HTTP interface.
|
||||
</div>
|
||||
<div id="client-cheats-ok" class="card-body d-none">
|
||||
<div class="form-check">
|
||||
<input class="form-check-input" type="checkbox" id="skip_mission_start_timer" />
|
||||
<label class="form-check-label" for="skip_mission_start_timer">
|
||||
Skip Mission Start Timer
|
||||
</label>
|
||||
</div>
|
||||
<div class="form-group mt-3">
|
||||
<label class="form-label" for="fov_override">FOV Override (0 to disable)</label>
|
||||
<input id="fov_override" class="form-range" type="range" min="0" value="0" max="2260000" step="10000">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div data-route="/webui/import" data-title="Import | OpenWF WebUI">
|
||||
|
@ -915,34 +915,6 @@ single.getRoute("/webui/cheats").on("beforeload", function () {
|
||||
});
|
||||
}
|
||||
}, 10);
|
||||
|
||||
fetch("http://localhost:61558/ping", { mode: "no-cors" })
|
||||
.then(() => {
|
||||
$("#client-cheats-ok").removeClass("d-none");
|
||||
$("#client-cheats-nok").addClass("d-none");
|
||||
|
||||
fetch("http://localhost:61558/skip_mission_start_timer")
|
||||
.then(res => res.text())
|
||||
.then(res => {
|
||||
document.getElementById("skip_mission_start_timer").checked = res == "1";
|
||||
});
|
||||
document.getElementById("skip_mission_start_timer").onchange = function () {
|
||||
fetch("http://localhost:61558/skip_mission_start_timer?" + this.checked);
|
||||
};
|
||||
|
||||
fetch("http://localhost:61558/fov_override")
|
||||
.then(res => res.text())
|
||||
.then(res => {
|
||||
document.getElementById("fov_override").value = parseFloat(res) * 10000;
|
||||
});
|
||||
document.getElementById("fov_override").oninput = function () {
|
||||
fetch("http://localhost:61558/fov_override?" + this.value);
|
||||
};
|
||||
})
|
||||
.catch(function () {
|
||||
$("#client-cheats-nok").removeClass("d-none");
|
||||
$("#client-cheats-ok").addClass("d-none");
|
||||
});
|
||||
});
|
||||
|
||||
function doUnlockAllFocusSchools() {
|
||||
|
Loading…
x
Reference in New Issue
Block a user